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Chase.8415

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  1. Queueing with someone will cause your partner to have the exact same elo as the highest person in the party. Meaning if you are 1500 and you take some noob wit h you, both of you are treated as 1500 players. This is to prevent boosting and also the main reason why its so difficult to break legendary because when you duo queue the average mmr is so large that yo end up losing 20 points and winning 3-5.
  2. Actually the main drops in leaderboard like that are caused by decay generally, it's why you see large gaps in the minimum rating in US too, like how someone got top 250 at 1430 ish when the rest had to get above 1460
  3. Honestly I feel support is pretty weak the last two seasons, its impact is much less and is also countered pretty heavily by chillmancer with demon queen relic. There are some maps where I feel like support is very overpowered in and I tend to avoid voting for them Revenge of the Capricorn: The bell is just too strong, not being able to win team fights makes it near impossible to win, even if you out rotate. Your best bet to win is to stall bell indefinitely while capping sides, which often rarely works out. It's basically an automatic loss to whoever wins the first bell. Temple of the Silent Storm: Never vote for this map, even in plat people fail miserably at knowing which buffs to prioritize, it's just too risky to trust your own teammates to know exactly what they are doing. Support can be overpowered here by allowing critical buffs to win, or can cause teams to make critical errors like trying to rush Tranquility for 2 minutes while people are side capping the other 2 nodes. This buff is very easily countered, but people hard commit to it way too much. Djinn Dominion: Another map where rotating is very short, giving a slight advantage to support roles since mobility is usually their weakness.
  4. After advancing to the platinum rank this season—a milestone I've maintained for over two weeks, reaching the #70 spot on the leaderboard—I've experienced a profound shift in my gameplay approach from my days in high gold. The competitive scene and my tactical focus have evolved dramatically. Whereas previously I aimed to lead and carry each match, I now prioritize executing the safest and most sensible strategies. This adaptation often involves taking on a supportive role, contributing to my team's success indirectly rather than attempting to outperform the top-ranked players. By acknowledging my limits and focusing on not making detrimental errors, I ensure I'm a reliable team member. For example, while I may not consistently prevail in one-on-one situations, I concentrate on controlling objectives effectively, aiming for neutralization over outright capture when necessary. This approach makes it easier for higher-ranked teammates to lead us to victory. I've learned that not risking unnecessary plays can be as crucial as making bold moves. Essentially, being open to being carried by more skilled teammates when appropriate is a strategy in itself, ensuring I contribute positively without compromising our chances of winning.
  5. Actually there is such tech in the game, its the rating itself. Statistically speaking, the more you play, the more accurate the rating becomes. I can easily solo myself to high g3 and plat on alt accounts, with enough games. Yup, as long as you are not queing during bad times you shouldn't encounter these games where you feel like matchmaking completely screwed you over.
  6. I haven't had much troubles with either as an elementalist, which I feel is the true king of 1v1.
  7. To be fair you can sort of predict when stability is going to be used based off the build you are fighting and in general if you are being stunned, there is most likely going to be a huge burst after that so you need to use stun break and dodge immediately. That works even against plat players, their rotation is rather predictable a lot of times. Top players wont be that obvious, but generally speaking if you're stunned for any reason you need to get out of it as quickly as possible
  8. Some builds are just ridiculously bursty, like yesterday I got spiked for 40k damage from a mesmer in a period of 2 seconds. I got stunned in reaper form, 100%-0 in both forms in that same stun. A lot of side noder builds have too much sustain and damage at the same time, such as elementalist and warriors. Willbenders seem useless unless there are necromancers you're trying to counter...
  9. That's because once you hit 1350 range you will be facing against platinum players and it is essentially a coin flip if you're going to get a fair match or not. If you're lucky, the matches won't be 100-500 but often you can figure out exactly who is going to win the first 45 seconds of the match because of how ridiculous the matchmaking is above 1350
  10. I am a former support player, I have given up on being support in this meta because I feel like its a lost cause because of the large gaps in matchmaking plus the damage output is crazy right now.
  11. Yeah I am shocked there isn't any hard counter, like for example Necromancer gets pretty hard countered by Willbender. It's really difficult for Necromancer to win against that build, regardless of the skill level. I guess warriors have nothing like that, in fact now thinking of it, a lot of builds have hard counters.
  12. Honestly I don't even care if it ends up being a complete stalemate, I just need something that can counter enough to at least decap the point. I can fight 10 minutes with no kills or deaths if that's what it takes to counter the build.
  13. I typically play support, but recently I feel like it is a lost cause because the matchmaking will literally group silver and low gold players in the same match as high g3 and low plat and quite frankly I don't feel like I can carry with support anymore. I have also noticed that a lot of the top players and plat meta involve pushing side nodes, in particular warrior is challenging for me to figure out how to counter. My teammates will literally spend like 5 minutes, dying to said warriors.... Can someone explain to me hard counters to warrior side noders so I can carry my teammates?
  14. Literally every PvP game that has elo based rating has this issue, it is expected that anyone participating in ranked PvP will lose a lot of games until they reach the ratings they belong. Give me one game that doesn't have this problem
  15. Years ago I was following a bot train to farm things and someone messaged me asking if I was real and told me to stop following the bot train or I would be mistakenly banned. At the time, they didn't have their ArenaNet tag so I told them I wasn't botting, was just curious on what they were farming. They then proceeded to turn their tag on, which made me realize it was a game master... so I moved away from the bot train. They then banned every single bot in the bot train. I don't know if they had some AOE ban spell or whatever, otherwise it didn't make much sense to me why they cared I was following a bot train or not.
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