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Nemesis.8576

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  1. Why is there no Marauder/Svaard's option in the ascended weapon box for the Wizard's Vault? It looks like the other stats are available. This is very disappointing. I tried to find a way to change the stats via the Mystic Forge, but the materials were not available. I could make everything I needed for the armor, but it seems like that is not the case for weaponsmithing. I feel like the whole ascended armor crafting was a huge waste of me time. It was a lot of effort for very little return, and now the weapon is disappointing as well. I'm not sure why anyone would bother with getting ascended gear unless they really wanted to do higher level fractals.
  2. I mostly have been enjoying SotO; however, there are things that continue to annoy me about GW2 in general. One thing is the long boss fights in the story sections. If the boss fight goes on more than five minutes, it's really not fun anymore. It's just me doing the same thing over and over again till the boss finally dies. It's exhausting and boring. Another thing is that the skyscale has always felt annoying but at the same time necessary to adequately navigate the landscape. SotO makes this even more obvious, and the new skyscale abilities, like fireball, really only add to my disappointment in this mount. Personally, I'd prefer not to have the new abilities and instead just have the skyscale actually fly. Even if the fly distance was doubled or tripled , that would help a great deal. I can't even make it all the way across the fairly small area of The Tomb of Primeval Kings without landing. The original attack is fussy to aim, and the fireball is even worse. When you even barely touch a branch or cliff the mount starts to plummet to the ground. The wall launch is very annoying. It causes the mount to stick to many invisible walls around entrances. Also, the "not enough room to mount" feature is very irritating. The mount quite frequently heads off in the wrong direction after mounting it. Many times I have pushed W to go forward and ended up going to the side instead. The only way to fix it is to stop pushing buttons for a couple of seconds to wait for it to clear up or to dismount and remount. Also, pushing the space bar does not always make the skyscale ascend. I often have to push the space bar again to get it to climb. I just want a simple flying mount that gets me around without all the hassle.
  3. Fireball on Skyscale: Precision Aimed Ability, you must be joking. This ability is right there at the top of the list for missing its target. Either this is bug, or the description is wildly inaccurate.
  4. There seems to be quite a bit of focus on group content by the development and design teams, but a lot of the changes seem to affect solo play more than group play. Where is the balance in solo play? I want all my professions to feel powerful when I play them solo. Groups are not a big concern for me. I, like most other players, spend most of my time in solo play. It's not because we don't want to group up, it's because we don't want to wait for other players. I'm happy to join in an event or bounty when I happen upon one. It's fun to group up. Maybe more focus could be placed on making individual professions feel more powerful and easy to play. I heard a long timer player comment that they thought the core specializations were inferior to the elite specs. Well, I don't find this to be true always, and I certainly hope this was not the design intent. Any specialization should be viable and feel powerful. I realize that is not the case currently, but no one wants to play to level 80 only to end up with an ineffective build. A lot of builds are very inferior to the few that actually work well. I had to go through a lot of trial an error and gold to get my Guardian to play decently. I did not appreciate the difficultly in finding a good build. For new players, it's very discouraging to have to deal with these problems. Everything seemed just fine when I was in Central Tyria, and the moment I got to the expansions, it was clear there were some very serious issues. Either provide some basic guidance on making a decent build, or make the build process much simpler. You can't just take a spec from the Internet and expect it to work, because the people recommending those specs are of different levels of play experience and they often have different goals. What we need is a good open world PvE build available for each specification, core or elite spec, because that is what most of us are doing. We are not immediately going to jump into content like PvP, dungeons, fractals, raids, and missions. In fact, raids have become so elitist, that most of us will never do them.
  5. I'm trying to figure out the purpose of achievements like Depositing Materials and Using the Bank. I get no points for these, I just get this message that tells me I did it. What good are these?
  6. The watercolor style of the game makes it difficult to determine which areas of the map are unexplored. I would not say it's a huge problem for experienced players, but it continues to be an annoyance when you create new characters.
  7. Why can't I invite someone to a party in the context menu in chat? Sometimes I'm chatting with someone in map chat, and I would like to help with something, but I don't have an option to add them to my party. I can block them, I can add them as a friend, but there is no option to invite them to a party.
  8. Why is there no transparency setting for the main map? I need the map to navigate. The mini-map is nearly worthless for navigating.
  9. I wouldn't say it's a complete waste of time; however, the elementalist continues to feel week and is a lot more effort to play than other professions. It starts with lowest health category and then it takes more damaged because it wear cloth and to make things worse it does not compensate by having an increase in damage abilities. It's a glass firecracker. I have all my professions equipped the same way just to show how inconsistent the game is between them. You'd think they'd be equally capable, but their not. To make things worse, all the light armor professions seem to suffer from a serious vulnerability to knock downs and interrupts. Yeah, I know there are ways to compensate for this. The game is overloaded with so much complexity, it's nearly impossible for beginners to come up with effect builds. Build complexity is the single biggest barrier to new players enjoying this game. If it does not get fixed, Guild Wars 2 will forever be a niche game. If that's the goal, fine, but you'll never see the kind of success other games have managed. If I had to sum up Guild Wars 2, I'd say that it's wildly inconsistent and needlessly complex.
  10. Yet another mysterious inconsistency. I have no idea why someone thought mobs above level 80 were necessary. It's not like level 80 has any sort of consistency to it. You can't count of the number of hit points due to the level. Veteran, Elite, Champion, and Legendary are all very inconsistent in both abilities and hit points. This seems especially true of the different expansions. The mobs are wildly inconsistent between expansions.
  11. Someone worked hard on this stuff. I don't understand why you'd give it away in the first place, but then after a while, you have to buy it. It's inconsistent. Pick one, and stick to it. Also, even after you buy it, access to maps are stuck behind the story. You can't just go there in most cases. Maybe people just want to explore and don't want to do the story. But, that's not the biggest GW2 problem. The main issue is that the build system is too kitten complicated. I have to sort through hundreds of combinations of abilities and armor stats to find one of the few builds that actually work. The vast majority of combinations are just awful. Why even allow combinations that are so useless. It looks like, at some point, that someone realized that health was a big issue for most professions and that person decided to give level 80 boosted characters Soldier's armor to compensate. Not a horrible idea, but perhaps something like Marauder would have been a better balance. Now, it looks like everyone gets Celestial armor, which seems like you've just given up trying to help people spec their armor. But, who the hell knows? No of use know how this thing is supposes to work. Can we have a pure power spec and be effective? Can we have a pure condition spec and be effective? I honestly can't tell. I've tried them both, who the hell knows if I'm missing something crucial. Should we all have Celestial spec?
  12. It's just hard to make good thief builds. Once you get the Daredevil elite spec, then you can make something reasonable. Thief seems fine until you get to the expansions, then it becomes problematic. Of course, you could say this about most of the professions. I don't know why the hell things got so much more difficult in the expansions. It doesn't make any sense. What the hell does level 80 even mean? There's so much inconsistency with the health of level 80 mobs that the level seems completely worthless. Yeah, I know there are different types of mobs, but that does not explain the differences between hit points on the same types of mobs that are at the same level. Here's a radical idea. Balance the professions against the actually mobs.
  13. The fact that this situation even occurs is very frustrating. Why the hell are only a few builds effective? Also, why did I have to find out which ones where complete crap by trial and error? If certain abilities are crap, they don't belong in the game. What is the point of any ability that relies on the target NPC standing still? The entire combat system is designed around movement. If the ability counts on the target remaining in the same place, wandering into something, or lining up in a nice queue, then it doesn't belong in this combat system. While were at it, why have abilities that need to be aimed? Just hit what I'm locked onto. That stupid skyscale attack is one of the prime examples. It's difficult to aim. At least the raptor tail sweep is easy to use in combat.
  14. If I had to guess, I'd say they will never realize there are problems with conditions. There are too many, they stack too high, and they are difficult to counter. WoW did this much better with DoT spells. It's just one more complication in an already too complicated game.
  15. Reaper's Shroud seems pointless now. It feels really week. I'm not sure why I would bother with it now.
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