If this is the feedback thread, I guess I'll drop mine here as well. The map took my breath away. It was definitely the prettiest, most picturesque map I've seen in this game. It's amazing what they've managed to push on their current engine, and how far. The events were fun and hectic, and I'll probably spend a while doing them though I do wonder how it'll be once the population evens out a bit. I'm so happy to see Snarl and Galina, and even the member of Charr Commander's warband turning up once more...it made me super nostalgic. Thank you, for putting them back into the story, even if briefly, just to let us know they exist. As for the story, I think I was really enjoying myself, until at the very last instance where rather than thwarting Smodur's conspicuously shitty behaviour, the Commander just stands there twiddling their thumbs. Doesn't call Rytlock out for murdering tons of innocent people and then just goes around peaceably. None of that made sense. Smodur was the equivalent of a poorly-written villain going muwahaha in the hero's face, and the hero being too dull to notice that the evil-seeming person will commit evil deeds. Smodur's entire characters seems to have been cannibalised to fit the narrative, and okay, while I could believe that he wants to grab power in the vacuum left behind by Bangar, is that really the best way? Executing soldiers left and right when your side is already bleeding soldiers to join the other side. Throwing a Searing (SEARING!!!) Crystal on friendlies or simply non-combatants and the Commander doesn't even do anything about it. They don't even set the record straight with Rytlock, much less Smodur while he smarms the rest of the episode. He's not charismatic; he's not a leader anyone would want to follow, as the Flame Shaman section bit seemed to imply. Now, if by any chance, we are going into a direction where all of the Charr willingly go join Kylo Ren--I mean, Ryland, and we have to make harsh choices to protect the Charr who can still be saved, by say, helping Malice or Efram. Like, the story can go all in on a full-on massive scale defeat against the Frost Legion because the Commander made a stupid choice by implicitly standing with Smodur's powergrab. Like, Smodur infuriated me to the point that if Bangar and Ky--Ryland weren't turning their own people into willing minions of Jormag, I'd happily go side with him. I had this issue in episode 2 as well where the Commander just stands there in idle animation while Bangar shoots them in a very undisguised fashion. If the Commander's so easy to kill (yes, yes, I know they weren't expecting to be shot there), would they really make it through seven campaigns? It really feels like our MC is a nonentity in the grand scheme of things, when that has never been the case in GW2 story proper. They don't need to usurp the authority in Charr hierarchy, but they're not a no-name adventurer tagging along because they happen to be the MC, y'know. I mean, at least Jormag won't be bad as a Palpatine-equivalent lmao... That being said, it's not like all is lost...we're what? Halfway through the Saga, so I'm sure there are surprises the narrative team has in store which might mitigate or even remove my complaints altogether. I always have hope that the story can recover because it has, many times, in the past. tl;dr: loved the episode, hated the last instance.