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Zhaid Zhem.6508

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  1. I tried to kill the mini-raptors to progress in the 1000 kills ; with poor strike damage,1 stack of condi long duration, half skills single target, no pierce, or long delay, kitten AA (is it me or it feels it has 1 sec cast-time?) ... killing mini-raptor is painful ?! Somes need 3 hits / 3 ticks to die ! Even mesmer's rifle has more burst. Against others mobs, it's just not fun. Go full rotation to stack pathetic numbers of bleeding/burning, and see the elite mob only at 75% life, then spam useless AA to fill more long conditions ... And PvP ... wow. May be for bunker tempest/catalyst who love to play like necro/scourge (but without boonstrip). But for weaver it's just crazy how pistol sucks. Can't believe the guy how designed the dual skills (and pistol overall) actually tried it for real. So the weapon will be useful only in Benchmark contests. Static, single catgolem, quickness/alacrity/25mights ..." Pistol too strong, 44K dps wow wow ! (better nerf e-specs) "
  2. Yeah most of focus and dagger skills are outdated. They're not necessarily bad overall; actually dagger got a nice buff in pvp with water and earth, but comparatively to warhorn or other classes who have now a medley of support/boons + cc + damage + sweet tracking or range/angle etc it starts to really be annoying to chain 2 or 3 skills for the same effects. Auras as weapon skill still auras, a bit sad for non-catalyst specs ... ; ring of fire unchanged since gw2 launch ; Obsidian flesh became a channeled skill to avoid safe stomp or rez with zero compensation ; flamewall totally useless since 2012 ; magnetic wave damage nerfed to the ground because "CC cripple too strong" skill ; etc.
  3. Play pistol with tempest or catalyst. Don't bother yourself with Weaver, it is a complete mess ; Dual skills don't give bullet, and soo you only have #2 to load a bullet, which also means you'll rarely get the bonus of #2 unless you wait for CD without using dual skills, or you used unravel. You have 2 differents effects for each 6 dual attacks depending of bullet, plus those are not the same effects than "core" ... It's really a clown design. Honestly I spent hours trying to learn and play it ... it's not worth it. Rotation sucks, Sustain sucks, DPS sucks... Better spam overload + pew pew.
  4. All glyph skills have issues. Elementals and mounts, the "5 hits" that just vanish with random hits, the differents CD on Glyph of storm, the reduced damage per hit for Air storm (already 60sec CD, but make it really useless to be sure)... + the glyph trait in air traitlane, wow. Yes the resistance is great (a bit lss the "1" might) but what glyph should you play with Air traitlane ? Edit oops, I mixed 2 topics.
  5. Wait before you learn about pistol's dual attacks with Weaver.
  6. The cleanse part is okai. 3 conditions and 2 charges, it's quite nice. I think it's more the burning and the might as "balance" that are lackluster. It is totally negligeable for foes and support the idea the cleanse are not enough. 2 stack of burning in pvp/wvw, or better, 2 stack per condition removed (or 2 + 1 per condition, whatever) would actually be more dissuasive for condi-spammers
  7. It get the "fun" reason, that why I played weaver since pof. But fun doesn't only come from gameplay and shiny soapflakes. Effectiveness in competitives modes helps a lot.
  8. After years as a weaver main (fresh air, D/D, etc) and because of several "tweaks" (with burn duration, stab on Bolstered elements, even lower barriers ... and recently Woven stride that completly destroyed my builds.) it started to be really hard to compete against everything else an particulary condi-spammers. I know I play worse than before; I don't have time, nor energy ... but I came down from Plat to gold3, gold2, gold1 ... or get ganked by Bronze Assaulter Harbingers ... I was already playing "hard mode" with elementalist but it's curently worst than ever. I've just swap weaver to catalyst, and now I'm spamming almost perma stab, and resolution/resistance, quickness, EE Buff, block, a free weapon skills recharge ... it is better on almost every aspects. And for the last ones ... tempest has lost alacrity, so why should we care. Why this gap ? Not that Catalyst is on podium, but it's clearly more rewarding than Weaver / tempest.
  9. Harrier DPS isn't actually that bad and can make the difference on some phases / Exposed debuff. But it's always the great debate, if you want DPS and skip mechanics why not just run without healer and play ritualist/vipere ? About healing and boons, harrier or minstrel in both you will outheal and loop boons easily, it doesn't matter. Minstrel is a good start if you're not familiar with fractals and mechanics and want to carry your group to the vicotry. The issue with minstrel; if you intend to do raids you'll have high toughness and so the aggro in many cases. So if you need to craft/buy your first equipment, may be start with harrier weapons and armor, and then equip minstrel accessories, easier to exchange.
  10. It doesn't do 85% of sundering leap. If you compare tooltips with naked men, perhaps; but coef is quite lower and ... your elem. Melee elem (Dagger or sword) running with berserker/marauder, does your skillbar has room for another leap with average damage ? Plus outside Cata it is quite hard to stack damage modifiers compared to warrior(berserker) (sure it has its own issues, but ..). Obviously skills don't have the same effects, range, arcane wave is core etc; I was comparing Damage because I don't think Elementalist needs an other "above" average dps skill in the bar to supplement to all others "above" average skills for piano enjoyers. They should push the numbers higher on the power or range, stun instead of daze, rework the animation to actually not fall in holes or glide along the obstacles... one of this to be worth it. Okai the skill is better in many ways than before, but it's not game changer, and it will rapidly be forgotten due to its mediocrity. I think this is why you see complaints about it and staff, because in their will to update it they kill its niche for some players, for nothing exceptional/needed in exchange.
  11. What amount of players talking about ranged staff ? I play elem mainly for WvW, a bit PvP, and arcane wave sure is better than previous version (wasn't hard) but still really lack something. The damage is incredibly low; I guess it's cause of the daze they didn't wanted to push it too close to Sundering Leap or skills similars ... but we're not warrior, we're squishy elem with a skill forcing you to go melee. Plus you can't even jump above some little holes, the character glides on the ground ... and so falls in holes. Really great for PvP.
  12. Why they can't stop pushing condi cleanse into water weapon skills ? If you're not playing cata with smoldering auras you're just stuck to water indefinitely. If you're "chill" chained (like, haphazard, necro's sword !? Or thiefs etc.) swapping attunement is pur pain. The reduced CD on Ether Renewal is quite nice, still it's 2.5sec cast time with mediocre heal. And they couldn't resist the urge to nerf Woven stride. We really need resolution and resistance in core traitlanes and utility skills. Or at least improve water traitlanes and particulary Cleansing Water / Cleansing Wave traits
  13. The chill on sword's AA is quite annoying for foes . Added to the gap-closer Sword is a great weapon for roaming. Depending your gameplay and build you could also drop GS and play staff + sword/X to harass people at range, and punish people at melee with DS. But GS is a lot better for PvP.
  14. I just don't understand why they put modifiers on weapons skills combo/gimmick ; this is obvious it would unbalance DPS and utility of each skills with the combinaton of all. But at least they nerf the modifier rather than skills, which is the good way.
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