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Durzlla.6295

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  1. My guess is we will throw a dagger at the target, and if it hits we can teleport to the target, kinda like that ele dagger skill.
  2. I think Mantras would be more fun if instead of making them work like every other skill with charges, you make it so that you regain all charges after a duration, that way it kinda keeps with the "charging up" theme without making you hard cast them.
  3. I tried playing druid and honestly even generating CA is stupid, you are forced into passive ticks of healing to get anything done.forced to get dolyak/regeneration/renewal to actually get it really limits the options I find running any form of AoE regen also fixes the Avatar juice problem, I remember running more into the nerfed CD than anything.
  4. I’ve been MiA a while but from what I’ve seen it seems more like the other side node classes lost a ton of self sustain, where Druid lost less, which allows them to duke it out and eventually win the fight. Also all the CC and condi cleanse sure as hell doesn’t hurt.
  5. Personally I love the lore of Druids in GW, they’re based pretty heavily on OG Druid themes and all of that. However the elite spec missed the Mark a lot of the time, but I see where their head was at and like the general “direction” it fell flat in execution. GW2 Druid has a duality thing going on with it that I really wish they would’ve embraced further, all of our Glyphs in normal form are all offensive and aggressive and the animations are tied to terrestrial Magic/elemental magic. EX: Alignment Roots/earth spikes shoot up and CC and damage, Enpowerment I believe is fire/wind swirls around everyone, Tide shoves people back with water etc, but when we go Celestial everything turns supportive and becomes celestial themed, and I personally love that. However where it falls flat imo is the staff weapon, and then not doing anything with the pet, also being a little stingey with some of the glyph animations but w/e it’s fine. The staff instead of being the full on Nature counterpart to Celestial Avatar is some half assed Celestial + terrestrial abomination, imo they should’ve just went full on aggressive ranged CC (maybe some minor healing) weapon that’s all plants and elements (probably plants to not step on elementalist toes) and/or wisps. As for the pet I think they missed an opportunity to go with the easiest and honestly most common route of games where Druids have pets. Druids in most games typically have a SINGLE super powerful pet, Ie buff the pet up and get rid of pet swap, and imo make celestial avatar do stuff with the pet, maybe it originates around them too, maybe it just full heals them idk, work it into the mechanic. Another option for the pet is to go the OTHER common approach of Druids with pets, they don’t have a persistent one, but they summon the whole damn forest to come to their aid, HOWEVER I don’t think this should be done in Gw2 because we already have the avatar state (and imo with how Druids in GW ascend to a spiritual being should KEEP the avatar state), so I don’t think this option should be used for Druid. But you bet your ass I want to see it on like Warden or Bunny Thumper, give me A summoner ranger elite spec. TLDR: Druids in GW2 lore and normal history are really big on both celestial and terrestrial (plants, animals, nature) stuff so they should’ve embraced the duality nature of it instead of doing the half assed met in the middle approach we ended up with. Cool theme, bad execution
  6. I run druid almost exclusively, but that's because the general playstyle is fun, and i find it's better to just pick up the bad players and carry them on my back with heals and buffs, than to try to make up for their damage and support when they die.
  7. I enjoyed it overall, I’m still not entirely sure how the tidal chain thing is supposed to function, but it’s fun and I really liked the setting and environment of it!!! Just curious though is there a CM for it? I didn’t really look around for one, but noticed it had its own vendor tab?
  8. Any update on if the voices are in or not? I've been waiting to play through the story until i know they're all in.
  9. So I heard that some of the later seasons didn't have voice acting due to the Pandemic, but they'd be updated at a later date, and was just wondering if anyone can confirm/deny this? And if it is true, up to what point does the LW have voice acting? I'm kinda holding off on playing until it's all voiced atm, but if that's not going to happen then there's no point in waiting. EDIT: Just realized i posted this in the wrong forum thread.
  10. Honestly i think it'd be fine if LW2 was tied to the purchase of HoT and LW3 was tied to the purchase of PoF, the other ones can stay as is atm. That way people buying the expansions essentially get the content leading up to the expansion(s). Fortunately the game is so dirt cheap atm that i don't think it's too big of a deal if new players buy the LW updates since they're like, what? $10-20 a season or so? Or like $80 total since Season 1 is still lost to time. which isn't too much of a price for most MMOs, FF14 is $80 + sub, and WoW is like $70 + sub or so? And that's assuming you're not subbing out any of the actual cash price with gold, and if you're buying it all at once instead of as you sorta encounter it, since it'll probably be a decent chunk of time for a new player to go through ALL of the story at once, especially if they're making alts, and doing world exploration etc etc.
  11. I gotta say, the colossal amount of quality of life in GW2 makes every other MMO feel like a pain in the ass lol.
  12. I had assumed they would have just tied the LW1 missions straight into the NPC that gives the recap, so new players can at the very least get a short little lore blurb and then do a few missions so they can see where Destiny's Orphans all came from. Hopefully they change it to not be exclusively from the scrying pool.
  13. This is basically a nerf for a trait that was already not so good, can't you guys make it works like transfusion and the pet pulls and tries to revive up to 5 downed players? Yeah I was excited to see how our trait got reworked only to see it’s just getting nerfed...
  14. The only thing SLB can’t benefit from in beastmode atm is swapping pets, passive buffs to pets affect the Slb, and the traits that trigger on the pets F2 skill trigger on “beast skills” which include Worldly Impact and the rest of those abilities. So no, you’re not sacrificing anything.
  15. @Swagger.1459 gets it, I was actually very happy they used star magic due to the relevance in historical Druidism, they even have bits of the spirit magic via the whisp stuff. Granted I do wish they would’ve had some more plant based things, but thematically I like how they did it.
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