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Vecuu.2018

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  1. My smooth brain needs a smooth line.
  2. That's my dream. Basically something between Core Necro f1 and GW1 Shadow Form.
  3. Death Blossom already has a fixed travel distance. Spamability isn't based on animation, it's based simply on the Initiative mechanic. The ability already isn't truly 'spamable' anyway, since it has serious animation locking and windows of vulnerability at the end of the animation. If you spam it, you'll just die.
  4. Approaching this conversation more seriously, I don't think that's a good idea. There's a part of me that would love a small buff to the ability. Improving the tracking would be nice against more mobile classes. Thing is, in a single package that is Death Blossom, you have: - Condition damage - built in evasion - a spamable skill thanks to the initiative mechanic Condi builds already naturally tend to favor tankier gear (at least in PvP), so by doubling down on Dire/Trailblazers/what-have-you with repeatable sources of evasion, a very small adjustment can dramatically change power levels. If you wanted it to be less feels-bad overall, you could maybe bump the base damage a bit and add in another condition, maybe something like 2x Vuln per hit landed for potential 6 Vuln overall. Increasing the base damage and adding in Vuln makes the ability actually usable for power builds, and the second condition makes cleanses less brutal in PvP since modern variants of the old Unicorn build rely like 90% on Bleed. Mind you, my thoughts come from the perspective of a roamer in WvW, so take my stance with a grain of salt.
  5. If they change Death Blossom I might cry. I've played Condi D/D variants for almost a decade now.
  6. This looks like a fun build, I think I will need to try this. But wouldn't the https://wiki.guildwars2.com/wiki/Magnanimous_Tuning_Crystal be better as a consumable ? Yes, I'm just cheap. Costs half as much on the AH and lasts for twice as long. It's really the extra 100 Expertise from food I care about. Rough math says I'd gain ~40-50condition damage by going with with Magnanimous. Considering I'm over 1400 condi-damage unbuffed, I don't think that's too much to worry about for casual WvW play. Only reason why I am asking is because I got a ton of those Tuning crystals.Nice. Should work fine. The builds kinda quirky to skirmish with, but I've been using a variant of it since way back before Dire or Trailblazer's were an option and love it for WvW. It's a pretty potent roamer that's hard to kill and can solo flip T3 camps pretty quickly and safely. Some of my favorite moments are fighting off 1-3 players solo while evasion tanking and bleeding down entire camps (admittedly I'll usually only opt into t1 camps for those plays!).
  7. This looks like a fun build, I think I will need to try this. But wouldn't the https://wiki.guildwars2.com/wiki/Magnanimous_Tuning_Crystal be better as a consumable ? Yes, I'm just cheap. Costs half as much on the AH and lasts for twice as long. It's really the extra 100 Expertise from food I care about. Rough math says I'd gain ~40-50condition damage by going with with Magnanimous. Considering I'm over 1400 condi-damage unbuffed, I don't think that's too much to worry about for casual WvW play.
  8. I run a condi D/D build. A lot of solo-roaming, camp flipping, yakslapping, but also join up in zergs fairly regularly. http://gw2skills.net/editor/?PawAgiVlNw+YbMOGJeWX5NVA-zVRYcRHQG+SpgEInCIzQo3IwnZBm1I-w In duels/skirmishes as a roamer, it's mostly about layering through conditions while evasion tanking and jumping in and out of stealth. You shred glass cannon builds that you catch out, since they don't run nearly enough condi cleanse and can't hit you for long enough. Bunker builds are harder, but they don't have much kill-threat on you. Scorpion wire is used in duels for interrupting heals or dragging back into Caltrops. Most of the damage comes from Bleed made by Death Blossom/Caltrops/Dodgetrops, so it's important to keep multiple other forms of condi on your target so the Bleed is harder to cleanse (the build's capable of Tormet/Cripple/Poison/Vuln/Confusion/plus certain Steal items). Cloak and Dagger applies Vuln and gives you Spider Venom from masteries, and tossing out a Dancing Dagger every 10seconds or so goes a long way and keeping the condi pressure up. I rarely use attacks from stealth, with the most common attack being either a dodge while standing on them for dodgetrops or a Scorpion Wire to make reaction dodging a little harder. Being revealed is just a bit too much of a liability, since I'm constantly CnD/Withdrawing/Stealing to reposition/stealth/Shadow Rejuv. Reminder that Tricks are a form of condi cleanse, but you want to use Withdraw or Unhindered Combatant first to cleanse mobility condis first so that Tricks remove Bleed/Poison/Torment/etc. In zergs, I'll start Caltrop's cast animation and Shadowstep into a clump for the insta-AoE, then go right into Daggerstorm. I'm tanky enough to fish for CnD stomps, but, if it's a really large zergbattle, I'm mostly fishing for Scorpion Wires while Dancing Dagger spamming runners or dropping poison fields with my shortbow while I wait for Shadowstep+Daggerstorm to come back up. It's fun :) Edit: You can Caltrops while stealthed, dodging for Dodgetrops will keep you stealthed too. I'll frequently flank a sieging zerg and shred through catas/trebs that aren't properly protected, since I can just CnD the user or the siege itself right as my stealth expires for semi-permanent stealth while keeping 20+ stacks of bleed ticking.
  9. My guild uhh, might be a large part of the reason why you're not allowed to build siege in the WvW Jumping Puzzle. :)
  10. If yu wanna be food, there are easier ways to be food than D/D Condi Thief. It's a niche build that's a lot of fun to play. Soloing t3 camps.Satisfying duelist that most roamers can't fight very effectively.Tanky enough to zerg fight and has enough AoE cripple to disrupt and cut off tails while fishing for stealth-stomps.
  11. Don't take my Death Blossom!How else am I supposed to play evasion condi thief in WvW?
  12. Your keybindings hurt my brain.
  13. Didn't it... used to be WvW back in the day too? You just farmed 500 badges and bought it. You got badges from killing players. In a way, the tracks make it easier cause you don't actually have to kill any players.
  14. It feels strange to comment on this with how sporadic my playtime has been over the years, but similar thoughts has been going my mind recently. I think it's important to remember that most players are average. By that, I mean that we are not in a world of "hardcore grinders" and "useless n00bs". What this means is that your average, no reqs PUG is going to do... okay. That's fine for most content. The discussion my buddies and I have on this is what we call Cheese vs Skill. For instance, if you can stack on the boss's butt with a bunch of Zerker DPS and 1-2 Healers and ignore all boss mechanics, that's "cheese", and if you can run around like a chicken with its head cut off while doing damage, taking zero damage, and reviving downed players all at once, that's "skill." Cheese is way easier than skill. No two ways about it. If you can ignore boss mechanics, the game gets reduced to a Patchwerk fight (err... Golem fight? I'm old, shhh). Less mechanics to interact with and higher overall DPS, means you kill the boss faster, which means less mechanics to avoid or ignore, so the fight goes quickly and smoothly. Until it doesn't. One dps goes down. So another goes for the rally and drops. So the Healer goes for the revive and does less healing so another DPS dies but there's still red circles on the ground and now you can't CC the boss cause you've got three deeps taking dirt naps and the big AoE drops the healer and then the run. The meta is what it is because it works, but it also reinforces itself. If people rely on 1-2 healers and high dps, people will only look for 1-2 healers and high dps. Because people are only used to running with 1-2 healers and high dps, people hyper focus on rotations and forget how to avoid mechanics. As a for instance: take LT Kohler from Ascalon Catacombs. I know I'm going way back, but bear with me. How many of you remember how to avoid his scorpion wire pull into spin attack? Do you even care? Does it drop you? I challenge you to take away your ascended gear, and build a 5man team of level 35s and go run AC Explorable. Let me know how it goes. Back in the day, PUGs for AC used to skip LT Kohler because he was considered too hard. I'm mostly rambling, but I'll wrap it up with: -Dead DPS do zero damage-Being a "DPS" doing <3k is just as bad, even if you don't ever drop-git gud-Be excellent to each other :)
  15. There are some builds for WvW/PvP that run double daggers as condi-evasion-tanks. They can be pretty troll, but I enjoy it. :)
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