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Mikeskies.1536

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  1. It is hard to track how many blades you generate and how many get wasted because you're capped, but practically speaking, the only thing that matters is if you have 5 blades by the time you want to use F1 or F2, which both do. Infinite Forge's "bonus" value comes from being at 5 blades following phasing delays, which many fights tend to have; however, the value of that is hard to measure.
  2. It is barely 40k dps with the condi GM trait. I am not advocating for Infinite Forge to make Virtuoso do significantly more damage than it currently does, only for Power Virtuoso to do 40k dps with the presumptive power GM trait. Which is, at most, 500 dps more value than it currently provides.
  3. Infinite Forge just needs to be better than Bloodsong. Bloodsong is like 250 DPS better than Infinite Forge in a benchmarking training golem setting. It won't take much to have Infinite Forge surpass it. It needs to do something other than passive generating blades, such as gaining power or causing damage every time a blade is forged. It's not more blades. Both traits give you the same amount of blades which you can reasonably spend within the cooldowns of F1 and F2. It's the 25% extra bleed damage that gives a very small overall damage boost.
  4. The passive blade stocking only applies out of combat. Infinite Forge does smooth out blade generation in combat rotationally, but Bloodsong effectively does the same thing plus gives a minor boost to bleed damage. Without either Infinite Forge or Bloodsong selected, you will find in PvE that you will always be lacking 1 blade when you want to use a Bladesong. The trait just needs to boost power damage in addition to its current effect. I am indifferent as to how they go about it, but simply stocking blades isn't enough.
  5. Infinite Forge, which automatically stocks blades while in combat every 3 seconds, is fairly lackluster for a grandmaster trait. It provides slightly less damage for power builds than Bloodsong on a training golem. While Infinite Forge does provide additional blade stocking during combat downtimes, its value is not easily quantified or measured. A damage modifier, even a small one, really needs to be added to this trait. Perhaps something like: "Gain 50 power for 5 seconds every time you stock a blade".
  6. Hundred Blades just needs a large damage buff, and maybe grants some boons if you land the last hit. It doesn't need to be complicated.
  7. Condi Zerker is so underrated, it's not even funny.
  8. Ring of Fire does not add any stacks to Persisting Flames because it does no pulsing damage. In order to interact with the new Persisting Flames, the secondary effect needs to be changed to cause Burning every second, rather than on pass through only. As it stands, it only adds 1 stack of Persisting Flames for a 7 second Fire Field.
  9. I was sceptical that this was a nerf, but it is at least a 2k DPS loss. They need to revert the change to Primordial Stance!
  10. Suggestion: Allow the option to re-roll mount skin selection up to two times for the cost of 100 gems. This way, you get three chances to get the mount skin you want, for 600 gems.
  11. At most, Full Counter needs its range reduced to 240 units, Revenue Counter needs to lose its Resistance, and Last Stand needs a 60 sec ICD.
  12. Not necessarily all three, but we're saying they shouldn't have all three. Having two of the three would be acceptable. Lots of other pvp specs have access to all three...
  13. Okay, so. We want Warrior mobility, defenses and offenses nerfed. Got it.
  14. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting?Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...
  15. What condi spec is there without boon strip that needs to 1v1 a Spellbreaker?
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