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insanemaniac.2456

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  1. JFC turrets were so toxic to play against that theyre permanently nerfed to oblivion, gyros were so bad at pathing that they were converted to not be summons, and we're gonna go with ai again? stop it already
  2. ah well, i hope anet reads szbalko.3928's first post and responds with the logic because i would be interested in knowing it too. 🤔
  3. if it retained your heat and they called that a bug and switched it to deleting your heat after 2 years, the complaints would just be opposite. apparently someone thought changing it was important though i guess. but also maybe consider if the gameplay loop of 'mount -> strong engage skill -> huge dps and big cc -> mount -> immediately repeat' for free trash clearing wherever mounting is available is what photon forge is supposed to be, because it has heat specifically so you cant use it all the time, unlike every other kit. edit: what's confusing?
  4. back in like 2012 pistols and pots was a great pvp build... now, necro pistol 2 will pierce, and 1 will bounce. that's everything i wanted from engi pistol for 9 years... ? AND the harbinger benchmark is 45k? 😞
  5. thief doesnt have a core trait line named assassination and assassin was a gw1 thing. and an icon that is 2 katanas or wakizashis with initiative diamonds? itd be too much to not name it ninja or assassin. engi on the other hand, has alchemy. exactly. yuck.
  6. as long as were speculating here im gonna go with mesmer, warrior, thief, ele, necro, rev, ranger, guard, engi virtuoso is pretty out of theme for a name when clearly bladedancer takes about 5 secs to think of, but if thief doesnt get ninja/assassin im gonna flip tables, and if engi DOES get alchemist im gonna flip tables
  7. My only real beef with the changes is at least give us consistent condi durations traits so we don't have to feel bad about having 95% or 105% of bleeding or burning. The rest I can wait and see.
  8. From a wvw perspective, there are 2 short periods I will never forget because I enjoyed the game more than any other point in time.. first, being a leg specialist warrior on an arrow cart (obviously that can't ever come back). Second, the short time when slick shoes was entirely unchained and rocket boots got ammo and gadgeteer was new. It's the only time that as an engi I've felt like I really brought something to the table beyond being a warm body while zerging, since healing is my last resort. I wish anet would unchain slick shoes in just wvw. That would be a skill worth splitting, since clearly it was pretty strong at a small scale in pvp and we prolly don't need engis soloing raid boss break bars.
  9. Basically random proc (after the first use) is something I think we all want less of in this game, yes?
  10. So? All the cc skills get their power damage taken away. Getting chain cc'ed will no longer be a death sentence from those skills alone, and any particular uncleansed cc really only ensures the next hit. The cc skills are all so good and overused because they all do at least as much damage as an autoattack and they also lock you into getting hit more and that is the issue being addressed. This will create a choice between lockdown and damage, a choice that HoT, and PoF even more so, took away with their power and utility creep. In a duel, yes, chain CC's are no longer a death sentence. But in teamfights, they still will be.Trying to think of when engi has been an in-the-fray teamfighter. I mean photon forge is aoe and big plays; but it's targeted at dps not bruiser. And hammer didn't lose its stab and it's supposed to be bruiser, so there's one. Why should dps have stability? Why should dps have stability when bruisers and tanks need it to get their skills off and do anything because they are supposed to eat attacks and ccs, while dps should be an opportunist instead of facetanking to do big damage?
  11. remember core when there were 1000% less ccs flying around and it actually had cds and telegraphs? just stop. Have fun overcompensating until someone else tells you you don't need to by building your build for you.
  12. So? All the cc skills get their power damage taken away. Getting chain cc'ed will no longer be a death sentence from those skills alone, and any particular uncleansed cc really only ensures the next hit. The cc skills are all so good and overused because they all do at least as much damage as an autoattack and they also lock you into getting hit more and that is the issue being addressed. This will create a choice between lockdown and damage, a choice that HoT, and PoF even more so, took away with their power and utility creep. no stab + 2 long cd stun breaks = deathI guess its elixir b's time to shineRemember core where you used to take 3 kits and only 1 of those had a stun break?
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