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Retsuko.2035

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  1. Extra HP or vitality should be baseline when using sword on weaver, and not one of the traits we can chooce. Anyway, my biggest concern is that arenanet wil listen to the wrong people, and ruin the class because of it.
  2. In WvW/PvP: The decrease in damage on lava font should not have been made in PvP/WvW, but treated differently. Nobody in their right mind is going to stay inside a lava font. Besides, it's easy to avoid its damage since it doesn't tick instantly. Also the tooltip on lava font duration seems incorrect, in reality lava fonts duration is shorter than what the tooltip says. All game modes: Unravel is quite useless. On activation, it's good for just one use (one attunement swap), can go into a 2nd attunement if you don't miss it. The "biggest" gain I see from this skill is that double attuning with unravel also activates elements of rage. Like said so many times, the skill could work on F5, but i'd rather it won't because that would probably go at the cost of something else to keep the class "balanced". And I can't think of many situations where I would need unravel in the first place beside after using meteor shower or while casting pile driver. But with F5 it becomes too easy. In WvW: Tempest is victim of expansions. Other classes are basically better at what tempest is good at on a support build. Beside the pirate ship meta (somewhat less now after much needed nerfs to scourge) the support tempest has a hard time at doing their job. The entire concept on the use of aura's has to be brought in par with the other existing class niches so it becomes viable to play again.
  3. Kind of excited about this new change. Change that is much needed. Even though communities will "End" here, they can still continue in the form of alliances. It's not a place or server that makes a community, but the people who are part of it. I'm hoping that alliances won't go beyond the 500 people size. If you bring total up to 1000 or more, I'm afraid we'll end up at the same situation or worse where some (too many) "hardcore" guilds are going to stack up in one alliance.
  4. I have the same problem, either stuck in "Match is about to begin" where you select to enter that match, or it removes me from the PvP que for "abandoning". Now it's simply stuck at "match about to begin". And can't leave que or que up again.
  5. Same happened to me. I lost ALL my HoM privileges... Happy to see i'm not the only one. I'm trying to log into guild wars 1 and not able to. So something must have happened server side. Entering one of my chars names in the HoM reward calculator ends with "Error Loading Character. We couldn't load that character, please check your spelling." As if my account doesn't exist anymore. Edit: Think i still have access to my skins actually. But the achievements i got together with the titles it gave me are gone. Went down 300 in achievement points.
  6. I agree that this boss can be quite easy, but if you don't have access to skills that take down their breakbar quickly it could become quite annoying. My mirage is using a pistol, so with pistol 5, i was able to break the cc bar on it, making it an easy encounter. Probably an easy "fix" on this boss is to make the CC breakbar prolong it's duration. Right now it's REALLY short, and you basically need an instant daze or stun skill to make him stop healing himself. Many casuals don't have the awareness or reaction time to do it. So it's probably easiest to prolong this breakbar duration to 5 seconds or so without having to change anything else of the mechanics. This gives a window in which players have enough time to react.
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