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Sylum.1806

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  1. Can we PLEASE be allowed to salvage ascended equipment from Tequatl's Hoard, Pile of Regurgitated Armor, Drakkar's Hoard, etc for research notes?
  2. Because you need PoF on your account before you're allowed to play IBS content. That's the point my suggestion of merging it together with Season 4 and rebranding it as "Path of Fire: Living World". It's not about whether the story of a Living World season's got anything to do with the story of the required expansion. If you need Expansion A to play Living World season B, then season B should be rebranded EXPANSION_A_NAME: Living World and unlocked free so long as you buy Expansion A. I don't know how much simpler I can break this down for you.
  3. When Season 1 is fully released, merge it with Season 2 and rebrand it as "Living World: Scarlet's War" and make the whole thing available for free permanently. Rebrand Season 3 as "Heart of Thorns: Living World" and unlock it for all accounts that have purchased HoT. Rebrand Season 4 and Icebrood Saga as "Path of Fire: Living World" and unlock it for all accounts that have purchased PoF. And all subsequent Living World releases should be branded under the expansion that it corresponds to (in other words, the last expansion to be released before the Living World content releases.) and unlocked for free so long for any account so long as it has purchased the corresponding expansion. This will save us a lot of bad PR from new users in Steam who get surprised by hidden costs of unlocking content that the reasonable user would expect to have available after purchasing the expansions.
  4. Anyone else getting this bug where the voiceover sounds so distant that's it's barely audible whenever it's the commander speaking or anyone speaking through the communicator?
  5. "The Icebrood Saga: Champions is a multichapter Living World finale..."So 1 episode worth of content split into 4 parts spread over the course of more than half a year? "...featuring new story, repeatable gameplay content, rewards, achievements, and masteries."So no Strikes then? Because if new Strikes were under repeatable gameplay content, there'd be no reason to not make a big mention out of it right? So yet another content format abandoned in the name of experimentation? "This timeline is independent of our announcement and release plans for Guild Wars 2: End of Dragons..."So now that there's a new expac in the pipeline, I guess we can expect to have no more "expansion-level content" to be released in Icebrood Saga? (1:30:51. Time stamp doesn't work with the embedding here) "We've not forgotten about World Restructuring. We're really excited to talk about that in the coming months." - Jason Reynolds, Aug 30, 2019. Pretty interesting definition of "coming months".No mention of Visions of the Past, Alliances or Legendary Armory. Real exciting road map. Living World Season 2: 8 episodes. July 1, 2014 to January 13, 2015. 7 months.Living World Season 3: 6 episodes. Jul 26, 2016 to Jul 25, 2017. 12 months.Living World Season 4: 6 episodes. November 28, 2017 to May 14, 2019. 18 monthsIcebrood Saga: 1 Prologue, 4 Episodes, plus 4 Chapters. September 17, 2019 to May 2021. 18 months. My only hope is that the 4 Chapters added up amounts to more content than a standard Episode. And even then, it would be a marginal improvement over the productivity of Season 4.
  6. I'm honestly baffled as to why Legendary Armory was announced without Wardrobe Templates Loadouts. Let's face it: the ONLY demographic Legendary Armory is relevant to, is a small group of players who a.) have legendary equipment AND b.) have more than one character. Suppose we take it to the extreme and propose that legendary weapon skins are the most awesome things around and that players who have them won't ever wanna transmute them to something else. Go a little further and suppose that also applies for Legendary Backpacks. Now does ANYONE believe that there is even a minute fraction of the players who can and will use the legendary armory will settle for multiple characters wearing the same skin for legendary armor?If right now ArenaNet comes out and says the long development time and radio silence are because they have become aware of this glaring issue and are figuring out a best possible solution to this, then I'll be happy to wait.
  7. I feel like hiding from the entire community is a pretty awful way to solve the problem. You must haven't had someone stand on you spamming bright particle effects that shake your screen for hours, which I'm happy you haven't had that happen. It happens in DR weekly, at least. I don't know man, DR being RP-central is pretty common knowledge. Not to excuse jerks for being jerks and suggest that you guys should give way to the jerks by going somewhere else, but in the grand scheme of things, this is unlikely something that ANet would actively intervene so you might wanna consider RP-ing in other maps. The game is 8 years old and into season 5 of living world, there's plenty of public dead maps around if you don't want to confine your RP to just private instances. Besides, the random events might introduce some spontaneity and improv into your play.
  8. Except that's not even what the OP was saying. OP accuses ANet of being obsessed with buttcapes.OP is begging ANet to be less rigid to their weight-class style guides and create non-buttcape skins IN ADDITION to the usual fare, if fashion is really supposed to be the endgame. The dogmatic adherence is severely crippling the potential of one of their core features. OP never sought to deprive those who like buttcapes of their fashion.Hope you're not deliberately misquoting OP in an attempt to middle the discussion here.
  9. I stayed away for from Crucible of Eternity for almost a year before finally trying it again (and thankfully learning it) because I got abused and kicked repeatedly by toxic players who didn't want to be inconvenienced a minute more carrying the inexperienced back in 2012. So I'm sure I don't know what you're talking about. This community had and still has a mixture of good people and jerks. Same with every other MMO and every society.
  10. This is where the discussion should have ended. Collection rewards and one-time-only drops are fine as account rewards. Everything else that has a rare/rng drop rate should be tradeable. Unfortunately ANet does this even with BL chests now. I had just today a guild member raging about the stupid rng behind a skin that is BL chest drop rng + account bound. This is even worse, as it might be deemed a predatory business practice. In the case of sunless weapons there isn't even a financial reason to keep it that hard. Geezus, that Vermilion Tail Feather... Predatory is an apt description.
  11. This is the equivalent of "I was born to a billionaire. I can't agree with change that doesn't diminish my current privilege except help those in poverty." Buddy. You do realize that if they implement a non-RNG redemption option without removing the RNG drops, you don't have to partake in the redemption if you don't want to right?
  12. That is so true! o:It's really off putting and makes the forum appear toxic and unwelcoming when old players turn practically hostile towards often sensible suggestions.They did it the hard way so it has to stay like that for anyone attempting to do the same - even if they have years of catching up to do.Best example was the shatterer achievement - someone kept shooting down the opener for suggesting very reasonable changes, kept calling the event easy and posting on and on against any changes... Told them to go show the opener how to do it since it's easy... Suddenly they stopped posting. Quite sad tbh On topic: The skins should be purchasable, the actual ascended can stay a drop imo. I've been playing since launch and I agree that the RNG has become a problem for rewards that can still function as very effective retention incentives without the RNG, and still preserve their prestige. Sunless, Scion, and Broken Voice weapons should NEVER have been ascended from the start. The appeal is the skins themselves. Most egregious is Tequatl which still regularly drops one non-Sunless Ascended Weapon Box every other spawn for a lucky participant in the zerg. I want to make it clear that I'm not advocating for less RNG because I got the short end of the stick. My account for some reason after nearly 10,000 hours in the game has ZERO precursor drops but extraordinarily insane luck with Ascendeds. I've had Ascended Armor Boxes drop for me in 2 successive days of Triple Trouble two times in my GW2 career, gotten nearly two dozen ascended boxes from Tequatl, not to mention from reward track chests in PvP AND WvW. Other than crafting 3 weapons early on when Ascended was introduced and crafting 3 armor sets for achievement, every other Ascended equipped on my fully ascended 9 characters (some even have two template sets) came from drops. They drop so frequently for me, I've yet to touch my 98 Grandmaster Marks. Despite my veteran status and luck with Ascendeds (I'm 5 or 6 Hoards away from completing the Sunless collection) , I would still advocate for non-RNG acquisition for such skins because there's just no justifying 9-10 years of trying to complete a collection in the name of player retention and engagement. It's like ArenaNet keeps churning their GDs with no clear direction what to do when it comes to rewards. What they did with Pact Machetes was perfect. Earn them doing Dragon Stand events or buy them with currencies earned from other HoT Maps. Yet when it comes to Mistborn Keys, they couldn't implement the same. I know enjoyability is subjective, but Dragonfall feels less fun than Dragonstand. With only one skin guaranteed for the first 1000 coffers opened instead of this being a repeatable achievement, I'm not about to break my soul farming Dragonfall ad nauseum for the hope of completing the Scion collection. The 1000 coffers for Scion weapons thing needs to be repeatable and Mistborn Keys need to be sold by merchants for all S4 map currencies the way Pact Machetes are sold.
  13. He never said anything about stats. This is purely a skin issue. And yes, it does take years to get a fair amount of the weapons. I've done Tequatl on a daily basis for about 3 years, round and about, and have 6 Sunless skins in total. That's 2 per year on average. Considering there are 19 skins, it'll take about 9 to 10 years to get them all. I understand his frustration. But I agree there's nothing wrong with having skins that are only obtainable through rare RNG drops. It just sucks for OP that it just so happens to be a skin set he wants. I have the same issue now with Scion weapons. But I'm not advocating for a more guaranteed way to obtain them. Some things should require patience and dedication. This is an MMO, after all. If you think 9-10 years is considered a fair and reasonable measure of "patience and dedication", then you've pretty much lost all but the most hardcore crowd which I'm fairly certain ArenaNet didn't intend for completing this collection to be much harder than crafting a dozen legendaries.
  14. Hey guys. If you're based in Asia, and your lag issues started since April 18th, I have probable explanations and effective solutions for the lag. https://www.reddit.com/r/Guildwars2/comments/g4pn1q/latency_since_april_18_2020/ Heads up: It has nothing to do with ArenaNet.
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