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nullixin.9462

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  1. Okay, real question; did Meteor Shower back then have ever been scaled down/split out damage-wise depending on how many enemies were hit? For example, 1 enemy 100%, 2 enemies 66%, 3 enemies 50%, and so forth?If that had ever happened (or if that was ever coded correctly), what do you all think if shades work like that? I know conditions might be tricky, or maybe guardian's Scepter 2 where it's RNG single target?
  2. Anyone noticed that they assumed/treated Well of Blood just like the other offensive wells though :sEdit: Uh, Well of Power too I guess.
  3. The bandaid for the Doom Icon is for you to stack Ghostly, Peerless, or whatever infusion. In SPvP the best you can do are with the winter snowfall shoulders and legendary trinkets :lol:
  4. Going to agree with the others about Scourge's solo/duo capability. If Devouring Darkness is an issue in zerg, keep 3 corruptions on main target while 1 or 2 on collateral targets. We're not saying that boon spam vs. corrupt is healthy to begin with, so maybe start giving support classes unique buffs like druid spirits, non-CC stability stack removal, aegis? If barrier sharing is an issue, make it weaker on non-caster. If F1-F5 are too loaded with debilitating conditions (looking at mesmer shatter here too), though condi clear haven't really been any issue in organised groups lately anyways, do at least give another burst attack on torch or utility. I mean, please do something to Serpent Siphon.
  5. When the boon corrupts and condis are just always there, going back to gyros and superspeed with Rune of the Chronomancer could work if there's another might source.Though not available in Spvp, I'm about to sacrifice Elixir H or B and try Rune of the Pack in WvW to see its boon upkeep for roaming.
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