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SkylightMoon.2098

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  1. Some good ideas here guys. Hopefully the devs see them.
  2. I've played around 100 games AT LEAST in ranked, relatively high elo(1700) and haven't seen 1 renegade so far. The few high elo revenant players I talk to have all told me renegade is total garbage, lack of sustain, utility, and just all around inferior to the standard revenant build for pvp which is already somewhat underpowered. I'd guess part of renegades problems stems from the core problems that still exist with revenant as a class. It needs a bit of a revamp imo.
  3. Yeah thats true I guess. What I mean though is that bounties were implemented as sort of one of the new features in this expac and it seems like they are underdeveloped as a system. Needs more structure. I heard one person suggest a currency for bounties. I've wanted bounty like systems in gw2 for a really long time, so I was excited when I heard about it. I just think it needs more work for it to be something people really find incentive to do. Reward wise and content wise it needs improvement in the future. I really hope Anet doesn't just leave this behind like they did with other systems like guild missions. They have a bad habit of creating a new type of content and then just giving up on it early on if it doesn't work the way they want it to. Better liquid rewards(gold, xp, karma maybe).Maybe a bounty specific currency that would apply game wide with future bountiesUnique rewards per bounty. Like I said, skins(armor, weapons), infusions, lots of possibilities. Tie more of them to collections. A few already exist. Change them content wise a bit maybe. Maybe they could have pre-events attached to you take the contract to start and then one or two short events lead to the correct location of the bounty.
  4. Bounties were one of the new and few features they advertised with the expansion and they seem to be completely lackluster. The primary reason I see people not wanting to do them is the complete lack of reward incentive. Mechanically I think the bounties are fine, but they give you drops that are so poor you'd be better off killing random npcs in the meantime. The only unique thing they give you is a treasure hunting kit that leads you to buried treasure that once again rarely gives you anything good. The best thing it gives you is a sunspear skin which is incredibly rare to obtain from it and you can easily get it off the tp. I think adding a series of achievements or collections to the bounties along with implementing some unique drops to them would make people more interested. Unique items being skins(Weapons/armor), mini's, perhaps a rare drop infusion on some of the legendary ones, or a guild hall decoration. Achievements that are structured around killing certain bounties.Collections.
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