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Morde.3158

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  1. Reapers cast times need to be normalized and the quickness trait would have to be reworked if we want more build diversity.
  2. Power Boon Share or just Condi I will say this though in wvw I find myself reverting back to reaper just to fight blobs, everyone has reflects and bla bla its annoying lol.
  3. You want the 900 leap to run away and stuff I want shroud recharge back like the old days. I agree though but they said in the streams that they was about to break their own rules.
  4. Sure but they also give reasons as to why they do it. I guess you dont read patch notes. They also make changes base on what players use and dont use all you doing is sideways at this point.
  5. Stop promoting condi necro please conditions are the most annoying thing in the game. I remember when the curses line used to be strong for power builds along with the scepter feast skill but, because of gw2 community or lack of understanding of the class anet changed it. Demon rev also got the same treatment if thats a better example.
  6. why would anet do that? You telling me that necro should have a 20s cd on its core mechanic. druid is an elite spec its not apart of the original game druids dont actually need it to be a ranger.
  7. Only good Ranger can beat Reaper and what I mean by ranger is I mean Soul Beast with sickem and stealth, gs for blocks etc the other forms of ranger that stand a chance agaisnt necro is wilderness builds perma prot you know full sustain stuff.
  8. Yeah but I do play other classes I just play necro the most.
  9. ah the good old days of double spinal procs one hitting you for maybe 16k to 18k the second proc (trait) finishing off cry babies the ones who are afraid of dieing in a game so they only play with a group or play a full escape build or a full stealth build.
  10. lol its always non necro mains talking the most about necro they have no idea to play the class well and have no idea of the change log history to necro.
  11. Yes I mean shroud skills and since the range is was nerfed 900 to 600 it does need something besides damage boosts.
  12. Wrong, necro recharge on shroud was actually 5 seconds traited and was nerfed to 7 seconds years later. Soul reaping will make Voracious arc 8 seconds so that would great way to fix mobility. Again the point of my post was to explore the ideas of fixes or changes shroud cd would help heals would help blocks would help anything would help.
  13. I didn't double back Im just not asking for a entire list of changes like you I stand firm with my statement harbinger shroud is 10s and it should be lower anything else? Read what I posted again sLoWly this time and understand it before commenting and if you don't understand what I wrote why even comment. You keep giving me these examples trying to explain whatever it is that you are trying to argue and it has nothing to do with my original post. A lower cool down on shroud would achieve allot since the shroud skill have fairly low cooldowns. I said all we got was a ranged class which is another base necro without shroud this time. Full ranged for necro is bad and has always been bad for necro since launch the ranged skills for necro are not reliable and anet has attempted to fix them and its still bad and im not talking about the damage im talking about the behavior of the skills. I wont be using the shroud skills defensively are you mad? If im not using it defensively then what is devouring cut and voracious arc? Unless its a 1v1 you would be using it defensively.
  14. I was not proposing anything about ranged damage I was telling you what we got and what I think the class needs that is all. Again the class needs better sustain since you say it wont be a zerg meta class. So since it wont be zerg meta it should be op like all the other skimisher class how hard is that to understand lol. I have 16k necro hours and 26k hours total over all classes since launch of gw2 I want to have fun I dont want to try to run the same builds for the next 8 years or whenever anet decides to change the meta.
  15. To the ones who disagree with what I'm saying did you actually test harbinger both betas? Did you test all of the build options and also did you try 1v1s and teamfights and zerg fights as power? I dont want to hear anything about condition damage output.
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