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Billy.1879

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  1. I dont know who the OP is but your friend can stay and you can leave if you're new the story might be challenging, like all things if you've played a lot it will be easy
  2. I never understand why players freak out when an MMO asks them to join up with other people because 1 person isnt up to the task They should make the thing solo-able but you'd have to be a complete god at the game to do it
  3. well thats an interesting one haha i didnt know you could do that
  4. I'd really love to see the last 2 elite spec weapons unlocked for core game play. I feel like it would serious give some classes some much needed weapon options and would create some pretty interesting build options in generalI feel like some of the weapons we unlock fill gaps in our characters I guess this would mean you could experience these weapons whilst leveling too - personally I'd love to run through the game again but sometimes I really just want to try out weaver so I can play a sword engi so I just end up book boosting I'd really love to use a staff on dead eye, that would be pretty baller - and condi dagger on druid.
  5. Give us dang double sword and make it our go to pve dps spec for the love of god
  6. G'day I am from Australia, I have 300 ms usually Any way I can improve this? Do people have experience at GW2 PvP on high ping and what can you tell me to do to adjust for it? like this game is hard with high ping, it makes it really tricky to connect in melee range
  7. that was some legit dope poem right up there nice work OP, nice work
  8. I wouldn't be opposed to throwing in cross bows, land spears, great axes and maybe even wands or something like that
  9. Decapitate can also be chained back to back to back to back if you pop one of the stances which is pretty funny to do to some people that just used all their dodge rolls
  10. Like we can go into the balance after all this and tweak some numbers if we need but I really think warriors need a bit of love of some of their base line weapons that have not had many changes for years on end. Great SwordThe auto chain of the great sword feels pretty underwhelming in comparison to some - might need something else added to it or just a straight up damage increase .Hundred blades used to be awesome, it is now alright to use on a raid boss or something completely stationary but most the time fails - A rework job perhaps but I feel if we could atleast move at 50% runspeed whilst using it that would be a step in the right directionBlade trail has a pretty long animation time coupled with a slow projectile speed. This ability needs to be slightly more reliable due to it's our only form of CC on the weapon.Rush is pretty good but would feel like an amazing button to press if the strike animation was smoother and didn't lock you into place. Hitting more than 1 target would be nice too. SwordSword feels like its in a weird spot now, The chain is for condition damageSavage leap is good but feels out of place because it's a strong power abilityFinal thrust is another super strong power move and is only decent to conditions builds after 50%Both skills for the offhand seem lacking somehow LongbowLong bow needs a straight up adjust on the projectile speed, the arrow travel too slow - these autos also hit harder than rifles doFan of fire is still kinda of fun I guess, however it does make you want to be in your opponents face and feels wasted at long range. I think this ability could be nice if the primary arrow had vastly more damage than the other two arrows on the side so it seems more viable in single target from range.Arcing arrow is just some what hard to land, does okay is damage and is pretty much just a blast finisher. I'd like to see this things speed increased and its damage bought up if it's going to be sitting on a 10 second cooldown.The last 2 abilities are fine. Perhaps a shorter cooldown for pindown though RifleAuto attacks seem to hit less than long bows, could fire faster but it seems a little undertuned compared to some of the other range dps optionsThe rest of the abilties seem mostly fine Hammer and MaceBoth seem a neglected and floating around almost with out a purpose aside from maybe spamming some burst skills on them. Shield and most offhandsSo like I really like the shield skills on a warrior - however other classes blocks are so far beyond out standard block it makes the skill seem completely lack lusterGuards block knocks people back, blocks projectiles from a large area, is a light field, lasts for a second longer and can be used to heal, mesmers comes in 2 parts but grants buffs and a summon, Engis shield reflects projectiles and is a pushback. Heralds shield isn't great tooWarriors just blow for 3 seconds, that's it - the trait for this makes the shield feel a lot better but requires a whole trait point investmentWarhorn is a bit bland, crazy for aoe condition removal though. -The other offhands seem to pale to an offhand axe though AxesThey seem like the most fleshed out skills almost in the whole warrior weapon slots as far as power goes SummaryI'd like to see the weapons be improved, I don't look at this like a to do list I look at this as a few things in there might really make the warrior experience a bit better. Even if one of theses suggestions went through with something as simple as long bow projectile speed updates would be great.A lot of traits buff up weapons and almost require using them to make the weapon feel like it's doing something. I'd like to see some power allocated to the base weapon skills.Our utilities don't offer any real high damage options or any real strong area denial tools and almost all of our damage gets bottle necked on weapon skills and bursts Do this then damn well remove peek performance and give us a baseline 25% more speed on a signet so we don't have to use travels runes or be forced to pick discipline which we already are due to getting fast hands which should be baseline at this point
  11. yeah this has turned out better than I thought
  12. okay team I'm not talking a "this build is good because you can just run around and kill everything and not die" I'm talking open world builds that you can the bounties solo. I saw a video of a Mirage doing this, I wondered if anything else could do something along these lines
  13. So I've been killing hydras to test different classes and builds and I've really developed a hate for dust mites. So heres my votes for most annoying mobsSand lionsdust mitessmoke scale +1sI think it's a caustic blade dancerand the lava elementals at barths shrine at sirens cove
  14. like I can't tell if I'm going crazy but the damage output currently seems mental
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