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Grandtomatoe.2045

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  1. Impairing Daggers are too slow. Its a ranged utility and is only effective at melee range. It would be nice to see this utility sped up so that it hits at range more effectively.
  2. I need to new reward track and I am curios what other players pick and why. <3
  3. Because it is a minor trait and shadow arts is a core trait line I think that it should work with all heals fluidly. Right now it doesn't. They had to fix deadeye evade stealth at the beginning too. And they added a quick cast time and stability to make blinding powder work great with ranged attacks too.
  4. I LOVE this new trait. There is a quality of life issue with it though regarding the traits use with ranged weapons on some heal skills namely Channeled Vigor and Withdraw. If you use either of those two heals with Concealing Restoration trait, auto attack will reveal you and so instead of being stealthed and ready to do something cool you are now just revealed. I can work around it by stowing my weapon, evading right after heal, turning my character away from my target etc etc BUT it would be nice if you could clean it up for us. The trait would be sooooo much better if you did. Thank you! <3
  5. Keep an eye on the borderlands. Red borderland … less time on forums... more time in game.
  6. Ouch I did not know that. I really only play wvw. I hope the devs take a good look at this. Pretty sure they already know. One of the bugs around PoF's launch makes this obvious. At that time you couldn't equip any elite spec weapons while on a mount as if you reverted back to a core spec every time you get on a mount. The fix was apparently fairly narrow and simply allowed you to use the associated weapon. There is a similar thing that happens with necro lifeforce while using the Soul Reaping trait line which increases maximum lifeforce. In that case only some transformation causes a lost. This makes sense since Death Shroud is also a transformation. Holosmiths will also lose all heat when using a mount despite having the trait that prevents heat loss.Well if it affects so many different classes it would be nice to see a fix especially now that it is affecting pvp play out in wvw.
  7. Considering that Death Blossom is an evade, empty endurance bar is not a "big problem" for condi D/D thieves.After Potent Poison nerf condi thief is no more a condi bomb, but the strength of condi thief is that is really hard to clean condi cause D/D adds continuously conditions (bleeding, poison, torment, confusion, weakness, cripple).With unblockable Swipe, +5-10-15% condition damge will be too much. i undetstand mate but you know condi thief in me wants as much condi as possible xDyea 12% wouldbe eniughWhether it is the full 15% or some other number, modifying this trait to also include a condition damage multiplier would be a easy and justifiable adjustment to the trait that the Devs should consider.
  8. +1 Way too much DPS right now. And they have the longest range in the game? ........
  9. Ouch I did not know that. I really only play wvw. I hope the devs take a good look at this.
  10. I prefer the idea of reorganize daredevil traits. Anyway your idea is not so bad: +15% condition damage may be too much.Something like this could be perfect:Damage per Missing Bar: +5%Condition Damage per Missing Bar: +3% Yeah that sounds about right.
  11. It must be linked to the fact that daredevil has 3 endurance bars because it is no affecting my other toons.
  12. I would love to see it actually be 30 seconds though it would work amazing with basilisk venom then! ;)
  13. When I use the skill to dismount off my warclaw it costs me an endurance bar. Doesn't happen on my firebrand.
  14. It is roughly 45 seconds. So either they want it to be 45 seconds and the tooltip is wrong or its 45 seconds and its supposed to be 30 seconds.
  15. I just tested the tier 6 cooldown and it is not 30 seconds like the tooltip says it is.
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