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cryorion.9532

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  1. Reality is that they did this because they want warrior to be telegraphed and easily predictable. That is why they also nerfed in similar fashion Shield Bash, Head Butt, Dragon Slash - Boost and so on. Nothing we can do about it, it seems like immutable rule of warrior profession on their balancing board or there is simply no warrior enjoyer in the balance team (or both). To be fair, I got tired of staff already since it does laughable damage (ye I know it's support weapon). I just use it on full nomad build in wvw to troll enemies and give anet reason to nerf warrior even more 🙃
  2. OK, what about e.g. give warrior instant teleports and complete invlunerability elite that resets bursts and fills adrenaline. Why not also stealth since there are builds that can do Gun Flame-like damages from stealth with less effort anyway. Gunflame has big tells, too, so that would be fair. 🤡 What about let's not pretend Willbender isn't overpowered as kitten and nerf this overpowered kitten together with Cata, Harb, thief etc? It's as if people thought they are good at the game and it's not their broken build and utility kit. Have fun spamming those useless confusion emotes, reality is that there is reason why Willbender is so popular.
  3. That is valid concern. It is very likely that the low CD is because the skill is supposed to block only one attack if the attacker is within its melee range. The more I think about it, the more I realize that it might be better to have limited block ability but with such low CD. When I try to rationalize why it should stay at 15 sec CD and block like Shield Stance which is 30 sec CD, I simply can't really figure out justification for it. Also, there are many more skills like Riposte, on other professions so Anet would probably have to change it for all professions. However, Anet could still improve the flip skill to be like this: if blocking an attack that does not trigger the damaging hit part of the skill, the flip skill would change to this damaging hit skill. And then you could use it quickly if you get to melee range fast. This way, the skill retains its limited block potential and could retain its low cooldown, while having improved and more flexible flip skill. Yeah, especially with such high cooldown, it should do more than just block... what about reducing Shield Bash duration by 1 second per each hit blocked? Just a quick idea.
  4. To be fair, I am not fan of 100b being mobile because in my opinion it won't be as good as people think and animation would have to be changed which I doubt anet would be willing to do. I'm in team of shorter cast time and maybe even less hits (but damage remains same), so it is more bursty. Something something 1 sec cast time, 3 or 5 hits and make it one-shot glassy builds and I am totally not biased here. In any case, it would be nice if it was more bursty and faster so it is more realistic to land on anything besides downed players and immovable structures.
  5. I suggest changing sword's 5th skill, Riposte, so it blocks for full duration even melee attacks and flip skill is the actual damaging hit that player can activate after activating the block. Adrenaline Rush that grants 3 adrenaline should be added to that flip skill and as cherry on top, increase the adrenaline gain to 5. I would also suggest doing this change to mace's 2nd skill, Counterblow. It is obvious that, for comparison, staff's 5th skill feels so good to use when player has complete control over the flip skill. It is functional and practical. Adrenaline Rush as flip skill is obsolete.
  6. It definitely tracks targets a lot better. Now they need to give some love to Hundred Blades to restore greatsword's former glory. 🙂
  7. Has Willie been oppresive like this since EoD release? Or did Anet slowly buffed it over time after the release?
  8. It took them 10 years to fix Rush, so...
  9. Nice suggestions. What about Building Momentum/Reckless Dodge granting 5/7 adrenaline when using dodge while in combat, instead? Forget Fast Hands baseline, gaining adrenaline on being hit baseline from Cleansing Ire is the way.
  10. Well ok, but give back Full Counter its damage. Yes, THAT damage. Or have people not learned how to dodge it, yet?
  11. My point was that they keep powercreeping other elites so they are more attractive option, but in the end, no one will pick those elites because RF is way too good. Anet would have to add more to other elite skills for people to stop using RF 99% of the time... or nerf RF.
  12. Instead of nerfing outlier skills/traits, they are powercreeping other stuff instead. Classic Anet balance team... 🤡 Hey Anet, the finisher elite still sucks, even with evade, finisher and ability to move. It needs more! Give it 5 second invulnerable buff and add 1200 range teleport with stunbreak to FMW. Guardian has only 11k base HP so it is reasonable. 🤡
  13. Yup, tried it yesterday in WvW and noticed wrong numbers, too, when comparing it to Final Thrust or other skills and their description numbers. Actual damage dealt to target was also not that high for supposed 1.7 modifier.
  14. Finally. I even got used to the aftercast, not expecting the fix at all. Better late than never I guess.
  15. For WvW, I would trade 19k HP for 11k HP and in return Gunflame would do 20k damage against full minstrel builds. 🙂
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