In WvW/PvP: The decrease in damage on lava font should not have been made in PvP/WvW, but treated differently. Nobody in their right mind is going to stay inside a lava font. Besides, it's easy to avoid its damage since it doesn't tick instantly. Also the tooltip on lava font duration seems incorrect, in reality lava fonts duration is shorter than what the tooltip says. All game modes: Unravel is quite useless. On activation, it's good for just one use (one attunement swap), can go into a 2nd attunement if you don't miss it. The "biggest" gain I see from this skill is that double attuning with unravel also activates elements of rage. Like said so many times, the skill could work on F5, but i'd rather it won't because that would probably go at the cost of something else to keep the class "balanced". And I can't think of many situations where I would need unravel in the first place beside after using meteor shower or while casting pile driver. But with F5 it becomes too easy. In WvW: Tempest is victim of expansions. Other classes are basically better at what tempest is good at on a support build. Beside the pirate ship meta (somewhat less now after much needed nerfs to scourge) the support tempest has a hard time at doing their job. The entire concept on the use of aura's has to be brought in par with the other existing class niches so it becomes viable to play again.