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razaelll.8324

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  1. Well that's very logical, because the player base is getting smaller and smaller unfortunately
  2. well here i speak from my experiance only. I play on EU which has higher playerbase than NA, and 2 years ago when i was playing i personally very rarelly had matches which had even 1 bracket difference for example gold 2-3 with palt1-2, almost all of my matches where with people in the same bracket (gold with gold, palt with plat and etc). Also the top 250 had much higher rank than now, if i remember correctly you had to be around high plat 2 in order to be in top 250. Its an example of a similar case as gw2 but with restricted matchmaking and the case is not very good, as i said once your reach plat you just no matches and the season ends pretty much if its not the first few days of the season. Big problem there is that there is no rating decay so players just sit their rating and never queue id its not nesesery which is another big problem for high rating players. i personally disagree , i started swaping classes 2 weeks after i started pvp, i learned how to play easy classes as core condi necro, power reaper, core shout support guardian so i started swaping depending on what was needed for the team. So in my opinion this starts affecting you quite early and becomes a point of frustration quite early. that is true, but that is a change which will be highly appropriated by higher tier players and also more higher tier players will come back, the changes which i propose are not focused on new players specificly but also geting old players back, i dont know why exactly are you talking only for new players . i am gold 1 currently, as i said i came back recently so i have to learn the new specs and the new meta. yes thats true, i completely agree with that, the only thing which we didnt agree is the solution. But as i said let them try it it better than not doing nothing because the pvp will die if nothing changes.
  3. I understand completely i want to play with more players which you described too. FF14 pvp is nto the best thats true the game is designed for PvE not PvP, but still the problem with MM really shines there because of the low pvp population, i played a lot of PvP there too and once i get to plat the season is over because i cannot get even 1 game so i play unranked instead thats not a desirable outcome either. Also same thing happend in Lost ark too. It started good the pvp was active, once everybody figured out the meta , people started asking for nerfs buffs etc, people discovered ways to win trade and that started killing ranked pvp, then when the playerbase became low enough the MM started making unbalanced matches by match making low tier with high tier , the devs never addressed any of the issues so the pvp died and now it locks that the whole game is dead too 😄 Again You might be right and that change might actually bring more people back, i am just expressing my concern that this change potentially can have a negative impact instead of positive too and the in my opinion that is more likely.
  4. Thats not what i am saying at all thats why i asked you to read again carefully . Let me summarize it for you, i agree that it would be much better to matchmake people with very close MM this will lead to higher quality matches , I believe that the solution which you propose is not good at the moment and will have more negative impact than positive, I gave you the data which makes me believe that and i propose different solution to the same problem, maybe i didnt chose the best words to express my opinion and i am sorry for that but, lets not become toxic , lets try to have more constructive conversation on the topic
  5. Respectfully , but i am not close minded, I am simply saying why i think this wont have a positive impact if its done now, but if they decide to try it out do it lets see i hope that i am wrong, simply the similar cases (ff14, lost ark) , show that such restriction didnt led to improvement but had negative impact. In summery i totally agree that limited brackets in MM would be the best case and i would be very happy if that happens, just the data shows that in the current state of the population it is more likely that this change would have more negative impact than positive. We both agree that matching broze with plat is not okay. For me that is nto such a problem, but i totally agree that it would be much better for the game in general if everybody is matched with people with close MMR. Your proposal is to restrict MM - this will lead to more balanced matches , but in the current state there is high chance of actually having negative impact because it will drastically increase queue times especially for higher rank. Then you propose the flexibility to choose , but this has the same potential problem. My proposal is to firstly increase the population by addressing other major problems, and then restrict the MM when we have big enough pvp playerbase. I am not all or nothing person just i am proposing something which i believe have higher chance to lead to improvement, thats it. But I am all up for any type of change and test because something has to be done or the pvp will just simply continue to die. Restricting the MM now to me looks like a bandage to a much bigger issue and it wont save pvp in my opinion if we dont start bringing more people into pvp and the main reasons because of which people started leaving pvp was not unbalanced matches , because as i said before when the playerbase was much higher the matches were balanced with people with very close MMR, but issues as botting , match manipulating , win trading, class balance made the player base quit which led to the bracket problem.
  6. i did and i gave you 2 reasons why i dont believe that will happen also another community manager gave you information of a test performed which actually had more negative impact than positive which furtur prove why we first need more players and then restrict the matchmaking (but if we have mroe players the MM will automatically make much more quality matches without restrictions because its designed this way, you can check the WIKI). I already told you that multiple times, so please read carefully the posts. What you learn depends on you and how do you analyze the situation. Nobody can teach you anything no matter the match making if you are not willing to learn and if you are willing to learn you have enough instruments to do so. I am not punished by the machmaking , i am punished by the devs which dont pay enough attention to sPvP, by allowing matchmaking manipulation, bots , rare balance and etc. with the curren population the match making is "expecting" the higher rating people to carry the lower rating, i complitelly understand that this is not very desirable , but restricting the matchmaking will not fix that but reduce even more the already low spvp playerbase in my opinion which is based on reasons and examples given in my previous posts.
  7. The source is how the matchmaking algo works. When there were more players the matchmaking algo actually managed to make teams with players only from the same bracket ... 2 years ago in my matches in EU i fought only against people in my bracket because the pvp populations was much higher and the MM managed to do much more quality fights and it was much more rare gold players to be matched with plat and etc. You can read in the WIKI how exactly the MM works. Thats why so many people are telling you that we need more players and in order to bring back more players ANET need to adress some major problems mentioned in my previous post.
  8. Please read carefully what I wrote and comment again Never claimed that nor said it... As I said I am gold too. Everybody is a real player and deserve equal chance to play.
  9. You sound like the matchmaking is the only thing which drives people away from PvP. That is not the case. Are you willing to improve or not is not going to be solved by matchmaking so please stop searching for excuses and try to blame the game and everything else for stuff which are in your own control. You have the means to learn improve your self and get better so you dont get stomped by better players. When there were more people into PvP and the matchmaking were matching people from the same league only, nobody complained about that part of the match making but still people left PvP, why is that? Because of class swapping which bypass the match making, because of duoQ , botting especially in low ratings ,slow and rare balance patches and lack of attention and new stuff in spvp. That are the main reasons which led people to leave pvp and after they left the matchmaking became a problem because there are not enough players. The matchmaking system currently tries to find people around your MMR , if it cannot then it starts looking for other people so it can reduce the queue times. Is that perfect , no its not because it leads to less quality matches but it reduces the queue times. If you restrict now the matchmaking to search for people only from your own bracket that will lead to very bad queue times and some players wont even have matches because some brackets simply dont have enough players which will make even more people to quit trying to play SPvP. Another community member mentioned that this experiment was done before by ANET and it didnt led to much improvements in terms of match quality but it increased queue times dramatically so the result was more negative than positive. I my self gave you an example with a MMO which does that and the PvP suffer there even more. FF14 matchmaking matches bronze silver and mid gold together , then high gold with plat and crystal. the queue times in the lower bracket are around 3-7 minutes (during peak gaming time for the region, 30+ minutes for off time) the queue times in the high bracket are 20min + (during the peak gaming time and no queues at all during off hours) so most of the people including me when reach plat and above just stop queuing for ranked and play unranked instead, which further increases the queue times in the high bracket. When you queue and see average wait time 30+ minutes, you just simply unqueue and do something else. Same thing happend with Lost ark ranked pvp. Nobody here is holding for the current matchmaking because he wants easy stomps , experienced people can just queue unranked and stomp everybody there if they want easy stomps. TLDR. Restricted matchmaking IS the best case scenario but it need enough players in order to not have very big negative impact on the queue times which have big negative impact on participation, so in conclusion in order for this to work we need to bring more people back into spvp and that will happen only if the problems above start getting addressed.
  10. I strongly disagree with you as I said, and WoW has its own issues which I don't really wish to discuss. SoloQ just does not work well with restricted matchmaking if you don't have enought players , I am sorry but that's the reality which can be seen in all MMOs which have SoloQ systems. At this point I see no point in continuing the discussion since we are just running in circles so let's just agree to disagree. Have a good day mate.
  11. Yes silver player don't have much change against plat player in 1 v 1 , but you are not playing 1v1 mode the match making is trying to match the teams to have similar average mmr which means that if you are silver 3 and you have plat opponent them most probably you have plat player in your team too to balance the forces. This is a team mode after all not 1v1. This is not good comparison you are not fighting against "heavier " opponent in terms of character power the pvp is equalized so you are fighting more experienced opponent, so you are not 50 kg fighting against 100 kg you are 50 kg inexperienced against 50 kg experienced person. Fire weaver in your hands and in my hands have the same physical power, the difference is only the player skill. When I said that in my carrier I learned from better opponents I ment more experienced and skilled not physically stronger. It is basically the same when I started I got my self beaten on my sparing but in time I learned my opponent movements ,weaknesses ,improved my technic by practicing and etc so I in time I started holding my ground against them and finally beat them .... Same as in the game start as a noob , practice, learn and then start wining. It's not a good idea to start learning by jumping in ranked pvp before you even know what you are doing and have some basics. You should first learn your class , practice your burst on dummy then practice in unranked , learn what different classes do , their strengths and weaknesses and then you start going into ranked ....
  12. I never said the game will be balanced I said that more frequent balance tuning will be greatly appreciated by the pvp community and also that in my opinion duoQ and class slapping are much bigger issues in my opinion which can be fixed quite easely , which will decrease the frustration of player by quite a lot in my opinion
  13. Sorry but I disagree for the reason mentioned above, as I said I am not against what you propose it is the best case scenario, but in the current state of pvp I don't think it would work and there are other things to be fixed first before that
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