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Alaia Skyhawk.5064

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  1. The events with the wards/then on to Cellar of Arcana are not once per map cycle. The nearby events (right by the waypoint) for the gate defence/capture/fix stuff preceed the events to enter the Arcade and Cellar. If you want the event to access those to spawn, do the events at the gate and check in with Uenno between each one until you get the ward event. If you just sit near Uenno and the gate events don't get done, the wards event won't start.
  2. I don't really see Eparc as being some kind of softy/misunderstood. As it was stated by a few other Kryptis in this part of the patch, Eparc has ruled Nayos since "your world (Tyria) was young". So he's been the Midnight King for probably 100s of thousands of years minimum. Love isn't always altruistic, it's entirely possible for love to be possessive/obsessive, and given that his queen has almost certainly been a fixture in his life across most of those thousands of years it's completely understandable he'd not want to lose her/would be extremely pissed at her death.
  3. Quick tip for y'all. Mount Engage skill = Weapon skill 1. The Fireball skill on skyscale = Weapon skill 2. Go to your options --> controls --> second section "Skills" and add a second keybind for weapon skill 2 in the right-hand column (leave the left-hand column alone). Once you have done this, when you are on a skyscale the alternate keybind you have entered for weapon skill 2 will control your skyscale's fireball skill. Enjoy 🙂
  4. Here's my feedback. Skill 1: Is fine. I have no suggestions. Skill 2: Is fine. I have no suggestions. Skill 3: Needs to either be ground targetable (like Scepter 2, Staff 3, and Longbow 4) or just flat out appear on the ground centered on your current target. The duration is also not great (the shortest symbol duration by far out of all of them). If you're worried about too many ignition ticks if it's made a longer duration, then just cap the ignitions to the current max of 16 (4 seconds symbol duration, 1/4 cooldown on ignitions, max possible ignitions = 16) Skill 4: Honestly found this one to be ok other than it feels underpowered. (Pistol offhand is fighting with torch for condi build use, and with the current numbers possible from Torch 4 alone if you have the trait for the extra flip-skill throw, Pistol 4 + 5's damage just don't cut it) Skill 5: Very clunky to use. Would recommend hold-to-charge/release to fire, and the projectile should just detonate upon reaching your target. The knockback on level's 1 and 2, while it doesn't scatter the mobs, does push them out of any AoEs you or anyone else may have placed (Basically Ranger Longbow 4 type annoyance). Level 3 charge, the way it outright SCATTERS mobs with a 400 range 360 degree outwards push is Ranger Longbow 4 on steroids. The way level 3 scatters the mobs is also very counter-intuitive to the way guardian in general and pistol in particular are played. aka "oh a nice ball of mobs, let's cleave them with sword/axe/whatever or pierce them in a line with pistol" (Fires lvl 3 skill 5) "Uhhhh, now I can only hit one of them at a time because they're all over the place". If you want Skill 5 to have CC on it, I would suggest swapping the knockback for knockdown, or maybe a short daze on lvls 1 and 2, and a stun on lvl 3. So aye, mainhand pistol needs the symbol to be tweaked, and offhand pistol feels very underpowered. My general run-around guardian hybrid build does 1.5k more dps with Pistol/Torch than with Pistol/Pistol. I've found myself flat-out ignoring skill 5 completely when I was using offhand pistol because the mob knockback/unpredictable scattering was just plain annoying.
  5. The orbs respawn after a few minutes (It's about 5 minutes I believe). You can repeatedly fly though them for currency but of course there's a daily cap per map. From my own farming it seems Skywatch and Amnytas each have a cap of around 100 currency, and in Nayos the cap is about 300 (which makes sense since currenly Nayos is a half-map and has much fewer Arcane Chests to get daily currency from).
  6. Yup, as FortnitemareCourt said, you can just load your gear/food/sigils/etc into your bank ahead of the beta and your bank contents are cloned for the beta characters to use. That's how I've tested the stuff I wanted to look at.
  7. I was the one that pointed out the journal entry. When I replayed that section of story on another character I took a closer look at that particular instance. After Irja talks to Ramses when you first enter the instance, she hesitates near the camp entrance. She then pointedly walks out of the camp while you're talking with Peitha and co and disappears rather than go deeper into the camp to talk to the Tyrians as Ramses encouraged her to do. I can't recall where I saw dialogue reference for it. Suffice to say that if you're not the type like I am to constantly pan the camera around looking for details of what is going on, it's easy to miss her leaving.
  8. You seem to have missed/not noticed some dialogue from Ramses. After Irja goes to the camp and you finish-up there, Ramses has some later dialogue that Irja left the camp again (too scared of being around Tyrians). If you read the story journal for that part of the story, it's mentioned in there too 🙂
  9. Could be a bug, however the AA on the Weeklies has gone up from 40 per task to 50 per task. So there's 80 more per week there if you do all the tasks, and 70 less on the daily boxes across a week. So a net gain of 10 per week. It just looks like things were re-distributed a bit is all.
  10. My main tip would be to get yourself into the habit of strafing as you fight (aka circle your target) if you're able to. The constant movement will mean that in many cases you move out of AoEs as they are placed under you. If constant movement is too much/you're struggling with it, there are a ton of Low Intensity builds available on various build sites for GW2 that are easy to play, do good damage, and many are also quite survivable/tanky. My second tip would be to get yourself into the habit of scanning the ground around you and moving the moment you see any red rings on AoEs. Even the older style AoEs on mobs at the very least have a bright red edge on them. Newer ones used by many bosses/champs/newer mobs have far more visible solid orange circles/arrows to mark their most dangerous attacks. Third tip. Pay attention to the edges of your screen. Certain attacks/aoes will highlight the edges of your game window with an effect (seen mostly in newer content). Across all content the edges of your screen will turn red once your health drops below a set %. When you see the edges go red, you're in trouble. Turn and run, pop any defence skills you have/healing skills. You'll probably want to use at least one of your dodges. And as soon as the red rim has disappeared you can turn back to the fight and, depending on how full your health is, throw yourself back in or approach carefully and whittle mobs away at the edges 🙂
  11. Best place I know with a nice freebie way back up high is the Djinn stronghold at Jackal Run in Desolation (aka the Jackal mount heart). So long as you have the sand portal mastery, getting back up there is very easy. I also recommend doing the griffon races daily (not to mention this is an awesome way to get experience to level other PoF/Season 4 masteries). Also you don't have to follow the race route when doing one. You can fly wherever you want while the timer is running, and you'll teleport back to the start/can end the adventure and teleport back any time you want! Lastly whether you are on NA or EU, there's a great griffon flying community that runs regular workshops. The Griffon Academy [Wing]. We currently stand at 3 guilds since we ran out of room with 2! 😄 I can message with the discord link if you'd like it 🙂 Edited to add: if you search "gw2 griffon kindergarten" on youtube, look for the vid by Kat DreXed. Her basics tutorial vid is great!
  12. Quick PSA here about the fishing stacks buff timer. If you need to help someone nearby, position your skiff so you can stay within range of it so it doesn't respawn/so that nothing attacking you can also hit your skiff and despawn it that way. So long as you remain close enough that your skiff does not disappear, you can get back on your skiff even after the buff timer is over and your stacks are still stored on it. I take advantage of that any time I need to catch white/blue fish to finish off an Avid fisher. I just park next to a rock or something, stand on said thing and let the buff/stacks go, fish until I have the blues/whites I'm missing and the Avid track restarts, then hop back on my skiff and resume fishing with 99 stacks.
  13. May I introduce the people in this conversation to Dozer. He is the teeniest, tiniest, cutest widdle spider in the entirety of GW2 (Literally, you have to zoom in to first person mode to actually see him properly. He's that small.) and once triggered in the Citadel of Fire Explorable dungeon mode he will follow the party around with teeny little hearts over his head. He basically sees the players and goes "I WUV YOU! 💗" and stays with you like a mascot until you leave the dungeon. https://wiki.guildwars2.com/wiki/Dozer Edit: I went and visited him. He still wuvs me 😄 https://imgur.com/a/daiqSt2
  14. Just popping in to mention that the convergences have already been mentioned to be a 50-man fight with public and squad versions. aka it's indicated that it'll be on a time cycle like Dragonstorm and Marrionette, where there's a public spawn at set times and squads can do the fight whenever
  15. There's loads of new music in the expansion. I'd check your music settings. Note, around the Skywatch Archipelago they do use older tracks from the relevant pre-SotO equivalent zones around the various islands, with the non-fractal islands having the newer tracks. The combat music around all Kryptis events is new, and it's all new music in the tower outpost and Amnytas 🙂
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