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ukuni.8745

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  1. just wanna touch on this point, i very much doubt she created everything but rather originally most things created before the dragons started losing it to void magic would have been more similar to the sylvari. Think of real life before civilization started kicking off we lived like animals with all of our time put into surviving until we started learning stuff like farming and fire, but in this case it would be soo won came along and used void magic (electricity irl) to bring structure that allowed life to flourish and evolve. That's the idea i got at least anyway.
  2. i see what your saying but given how stupid the ai can be sometimes and how large a part our mech plays in the build having a skill that moves our mech around some of the terrain is necessary, it dosent have top be instant and could probably have a decent cool down, when ya unsummon it ya know how it packs in its arms and legs and fly's off takes around a second or two well that animation with the landing animation on top of that no damage no buffs or debuffs just straight more modular mobility so not quite like shift signet but at least something to help us overcome some of the terrain issues since our mech plays such a large part in the spec
  3. I fully agree with this change and also request we get a new f4 that allows us to teleport our mech so we can reposition the mentally handicapped thing
  4. I'd say it needs a 30% nerf on the default attack for spvp but because its relying on ai its probably just going to be a mid/low rank pub stomper The damage and survival comes from how you use the mech, I didn't realise it was bugged whats the deal there?
  5. http://gw2skills.net/editor/?PewAk6RlxycZLsXWJOuPVxPA-z5gfGFMBqYBYrB There's the build, most important thing you need to do is set a convenient hotkey for the "attack my target" button on your mech if your not spamming that button on your main target while your fighting there's a good chance your mech is going to spend majority of its time chasing that one target that ditched the fight to heal up and not actually doing anything useful, this next part i cant stress enough your mech has a massive distance it can engage enemy's at and there's a good chance its going to deal some fantastic damage before an enemy gets to you or before you get to them so always make sure your finding a target and getting your mech to engage well before the fight starts, know your positioning know your maps and pick your fights if there's a ledge that you can easily jump up or jump down your mech will take the 10km path instead field your self in more open areas and use your mechs massive engagement range to your advantage and last important piece of information your mech's default attack will deal incredible damage if its left to free fire on enemy's so always make sure its attacking a target, shift signet is massively important for landing big juicy jade mortars point blank (Shift signet to target->your CC of choice->jade mortar->energizing slam) this isn't to say you cant use shift signet for anything else but landing that combo point blank just deletes people so keep that in mind rather then using it to save your self a 2 seconds of traversal time, your healing over time is quite significant especially if someone is giving you regen before you decide to pop your heal see if you cant los and avoid damage while your mech shoots away at enemy's and you can recover without using a cooldown, condi clear is good if your comparing it to pre hot non elixir builds so condi bombs will be the death of you but facing condi enemy's is very doable and thus far have defiantly been preferable targets for me to face, your mech will do a large chunk of your damage but your autos and 2nd skill can do some pritty decent damage to so dont be afraid to whack on people if your confident you can come out on top of blow trade, the build isnt all just about sitting at range and letting your mech do all the work you have alot of cc and blocks that also cc so get into the fights and cc kitten. is it better then scrapper or holosmith? couldn't tell ya thus far but if you can micro manage the kitten out of that mech i think itll be competitive. also feel free to use what ever runes and sigils ya like they arnt that important.
  6. Discharge array needs to cast where the mech is standing other wise he runs around like an idiot trying to get into melee range to cast it which is technically where you want that skill but using discharge array and follow it with rolling smash is vastly more smooth
  7. Yeah, I thought the same after seeing them. This is how our rifle turret should look like...Actually made another thread saying that this new story episode was the absolute best opportunity to give us a turret rework. Updating their skins, like giving us that gatling turret. And especially with so many Charr engineers using turrets on the map.... i feel like we might see a turret buff on the next balance pass Do we have any idea when this is going to happen? Seems like a while the last real balance patch happened and if I remember correctly, then they stated that these will happen more frequently now.If I had to guess I'd say sometime between the 3v3 mini league and the next conquest league
  8. Yeah, I thought the same after seeing them. This is how our rifle turret should look like...Actually made another thread saying that this new story episode was the absolute best opportunity to give us a turret rework. Updating their skins, like giving us that gatling turret. And especially with so many Charr engineers using turrets on the map.... i feel like we might see a turret buff on the next balance pass
  9. So this is the misunderstanding. There is plenty of build diversity at least until the end of Plat 1. You can run off meta builds and still do well. Game gets pretty sweaty Plat 2 and above, but even there you can run your favorite build if you play it extremely well. For example, I'm running a duelist condi Soulbeast that eats average prot holos for breakfast, as well as other meta side noders like core ranger. I've also seen well played scepter/focus weavers do well in Plat 2 as +1ers, although the build isn't meta at all. Just a few examples. "bUt tHeRe'S nO bUiLd dIvErSiTy" is a fairly popular excuse that is really masking a l2p issue. A lot of top soloq players don't run meta builds, they're just really good and they do well against whatever. I will argue that until at least Plat 2, you can do well with an off-meta build, as long as it's GOOD at something (side node, +1, etc). There's enough build diversity. I will also continue to argue that spvp is largely held back by Anet continuously beating the dead horse (Conquest). If anything, build diversity is held back by the game mode more than anything else (I.e. lack of balancing). Everyone hates this game mode. we've played it for 8 years, and although I'm in Plat 2 after not playing for 3 yrs, I'm getting pretty bored already. This isn't like Dota where the map is a sandbox for many different playstyles. So I'm running around WvW instead these days, which is more along those lines. Tldr; build diversity is fine. It's the game mode, people just don't wanna play it. Burn Conquest and Stronghold in a fire, make something new or balance around 2v2/3v3. Plenty of build diversity for good players no doubt about that but your talking about a separate solution to the same problem you want a reason for people to go back to spvp im looking at an option to get new people into spvp and both are important to maintaining a strong population. There is already alot to learn in spvp of the gameplay alone so there's defiantly a benefit to help new players get invested to become better players by making the bad skills a little less bad even if they still suck for high level PvP so their choices of skills don't discourage them because they can't play what they want
  10. I think a good place to start in bringing more people to plat would be increasing viable build diversity leading up to the higher levels of game play, if you want more skilled players playing the game mode they first need to get invested into the game mode and giving huge amounts of options that are just as shit early on as they are in the end game isnt exactly a good way to get people invested and more rewards dosent make people invested it just turns it into another grind just with the added benefit of dealing with the saltiness of pvp
  11. Massive condi reapplication emphasises on the reapplication part
  12. Definatly take photnic blasting module as you cannot get the 5 stacks of burning from your first holosmith trait without over heating and you cant safely over heat without pbm, landing that overheat can be an amazing burn burst to since you get 2 from the over heat then 5 from trait which is easy to land if you over heat then use poison dart volley to land the 5 hits. Also get as close as possible to 100% burn duration despite what people have said the forge 4th skill will have a 2 second duration burn and with 8 stacks makes it an incredibly burst skill able to deal upwards of 10k damage in optimal situations its also quite easy to get 100% duration if ya just take your current setup and balthazar runes. Between over heating/photon blitz/50% heat+ elite and your pistols you have more then enough condi damage to kill just about anything that you can take all defensive utility skills like toolkit for the block photon shield and elixir s.
  13. Im thinking that orb is more likely a failed first attempt by the forgetten at making replacement dragons or a weapon, id like to think that its a dragon egg but not a ed related dragon that was manipulated by the forgotten but didnt quite workout, i cant imagine using relatives of eds was the first plan the forgotten came up with but the inability to create a suitable replace may have pushed them in that direction
  14. Well, sort of. It was, but they posed the question essentially asking, "But is there something else exacerbating this?" Which implies that even though it was the magic, there may be another force that was at work. Thats interesting, my thought was that it had potential for demons to be involved apparently they are born from the mists from malevolent forces like hate yada (dont quote me on that tho) when kralk says to aurene that he hopes she dosent have to kill someone that she loves it can be implied that kralk had to do that to possibly his mother which would most likely bring the feelings involved in creating a demon That question was asked to, and they answered that it was in fact referring to Glint. LolYea i didnt watch it haha thanks for that info tho in retrospect that makes enough sense that i should have picked up on that.
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