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Honest John.4673

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  1. so players can fill the server with alts and therefore lock a server from opening :/ But they'd actually have to invest time in said alt, even if it just means being afk. Still takes away time that they could spend on their main. Unless of course they use scripts to keep them from being kicked for being afk while doing other things... in which case they really must have something against your server shrugs Lots of ppl run multiple accounts simultaneously, only have to move it once every ten minutes to keep it active. I can't believe there are enough for it to make a difference in a server's status, but it's def a thing . . . EDIT: And now that every server has a link, 'full' status is kind of a meaningless expression at this point anyway . . .Unless they have a bot to make all their accounts follow a commander tag and gain WXP then it's not happening. You need to have playtime in WvW but you also need to be, you know, doing stuff.
  2. This isn't personal discussion. It is on topic. I'm just deliberately avoiding the charged terms of "fights" and "ppt"
  3. I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. Unfortunately, the game isn't just about you. Imagine being as bad of a player now as you were in 2012. Just imagine. Imagine not able to accept objective opinions as you were 7 years ago, just imagine. He can't come up with a response so he just says "no u" Grow up. I was trying to be subtle but you can't get the hint, I was telling you to grow up. Almost every opinion, if not all the opinions you have is all about yourself. Oh yeah, I'm sure that I'm the only person in this entire game mode that likes fights. Everyone else likes sitting around waiting to pvd a door down and karma train, treating wvw like it's pve. Who do you think outnumbers who at this point in the game's lifespan? You're probably one of 5 people on your entire server who cares about the score at the end of the week and ties it to some harebrained idea of server pride. Winning the week doesn't make you good at the game dude, hate to break it to ya. Or did you spend 18 hours a day all 7 days of the week coordinating with literally everyone else on your server to win? No, it didn't happen. Match-ups are decided before they begin. No amount of individual effort makes a difference. This isn't 2013 anymore. There are no tournaments. Off hours coverage and population determine the score. A tower sitting T3 overnight won it for you, not you playing. It's pure delusion to think otherwise, which feeds into a hefty sense of ego. The game isn't just about you. If you really can't understand the 6 words, you really need work on it. I understand that there are people who play this gamemode "as originally intended" and want to win at the end of the week and have server pride. All that. I have made that clear that that is something that I understand. There are people who agree with you. There are people who agree with me. No one's right. No one's wrong. We can establish at least that. What you need to ponder is why you still hold onto it. The game has grown and evolved since its inception. It's made for the players. And players are responsible for "emergent gameplay". Is this style, this method of playing the game any less valid than yours because it doesn't hold fast and true to what was "originally intended"? Is it something that should be shunned? Looked down upon? Each side is always going to do that to the other. So that brings us back to why. Why do you still do what you do? How has it not grown old to you, how have you not burnt out? The gameplay as it's originally intended cannot fix the fact that individual effort has negligible, if that, impact on the score at the end of the week. No matter what you do, you can't change that by continuing to play that way. This is why people gave up playing that way. This is why many continue to play the way I play. I implore you to think long and hard about why you play a style that so many have left behind and the driving motivations for people like me to play the way I play. inb4 you don't read anything that I wrote you just repeat what you've said the last two times Then maybe you shouldn't have quote me. When you quote someone, you asking attention from that someone and that is what I did, I gave you my attention.When I made that post, I believe it is objective, suggesting people play their games differently, have their own perspectives of winning. However, the moment you quoted me and gave me your piece, you are screaming "I am more important". If you are trying to use my post as a reference to rant about things, you chose the wrong reference. I'm trying to get you to understand my perspective. I understand yours. Can you understand mine? My hope is that maybe we can learn more about differing perspectives. Will you do this with me? When I wrote that post, wasn't that perspective already included? Read it again, did it not mention that some people play for guilds or for that particular moment?Sure, I didn't explicitly wrote the type of playstyles but do I need to? When people play for guilds or particular moment, it can include fights, roaming, ppt and harassing, whatever. There are a lot of possibilities, they decide that. Do I need to write it explicitly clear for something with much possibilities?You can acknowledge that different play styles exist. You can describe them. But that's not what I'm here for. I'm asking if you understand the motivations that drive players away from the game's original rules to make a style of their own. Why are there players who got bored with the game's original purpose still playing?
  4. I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. Unfortunately, the game isn't just about you. Imagine being as bad of a player now as you were in 2012. Just imagine. Imagine not able to accept objective opinions as you were 7 years ago, just imagine. He can't come up with a response so he just says "no u" Grow up. I was trying to be subtle but you can't get the hint, I was telling you to grow up. Almost every opinion, if not all the opinions you have is all about yourself. Oh yeah, I'm sure that I'm the only person in this entire game mode that likes fights. Everyone else likes sitting around waiting to pvd a door down and karma train, treating wvw like it's pve. Who do you think outnumbers who at this point in the game's lifespan? You're probably one of 5 people on your entire server who cares about the score at the end of the week and ties it to some harebrained idea of server pride. Winning the week doesn't make you good at the game dude, hate to break it to ya. Or did you spend 18 hours a day all 7 days of the week coordinating with literally everyone else on your server to win? No, it didn't happen. Match-ups are decided before they begin. No amount of individual effort makes a difference. This isn't 2013 anymore. There are no tournaments. Off hours coverage and population determine the score. A tower sitting T3 overnight won it for you, not you playing. It's pure delusion to think otherwise, which feeds into a hefty sense of ego. The game isn't just about you. If you really can't understand the 6 words, you really need work on it. I understand that there are people who play this gamemode "as originally intended" and want to win at the end of the week and have server pride. All that. I have made that clear that that is something that I understand. There are people who agree with you. There are people who agree with me. No one's right. No one's wrong. We can establish at least that. What you need to ponder is why you still hold onto it. The game has grown and evolved since its inception. It's made for the players. And players are responsible for "emergent gameplay". Is this style, this method of playing the game any less valid than yours because it doesn't hold fast and true to what was "originally intended"? Is it something that should be shunned? Looked down upon? Each side is always going to do that to the other. So that brings us back to why. Why do you still do what you do? How has it not grown old to you, how have you not burnt out? The gameplay as it's originally intended cannot fix the fact that individual effort has negligible, if that, impact on the score at the end of the week. No matter what you do, you can't change that by continuing to play that way. This is why people gave up playing that way. This is why many continue to play the way I play. I implore you to think long and hard about why you play a style that so many have left behind and the driving motivations for people like me to play the way I play. inb4 you don't read anything that I wrote you just repeat what you've said the last two times Then maybe you shouldn't have quote me. When you quote someone, you asking attention from that someone and that is what I did, I gave you my attention.When I made that post, I believe it is objective, suggesting people play their games differently, have their own perspectives of winning. However, the moment you quoted me and gave me your piece, you are screaming "I am more important". If you are trying to use my post as a reference to rant about things, you chose the wrong reference.I understand people play the game differently. I truly understand that, no, I really do. What I'm trying to do is get you to understand my perspective. I understand yours. Can you understand mine? My hope is that maybe we can learn more about differing perspectives. Will you do this with me?
  5. I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. Unfortunately, the game isn't just about you. Imagine being as bad of a player now as you were in 2012. Just imagine. Imagine not able to accept objective opinions as you were 7 years ago, just imagine. He can't come up with a response so he just says "no u" Grow up. I was trying to be subtle but you can't get the hint, I was telling you to grow up. Almost every opinion, if not all the opinions you have is all about yourself. Oh yeah, I'm sure that I'm the only person in this entire game mode that likes fights. Everyone else likes sitting around waiting to pvd a door down and karma train, treating wvw like it's pve. Who do you think outnumbers who at this point in the game's lifespan? You're probably one of 5 people on your entire server who cares about the score at the end of the week and ties it to some harebrained idea of server pride. Winning the week doesn't make you good at the game dude, hate to break it to ya. Or did you spend 18 hours a day all 7 days of the week coordinating with literally everyone else on your server to win? No, it didn't happen. Match-ups are decided before they begin. No amount of individual effort makes a difference. This isn't 2013 anymore. There are no tournaments. Off hours coverage and population determine the score. A tower sitting T3 overnight won it for you, not you playing. It's pure delusion to think otherwise, which feeds into a hefty sense of ego. The game isn't just about you. If you really can't understand the 6 words, you really need work on it.I understand that there are people who play this gamemode "as originally intended" and want to win at the end of the week and have server pride. All that. I have made that clear that that is something that I understand. There are people who agree with you. There are people who agree with me. No one's right. No one's wrong. We can establish at least that. What you need to ponder is why you still hold onto it. The game has grown and evolved since its inception. It's made for the players. And players are responsible for "emergent gameplay". Is this style, this method of playing the game any less valid than yours because it doesn't hold fast and true to what was "originally intended"? Is it something that should be shunned? Looked down upon? Each side is always going to do that to the other. So that brings us back to why. Why do you still do what you do? How has it not grown old to you, how have you not burnt out? The gameplay as it's originally intended cannot fix the fact that individual effort has negligible, if that, impact on the score at the end of the week. No matter what you do, you can't change that by continuing to play that way. This is why people gave up playing that way. This is why many continue to play the way I play. I implore you to think long and hard about why you play a style that so many have left behind and the driving motivations for people like me to play the way I play. inb4 you don't read anything that I wrote you just repeat what you've said the last two times
  6. I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. Unfortunately, the game isn't just about you. Imagine being as bad of a player now as you were in 2012. Just imagine. Imagine not able to accept objective opinions as you were 7 years ago, just imagine. He can't come up with a response so he just says "no u" Grow up. I was trying to be subtle but you can't get the hint, I was telling you to grow up. Almost every opinion, if not all the opinions you have is all about yourself.Oh yeah, I'm sure that I'm the only person in this entire game mode that likes fights. Everyone else likes sitting around waiting to pvd a door down and karma train, treating wvw like it's pve. Who do you think outnumbers who at this point in the game's lifespan? You're probably one of 5 people on your entire server who cares about the score at the end of the week and ties it to some harebrained idea of server pride. Winning the week doesn't make you good at the game dude, hate to break it to ya. Or did you spend 18 hours a day all 7 days of the week coordinating with literally everyone else on your server to win? No, it didn't happen. Match-ups are decided before they begin. No amount of individual effort makes a difference. This isn't 2013 anymore. There are no tournaments. Off hours coverage and population determine the score. A tower sitting T3 overnight won it for you, not you playing. It's pure delusion to think otherwise, which feeds into a hefty sense of ego.
  7. I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. Unfortunately, the game isn't just about you. Imagine being as bad of a player now as you were in 2012. Just imagine. Imagine not able to accept objective opinions as you were 7 years ago, just imagine.He can't come up with a response so he just says "no u" Grow up.
  8. I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. Unfortunately, the game isn't just about you.Imagine being as bad of a player now as you were in 2012. Just imagine.
  9. I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. Fun is subjective. Your opinion of fun isn’t necessarily shared by others. To some people fun is passing time in a relaxed way and if that involves doing what you said then who are you to tell them differently?It makes no difference what players think of fights. Fights endure. As well ask players what they think of stone. Fights were always here. Before the game was, fights waited for them. The ultimate trade awaiting its ultimate practitioner. That is the way it was and will be. That way and not some other way.
  10. I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by.
  11. But if I'm in T1 that means my server is good at the game! And if we win the match-up that means my server, and therefore me by extension, is better than all the other people on all the other servers. I could not play all week, log in for the last 15 minutes of the match-up, see my server winning, and be content in the fact I am a superior player to all other players not on my server. :)
  12. No one actually cares about the bags, they're just a symbolic representation of the kills you get. But, if you're actually serious about being competitive and striving to get better then the next logical step would be to go ahead and join one of these guilds. There's only so much you can learn from bugging the PUG Comm or randos in squad. Apart from upgrading yourself from being a nameless, faceless pug in a random zerg, joining a guild gives you the tools you need to get better. Plenty will be happy to provide builds (and the materials needed to make them), footage review, and all the tips and tricks required to improve your gameplay. Not to mention comped squads and voice comms for coordination. Join one that'll take you in and cares about your progress as a player. Find one with a proven track record at this. If you don't see results, or feel like you/the guild is stagnating, join a different one. Get to know the larger wvw guild community, and the guild you're in, should you choose to join one. You'll reap tons of rewards, and yes, bags. The longer you've been at an improved (and continually improving) skill level than your average pug, and the longer you've been raiding as a part of a tight knit guild, the more fun you'll have and you'll never want to go back to being a pug again.
  13. He listed 9 guilds that aren't on his server or FC, only 2 of which are on BG They actually get to fight eachother with regularity? Or should we all destack with barely any guilds left (relatively speaking) so we can maybe get 1 fight against another good guild once a week (if that) when the schedules, matchups and planets align.
  14. Hey kid, wanna join a guild? also who is this DI5 guild I've never heard of them, how did they get a numeral in their guild name?
  15. This is probably the only way ANet can fix the population/coverage issue which has been an inherent flaw to the gamemode since launch while also keeping guilds/communities somewhat intact. Funny how if you stare at a problem long enough and have explored all other options the logical solution becomes apparent to you.
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