As a mostly solo decorator of our guild hall, it's taken me a long time, but I'm at the decoration cap and it's one of the saddest days of my GW2 experience. I've got theme areas for special events, raid trophies, WvW decorations, the gods themselves, and other general ambiance and so much more I want to do. To be fair, there are a lot of things like an early "JP" that goes up to max height, which I've tweaked once before knowing I was at the cap to remove some of the "constant stairs" style decorations - I can embed it more into the terrain, use more oakhearts or teleporters and other stuff - I know there's room I can free up. That said, I have a large appetite for expansion plans and the idea that I will start being inhibited by this cap more than my lone ability to fund all this is incredibly disappointing, and now having to lock down decoration privileges for people so we don't "waste" those slots... it's sad. I loathe that I now have to decide if my platypus hedge-duck is worth the 10-15 decorations or if my super adventure box zone needs to have more linear routes with fewer side options just so we stay under the cap. So, here's my suggestions: Look into technical feasibility of raising the guild decoration cap. I shudder as I say it, but if it were reasonably priced for a small guild, I'd pay gems to unlock it. (I will DEFINITELY regret saying that if you do it, but... if it's the difference between getting the work done and not....) Guild halls are MASSIVE compared to the 2,000 decoration limit, and modern machines can certainly handle it if your back end can manage it. You made GOOD progress with some of the later decorations being larger in size - think snow mounds to replace groups of snow piles. (The boring oversize snow blocks, not so much TBH, though long-live my robot snowman!) Look at what people are routinely doing with the decorations and try to design new decorations that free us from using lots of little decorations just for "Structure" or to give a player extra height to glide - think the SUPER TREE and SUPER MOUNTAIN where one decoration can replace a stack of, say, blocks of the solid ocean or something to get a player more height to glide from. Or things like the Djinn launching device (why not make higher ones like varying height bouncy mushrooms?) or teleporters and oakheart essences that we can use to connect areas with minimal "scaffolding" decoration use just to make paths between them. More of these kinds of things in the newer decorations will help minimize the impact of any cap.I am sure I'm in the minority, but I love the current system, even with all its faults. This player-generated content is a wonderful creative outlet and I hope you find a way to support its expansion. Respectfully,Lamont/Radjan