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Faolain.2374

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  1. This is still bugged in September?! I have all the items needed for the new legendary except the items that this vendor sells. Wiki says the vendor is bugged and so is its weekly reset?!??? So there is legit no way for me to make my legendary?!???
  2. There is a huge dragon head statue which I believe is new but as hard as i can see thats all 😢
  3. or the npcs discussing trading with itzels or burning down the jungle 😄 No in all seriousness i really like the guild hall, I just really wish: -There were more cantha decorations -The arena used pvp/wvw balance -crafting stations and trading post (I know the reason but would be nice anyway) -a reason to be in the hall other than scribing
  4. I mean all that is good, but what is the actual point of playing that build? I’d imagine mediocre players stall that build completely? Also the aim is to just tank anything condi and short bow auto things to death? you’d get the same level of anti-condi running dwarf over ventari and cleansing sigil on your main weapon set, then at least you have a stun break and stability?
  5. Strangely enough I'd prefer that to being stun locked from 100-0
  6. Dodging should stun break and remove immobilise. There I said it!
  7. Then it’s a good job there are so many necros in wvw! 😄 What boons exactly is fb farting out? Besides high but not permanent stab and high resolution uptime, what boons does fb reliable give that would make any kind of difference in a 4v20? That and fb has such little healing in comparison to other supports.
  8. I just named a random skill could be any take your pick 🙂 not all condis are damaging? So why cleanse if you’re taking no damage? Are we watching the same video? It’s 4 people taking on 20? Are we seriously saying 20 people can not even kill a minstrel anything in seconds just by autoattacking it? The reality is the 20ish people were just bad, that’s nothing to do with stats or firebrand, it’s more a sum up of the average zerg player in wvw currently
  9. Those guys literally win like a 4 vs. 20 in the second fight… not bad for random dodges and a gear stat like??!?!? What at that scale, against those odds are gonna achieve those kinds of fights when 70% of wvw is necro. Are you trying to say that they don’t come across groups running more than 2 supports? because to think that 20 man group didn’t have at least 10 is very ambitious. unless you’re confident that you can 4 vs 20, and dodge that one spectral grasp amongst the 92739392 skills being keyboard smashed at you, I can’t see why you’re criticising these people, they did good at what they’re trying to achieve clearly?
  10. I believe barrier scales with healing power. That’s and the healing from transfusion I guess. Also the healing from torment sigils would also scale with healing power 🙂
  11. I'd actually like Scourge to be somewhat buffed. I think its overall damage is quite bad, and as people have said, it no longer is the best boon ripper. What I do hate is how much area scourge can cover. I also think in its current balance, Scourge is significantly better on the bigger team, and when outnumbering smaller groups. Speaking from a smallscale point of view, Scourge's target cap is awful for taking on bigger groups (unless stacked scourges), that alongside very low pressure is just not good, but from a bigger group vs. much smaller group PoV, necro in general is always what causes the most issues in an outnumbered fight. Wells, shades, Ghastly, its general aoe, constant CC condis are really game changing against smaller groups, yet for the smaller group scourge can't be used because its garbage at doing the same against bigger groups. I think the best iteration of scourge was when the shades no longer cast around the caster and the target cap on small shade was still 5, since it took general thought in playing well rather than spam f skills and suddenly make yourself tanky, cleanse and cc. I do think big shade atm is in its best state, however Feed from Corruption also needs a nerf/cooldown. I'd also like the damage moved around on scourge and necro in general. Ghastly Breach should not be as strong as it is imo especially when outnumbering as its so easy to just hug small groups punished by target cap, drop ghastly and basically melt them. Definitely needs nerfs in both its power and condi damage. Axe 2 also should not take half your hp. Spinal shivers should not be even close to 10k for how simple of a skill it is. Spectral Grasp is also very unhealthy I feel. Removing the pull from it would still make it an awesome skill for the life-force gain alone. I'd also like to see Path of Corruption reverted to two corrupts on scourge again, possibly longer torment on the shade skills, and a buff to dhuumfire on scourge also. Unless scourge is in general going to get reworked to be more of a support when Harbinger happens. Oh and stability should not corrupt into fear 🙂
  12. Can’t answer that one sorry 😂 I only play wvw but from what I’ve heard the SnowCrows people generally know what they’re doing so I’m sure there’s a reason for it
  13. You gain a green icon/buff on your boon bar thingy after using a punishment skills. After this the next time you place a shade and it hits something, it applies the burning. If you don’t hit anything with the placement of the new shade the buff remains until you do hit something with f1. But to clarify it only applies burning on F1, and not any of the F2-F5 skills 🙂
  14. I’d love to reply something meaningful, unfortunately I have no kitten clue what you are trying to point out in anything that you wrote.
  15. In what world is complete immunity to a damage type ok? The amount of resistance on rev and from firebrand was stupid. Imagine if stability gave immunity to power damage. so watching your enemies’ boon bar is easy, but watching your own condi bar is difficult? Condis have never been over performing, and never will because there are so many cleanses in the game. Legit condis are only strong against people who actively decide to not take anything to counter them, which is not a damage type issue.
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