Jump to content
  • Sign Up

Archranis.2375

Members
  • Posts

    86
  • Joined

  • Last visited

Archranis.2375's Achievements

  1. For sure, seems like very bad design from the start. Doesn't make sense to gate both ends of this, RNG/Time gating the keys and then also time gating the chests on the back end. How did all of this get a thumbs up on the "fun"? I think maybe the Senior Vice President of Grind overruled the low-level Manager of Fun. ;-)
  2. I think there is a bit of confusion in what my issue is. Here is how to replicate it: While you're in Mistlock, open the world map and ctl-click on any waypoint in Lion's arch to put it in the chat window.Now, click on that link in the chat window so you can waypoint there.You'll see that the worldmap opens in Mistlock's "upper level" mode, centered a bit NE of Mistlock. There are no waypoints visible.Go to a lower level of the world map. The waypoints are visible, but the one you wanted to get to isn't centered. You have no context for it. So the issue is totally about being able to use a WP link from the chat window while you're in Mistlock (as in, when you click on it, the waypoint is centered on your screen in world-map-view). It seems to me the problem is that, while you're in Mistlock, when you click on a link in the chat window, the world map doesn't open with the waypoint centered on your screen -- it always opens with a point that's a bit NE of Mistlock centered, instead.
  3. If you change levels in the map, there is no chat box to click a link from. If you click on the chat link, there are no waypoints visible on the resulting world map.
  4. When I try to go to a waypoint linked in chat while I'm in Mistlock Sanctuary, I don't get a world map view so I can proceed to the waypoint when I click on the link. No matter where the link is, the "world map" shows a limited view of the Mistlock Sanctuary area, rather than the world map centered on the clicked waypoint, like it usually does. Is there a way to use waypoint links listed in chat from Mistlock Sanctuary, and if not, could we have one as a QOL improvement, please?
  5. Could we please have a breakout of Guild Permissions for using WvW items from other consumables? I'd like to separately give permission for someone to be able to use items in the War Chest (and any other WvW-specific items), but not have that tied to using consumables (as in Scribing things that consume items from the Guild's consumables inventory).
  6. I would like to see Fractals return to being Fractals (as in mini-dungeons), and introduce an entirely separate line of PvE content for the "bridge to Raids" instead of using high-level fractals for that. Content specifically designed for 5-person groups with the customary Raid-like mechanics that was designed from the beginning to be a bridge to raids would be awesome. If these encounters could have a sliding scale for difficulty and complexity, it would truly be a way for people to work their way up to the "real" raids, bit by bit. Nightmare and Shattered Observatory have sufficiently complex mechanics that they are more like raids than dungeons, so in my opinion (and I know there are many who will disagree) they have fundamentally changed what fractals have always been. These encounters are great to have in the game, but smashing them into fractals has made fractals schizophrenic, imo. I would also like to see some tweaks to home instances. First, let's please have alternatives to cats. Second, the scarcity of the home instance node drops has made them more or less useless to collect any more -- when it would take over 30 YEARS to recover the cost for a home instance node based on the TP cost for the node versus the cost for what it yields, what's the point? Maybe to sell BL Chest keys for the gamble to get one, perhaps? Other than farming home instance nodes, there's little point to go there. I would like to see overall expansion of the home instance concept to be something that is enticing for people to visit on a frequent basis, and bring their friends along. The same thought for home instances I would apply to guild halls. There's nothing to actually do there -- once you pick up your tavern bonuses and farm the synthesizer nodes, it's kinda pointless (sure the portal is cool, but guilds have been meeting up for guild missions at major cities for years, the portal is a convenience, but doesn't fundamentally change anything). Decorating is a nice diversion from the norm, but it's very expensive, and once it's done, well....it's done. And in conjunction with this, I'd like to see some new guild missions. I'd love to see some improvements in usability. For instance, more flexibility in the way we can configure the UI, particularly with respect to being able to change fonts and font sizes, icon sizes, more options to reposition chat/mini-map/etc. The sizing aspects would go a long way to helping those of us with 4k displays be able to see the screen so much more easily. Another big feature would be build templates. Hopefully these things could be deployed as part of a LW episode, and not require an entire new expansion pack. Finally, I'd like to see a re-vamp of the things that are just time sinks. This is particularly noticeable when doing dailies. I'd like the entire concept of "contested waypoint" to be eliminated -- I'm going to get where I want to go eventually, so why do I have to waste time running there, and not know that where I wanted to originally go is unavailable, until I get ported somewhere else. Similar to that is the notion of locking adventures, map access, and hero points., etc. behind map meta events. Other than Dragon Stand, where the entire map is based around a single meta, having to wait 30 minutes for an adventure to become available is just annoying; to me, it doesn't add anything to the game and makes me just not want to even bother.
×
×
  • Create New...