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Rhea Ravenseeker.7105

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  1. I would love to have rendering issues. On nVidia 1080ti and ROG Strix Z370F, Windows 11, DX12. GW DX11 crashes within 30 seconds, worked fine on DX9. Game is now essentially unplayable. Have sent the crash reports to Anet for months now ......
  2. Yep, you're dead right, they've done it again. It seems learning from experience and thinking things through may not feature high on the game developers' skills requirements.
  3. ...... but the 4APs weren't given as dailies at all. .......... You've built your theory/explanation around nothing. The point is that yes they were. As I clearly explained, people like you [and 2 of my accounts] who had reached 15K were not getting daily AP, but anyone who had not reached 15K [including my other 2 accounts] were receiving daily AP on completion of the puzzle in addition to the permanent AP that was given on remapping. Everything that I explained as happening was happening, this was not theory, it was observation of facts. Possibly not of use to you but useful to anyone who had not reached 15K. The only 'theory', then, is whether anything that was happening was actually intended or not. Specifically whether we were intended to receive and retain the permanent AP. Early in this thread we have an arenanet employee stating quite categorically that the individual puzzle achievements are intended to be daily and will reset at daily reset. I have based any conclusion of what should happen on a statement from anet, the only information we received from them on this topic. I've not just made it up. I also made several observations that if this was the intended design it is really bad design. Now that they have patched it, I agree with darksome's observation about what is now happening. The achievements are being treated as permanent achievements, AP is given on completion, the AP persist and the achievement is not repeatable [although the puzzle is].
  4. You really did not read what I wrote, did you? The 4AP that you got in the daily count was not lost, the 4 AP you got in the permanent section was reversed. If you had not reached the daily limit you were receiving 8AP, 4 in the daily and 4 in the permanent, and then 4 were reversed out of permanent at daily reset. If you had reached the 15k limit for dailies, you were only receiving 4 in permanent, which were reversed out, and which you were presumably never meant to receive in the first place. And by the way, none of this was "guesswork". As I stated, I tested it out thoroughly, everything I said was observed. Who knows what happens now that it has been 'fixed', but I will test and see. EDIT: The immediate update is that the AP are now immediately in the permanent, and remapping / reloading has no effect. No AP is given in the daily, regardless of whether you have reached the cap or not. Will need to wait for reset to test 2 things: 1: does reset affect anything, and 2: will the puzzles reset again allowing additional AP to be earned.
  5. What is really baffling is how some people are prepared to call out others somewhat abusively without actually checking their own facts. But I guess by now you have realised you were being a dick so there it is. For all others, what is happening is this [i have 4 accounts in different stages and have tested this out]:1: The four individual puzzles are shown in the meta, when you complete them they show as complete, but then at the end of the day they reset [both as achievements and as part of the meta]. HOWEVER, the total count for the meta is not reduced: they are still being counted for the total: you have not lost progress on the meta, so don't worry about that. This is essentially only a display bug.2: When you complete a puzzle, you are given a daily achievement point. If you do not have 15k combined daily and monthly then you will receive this point. Also, you will not lose it at day end. If you do have 15k, then you will not get this point because it is capped and as Keavan said, this is intended to be a daily, however badly it is placed and communicated.3: BUT, when you subsequently relog, remap or change character, you will ALSO get 1 AP in your permanent count. This is regardless of whether you are eligible for the daily or not. This is a bug and source of much of the confusion. This 1 AP should not have been given, and will be reversed at daily reset, presumably because they have some sort of daily recon going [yes, it would be really helpful if they would just tell us what's happening, but they are really lousy at communication - hangover from Gayle I believe, but that's only my experience].4: Multiply all the above by the number of puzzles you do [1-4]. In short, you are not losing anything. The meta still counts them, the AP you lose at daily reset are only AP you should not have got in the first place.But yes, each of these issues are bugs, but unlikely to be addressed real soon because there is no actual loss. And yes, the myriad design issues behind this imply rushed, not carefully thought through, and not boding well for the future.
  6. There are a few issues here. Firstly, the evidence above of luminary being done and the individual puzzles not counted for the meta is clearly a bug [getting anet to acknowledge bugs seems to be against policy - presumably because they might feel they have to do something about it]. It is, in my opinion, also a design bug. If you have a collective achievement for having done all 4, then why include the individual ones in the meta? the collective suffices. Secondly, there is a bug in the way the achievement points are being handled. When you repeat the puzzles [i can't swear for how it worked when you did them the first time] you do not get AP at the time, but as soon as you rezone or relog, you get the 1 AP per puzzle. I have been doing this for days before I realised the next problem. These, however, then get removed at reset. Clearly what happened was that the earning of these additional AP was not intended [at least I really hope so, having 4 puzzles continuously awarding AP until the end of time is very bad design] and so rather than fix it properly they remove the AP at reset [which is also a really bad way of handling things, and may be what is causing a problem with the initial 4 AP that people are reporting]. Finally, and this is just a design point for Keavan, having a group of 'daily reset' achievements [with or without AP] within a story achievement category is pretty unsatisfying for the way achievements are presented. Those who like to complete all achievements within any category like to be able to switch to the tab and see it complete. Having a few reset daily completely ruins this [note Desert Highlands and 'Breaking the Bank' as another example]. These really should not be achievements in the first place, but if you insist on having them then put them somewhere else, as you ended up doing for festival achievements. All in all, poor design which in turn has lead to bugs in implementation, which anet are unlikely to acknowledge but may stealth fix one day. Open communication not really a strong point unhappily.
  7. Can confirm, same problem, on two different macs. The symbols simply do not render regardless of the settings. I wonder what else does not render.
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