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Jaym Resurrected.3972

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Jaym Resurrected.3972's Achievements

  1. Please increase the energy threshold of the Charged Mists trait to 15.
  2. For those in NA that still need the achievement, I will advertise in lfg at reset on most days. We will wait for 30 individuals and if not enough people join in 15 minutes then attempt the next day. Look for the advertisement in LFG central tyria squads. @Double Tap why was this bug fix not included in the patch notes?
  3. if you as a player haven't done so already submit a bug report in game maybe that will get some attention since the forums apparently aren't garnering any reaction to reply
  4. @Rubi Bayer.8493Please acknowledge anet is aware of the bug impacting players who completed the original six minute achievement and are unable to obtain the six more! there are tons of individuals here that assume you are aware and working but would like some response.
  5. ANET at least acknowledge this bug exists!!!!!! say something for now to the people affected by this which are literally your longest playing patrons
  6. I have this bug as well, original six minutes complete but not the new version. any updates or even an acknowledgement from ANET?
  7. The Harvest Temple challenge mode is a very difficult fight due to many factors and mastering each phase is very important. The most difficult phases of the fight are, of course, at the very end of the strike such as transitioning through giants into Zhaitan and beyond. For groups attempting to complete the challenge mode, this is a grueling process as nearly every member of the team is vital to the success and simple failures by an individual leads to restarting the strike from the very beginning. Those that have grinded this fight understand the patience and focus required. I do not suggest that ANET makes this fight easier to complete in its entirety. However, I do suggest that ANET makes practicing the various phases less time consuming for its player base. I recommend there is a practice mode for the strike in which players are able to select a phase to start from in which to practice portions of the fight. For example, a progression group is comfortable with the phases leading up to Giants but are struggling with individual members mastering their roles and responsibilities for that portion. Instead of the fight beginning at the start, a practice mode selection allows the raid commander the opportunity to select a specific phase start. There are several distinct phase endings and beginning that provide for a realistic fight scenario. Here is a list of examples of periods of lull in the strike where a group may start the strike in practice mode. Approximately 4 seconds between cc of heart to start of Jormag Phase Approximately 12.1 seconds between cc of heart to start of Mordremoth Phase In the example mentioned previously above the group struggling with giants and Zhaitan would select the start of the Mordremoth phase and be able to spend more quality time on phases that need attention and each individual's understanding of what they need to do for that portion of the strike. In practice mode, the completion of the strike does not award the players with any titles or material rewards. The benefit is simply that there is an increased likelihood the player base willing to attempt this fight increases as well as those capable of defeating the strike's challenge mode. Here is a list of timings for other phase starts to consider including in the selection process. However, I'd propose to leave this out of the debate for now and focus on ANET initiating a practice mode first. Approximately 7 seconds between death of Jormag and start of Primordus (additional enemies spawn) Approximately 10 seconds between death of Primordus and start of Kralkatorrik (additional enemies spawn) Approximately 0.9 seconds between death of Mordremoth and giants spawn (potentially too short of time period to use as a realistic scenario)
  8. I'd recommend only posting actual constructive feedback. People that post their own ranting waste everyone's time including anet employees. You complain about anet but you are literally not helping the situation by wasting their time.
  9. Personal DPS/healing/boon information. I don't need to see other people's information just my own output.
  10. I have more characters than would fit on the screen so your suggestion would possibly be a slight improvement. A huge improvement is having a filter. I imagine you aren't a programmer at anet. I'm not a programmer at anet. We don't need to presume what is the "least effort" because neither of us know what it would take for an ANET programmer and UI specialist to accomplish either task in terms of difficulty and time needed. So don't highjack someone's post. If you have a suggestion then put it up there politely without trying to undermine someone else's suggestion. Be nice to others it pays back in dividends.
  11. For the login screen may we filter characters by the type of game mode desired (PvE, WvW, FOTM, sPvP, RAID, Dungeons, All). I imagine characters being designated by the player for any game mode. A character may have multiple game mode designations. Designations are changeable anytime.
  12. Here is an idea for any of the WvW weekly events. This idea may be folded into any existing event such as no downstate. How about let any individual regardless of server use any siege which isn't already being used? You can still destroy enemy siege otherwise it'd be a nightmare. Now if someone is using an open field arrow cart you can down them and start using it yourself. If your commander wants to drop 8 rams on a gate to take a tower or keep then leaving those there isn't a good idea anymore. Of course you can wait an hour(s) until the guards take them out but your objective will have swords the entire time. Don't want someone to use those rams then need to get on that oil and destroy them. Maybe even modify it further and any siege within a certain radius gets converted into the new owner's siege so you don't have to destroy it. Ok this is a terrible idea, forget I said anything.
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