Jump to content
  • Sign Up

MakubeC.3026

Members
  • Posts

    101
  • Joined

  • Last visited

MakubeC.3026's Achievements

  1. All those initiative changes are gonna throw off everybody. Initiative costs are the single most delicate thing to change in this game.
  2. Hi @"Cal Cohen.3527" .I would like to suggest you include in your OP the old CDI discussion format, where it showed people how to properly talk/ make suggestions about a subject. That way, I feel like the info had a lot of structure and was more approachable than "nerf thief", and a lot of devs praised those threads for being very valuable because of that.I tried finding it on the old forums, but it seems long gone. Perhaps you guys can dig it out. EDIT: Here you go. Suggested Idea Format Proposal Overview A short description of the proposal that is being put forward Goal of Proposal What problem are you trying to solve with your proposal Proposal Functionality How does your proposal work in regard in relation to the current design of GW2 Associated Risks What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI Please try to be as concise as feasible with your proposal. Suggested Discussion ApproachNo suggested format.Suggested Post Word Count: 200 CDI Rules:1: This initiative is all about discussion. 2: We will not be disclosing information pertaining to what is currently in development. 3: Anger and emotion will have less impact than intelligent discussion. 4: Together we will share and evolve design philosophies which will impact how we develop the game moving forward. 5: Aggression and disrespect to a fellow community member or developer will not be tolerated, and in the extreme could lead to the shutting down of the initiative. 6: The teams primary focus is work toward the development of GW2 and therefore posting of discussion and commentary may not be as frequent as you like. Please do understand that the initiative is taken very seriously by us all and that we will be reading the discussions and joining in as often as it is possible to do so. 7: Off topic posts will be deleted. Please note this is not a competition, either between yourselves or the developers in regard to one up man ship. The point of this Initiative is to work together to make the game better. Note: We will disclose the ideas we do or don’t like as a group but we will not discuss schedules or timing around implementation.
  3. I just wanted to say: great job Anet!This is a great feature and it is way more than what I expected.Sadly, there will always be people who complain. But matters not. Kudos.
  4. Regarding a bit of the future:With the Dragon menace mostly controlled by the end of last season, should we expect the narrative moving away from Elder Dragons or is that something you still want to pursue in other ways?
  5. Never mind, found something: https://en-forum.guildwars2.com/discussion/80657/so-what-happens-when-swiss-comes#latest
  6. Last I can find with a dev response is this:https://en-forum.guildwars2.com/discussion/50062/update-on-swiss-and-on-demand-ats Any other updates? Almost 1 year and a half later.
  7. Really appreciate these technical talks. Good thing it is now resolved! Thanks.
  8. I'd like:A hammer, support oriented Elite. (I created a nice prototype some time ago)As OP says, a shadow based, dual sword wielder AoE Elite. EDIT: Re-post here because why not. The Chief Bandit Class Role:Tank and support through self-administered ally healing. Weapon:Hammer. Profession Mechanic:Chief Bandit Presence: You become revealed instead of gaining stealth. When you are revealed gain flip-over skills. (All abilities that work while stealth, now work while revealed). Minor Traits:Chief Bandit Presence: You become revealed instead of gaining stealth. When you are revealed gain flip-over skills. Gain alacrity when revealed. Alacrity also affects your traits. Gain access to shouts.Quick tongue: Gain quickness when you Shout while revealed. Shouts have increased range under these effects.Bandit’s Endurance: Gain 1 stack of Bandit’s Endurance every 3 seconds after you been hit. Max stack: 5. Restart the stacks at count 6.Bandit’s Endurance: +70 toughness. Adept:1. Leader not Boss: Copy all your boons to 3 random allies within the threshold. CD: Pulse every 10 secs.2. Clear Orders: Allies heal for a set amount when they abandon the threshold. 400 units. CD: 10secs per ally.3. The Best Defense: Become revealed when your initiative is below 2. If you have revitalization when this occurs, consume the boon for it's total healing. Master:1. Fierce Leader:Gain: 1/2 sec of protection for each ally within 300 units. (Up to 5).1/2 sec of retaliation for every foe within 300 units. (up to 5).CD:15 secs.2. Bringer of Havoc: Allies within the threshold heal for 15% of their critical hits. Exactly in between 400-500 units. Max: 5.3. Advanced Bandit’s Defense:Gain a block when your endurance is below 30. If you block an attack, gain back some endurance. Grandmaster:1. Render to Caesar: Copy all boons of a random ally within the threshold to yourself. CD: 15 secs. Exactly in between 400 to 500 units.2. Blood of a Martyr: Allies around you heal for 50% of the damage you receive. Exactly in between 300 to 400 units. Max count: 5, CD: 7secs.3. Bandit’s Reprisal: Gain retaliation at max stack of Bandit’s Endurance. Weapon skills:1. Melee-Aoe attack chain. 3rd one steals a boon from one target.2. Headblow: Swing your hammer in an arc, inflicting vulnerability and interrupting foes.3. Hammer Spin: Spin in place along with your hammer, destroying projectiles and damaging foes.4. Battlefield Presence: Stow your hammer for 3 seconds, becoming unable to attack. Become revealed. Downed allies in an area gain 2sec of stealth.5. Disrupting Hammer: Strike your hammer with force in front of you, knocking back enemies. Blast combo. Utilities:6. Never surrender!: Heal for x. The healing skill cooldown of nearby allies is reduced by x%.Flip-over: Heal for less. This skill CD is halved.7. Pillage!: The next two critical hits of you and your allies heals for 100% of damage. Ammunition: 3. CD: 40secs.Flip-over: Self-heal for every ally affected.8. Arm yourselves!: Grant two explosive kits to up to 5 allies. Their next two attacks deal more damage and burn.Flip-over: When an ally does any combo, they also do a blast finisher.9. Together we stand!: You and up to 5 people heal x for every ally around you. Also gain some protection for every foe in the threshold. Breaks stun.Flip-over: Allies around you breaks stun.10. Ambush: You and allies around you gain stealth. Their next attack copies two boons from the target.Flip-over: Lose a condition for every boon copied.Elite- Assault!: Allies affected by this shout cannot have their boons stripped or corrupted. Boons already on them last 50% more. Duration: 5 secs.Flip-over: Lose all damaging conditions.CD: 30secs. All 1, boonshare.All 2, healing.all 3, tank.
  9. I've said it before and say it again: This would be a great change for Stronghold. Make it so you need to kill all the guards before killing the Lord.Widen the lanes a bit so it fits the new 10vs10 or 8vs8 better.Those changes would drive me back and test the gamemode again.
  10. I really like this concept of this Elite. Some of the skills could use some changes. It could have too much abundance of mobility, and CC. That's not too good for the initiative system since you can spam. But I really like it. Good job OP.
  11. Hahaha, loved how this turned out to be a Kirito fanfic.
  12. Last part of the AA should stomp people if they are downed, as well.
×
×
  • Create New...