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Erothas.5738

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  1. Big bleach fan here. How did I miss the byakuya similarity? Nice catch!
  2. Sorry for the late reply too. Last few days have been very busy for me. But things should be clearing up soon.
  3. 1) you can use any winebuild you want, you can even use steam's proton (but no reason to really) and there isnt much difference (performance, in fact you might not even notice a difference assuming you use fsync on all builds you want to try) between all of them more or less. ArmoredVehicle's package is just for convenience for the most part and to help non-technically inclined users on linux (like those who freshly migrated from windows) have a one-click package without much fiddling such as setting up wine manually. once GW2-Steam (in the far far future) comes out it would more or less do the same thing as AV's package if you install via Steamplay/Proton personally, i compile my own wine build with tkg and staging patchsets which also allows me to use futex2 / fsync2 which is sort of "faster" in some cases vs esync/fsync. there's also development on WINESYNC or FASTSYNC which is meant to be an alternative to futex2/fsync/esync but it's still in the early stages and isnt faster than any. 2) not much experience with that since i only deal with standard us layout. can't help with your rebind everything issue, sorry. if you want performance gains (very minimal) you can try installing gamemode and lib32-gamemode + install/build a custom kernel like xanmod or linux-zen Perfect answer! I didn't want to clog up my post with unnecessary information, but I am also compiling my own undead PDS (project C now) TKG kernel with futex2 and winesync. I haven't had the chance to explore how to enable the latter in-game. Futex2 sounds like it will be sufficient for the time being until winesync matures more. But I digress. If I went all the way out and to have this setup, another wine build has to be really convincing for me to install yet another one on my PC. Thankfully, it sounds like my setup will be more or less the same performance. So, I can stick with that. Now, my new mission is to fiddle around with in-game graphical settings. Having 60-80 fps (in a mostly empty area) is not great, but I also have most of the settings set to high on a 1440p resolution. I need to be willing to compromise and start lowering. This game is quite horribly optimized, I have got to say :( Thank you very much for saving a lot of time for me that I would have put into researching and installing this. Regardless, Armored Vehicle is doing a great job from the looks of it. Not everyone is as crazy as I am to do stuff like compiling custom kernels. So, I hope he keeps it up for the rest of folks here!
  4. Hey everyone! I am a super new player to the game. I have been trying to get it working on my Linux PC for a while now, and it's successfully working. I am using wine-staging 6.5 (other versions don't work because of the login connection bug. 6.2 does work nicely though, if not better than 6.5. More testing is needed there) with lutris and fsync. I have two main questions for now: Is it really worth using ArmoredVehicle's package over a normal setup like what mine with wine-staging? Are there noticeable performance gains?I am a Dvorak keyboard user as well (typical linux-user rebel). Is my only way out to rebind everything one by one? Or there is a variable I could set?Thank you in advance.
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