Jump to content
  • Sign Up

inaho.2046

Members
  • Posts

    59
  • Joined

  • Last visited

inaho.2046's Achievements

  1. So rarely me, but every time for my wife today - she presses “f” to get on the zip line. Touches nothing and just when she gets to the end she gets dropped. Was a real problem for getting up the platform at the jade sea meta, and certain strike missions. Please see what’s happening to people suffering this fate.
  2. I can't get the mystic forge to take the ritualists orichalcum imbued inscription to stat change a viper's piece to ritualist. Of note also is that there are no backpieces available, and worse only 2 trinkets per elite spec and apparently you have to do harvest temple 2x on each and every class to even get the ascended trinkets which are a ring and accessory that you can only by once per account?? I'm thinking that this has to be a bug as even the mist rings that cost 100 pristine fractal relics do not have ritualists on them. Even raid ascended gear and trinkets don't offer the stats and they used to have POF before you could get them everywhere. Mind you I have legendary armor - but not a legendary backpiece or trinkets. You can't have intended to lock everyone without a legendary backpiece from getting ritualists gear, and you must have made a mistake limiting purchases of ascended accessories and rings to 1 each for each elite per account. I hope you get this fixed up soon - otherwise the very vast majority of people won't' be able to make real use of the new stats. Especially stat changing ascended - you need to let us mystic forge ascended gear to ritualists.
  3. Me too - put in a bug report with screenshot - I've fed it every fish in the wiki list, and it ate them but still stuck at 10/11. Very frustrating.
  4. Ok - So with the Turtle announcement that it will be available for currency on Tuesday this is this is the result - Not a single dragons end meta in LFG all day now. Mind you several jade maw events have popped up - but the map is essentially dead. The presents a problem with the "looking back" achievement (and mastery point) that is locked behind a successful meta completion (maybe disconnect that from teh meta since you are loathe to nerf the meta). It looks like the only reason anyone was suffering through the Meta's boss fight was to get the turtle egg, now that that is available somewhere else (given the open world 50 man raid you created for the meta this was a good thing), the meta is abandoned and the map is visited for jade maw only. The main issue barring completion of the meta is time when combined with your choice of RNG for the mechanics. The hard timer at the end now could be a gold clear, add 2 mins for a silver clear, and 2 more for a bronze clear - fail the bronze clear and then wipe. You dropped timers in the strike missions with good reason, but this open world meta needs some flexibility or nobody is going to do it rendering it abandoned. The rewards for the meta need a serious buff for teh 2 hours invested for each run - gold clear should have a chance at dropping a precursor and more memories of aurene. Bronze clear should get teh current reward levels and some of the blue coins used to buy armor recipes and skins, and silver something in between a maybe 1 EOD exotic drop guaranteed + a few more memories of aurene. You could use it as a vehicle to help people gear the new elites properly for the meta as the stat selectable gear aside from my legendary armor and weapons cannot be used to get the new stats. It has to be worth the 2-hour investment. This is not a raid awarding LI towards my 3rd set of legendary armor and dropping ascended weapons and boxes some of the time along with minimum 2g cash. You can have the epic hard-mode meta with poor rewards and hard timer - but it won't get played, and then what's the point in it, and why lock other unrelated achievements like "looking back", behind completing it. Just my 2c, but a dead map means I can't even use the pre-events to quick farm XP to fill mastery tracks (which is what I came looking for, knowing full well that the meta will fail anyway with 50 randoms).
  5. Alright, failed again this morning. I'm DONE wasting my time and done with the new maps. I'm going to go back to regular raids 2 days a week and finish a 3rd set of legendary armor in medium over the next year. With the turtle barred behind a 50-man raid (Yes, I know those mechanics from raids and forcing me to do them with randoms guarantees failure - it's a terrible deign for an open world meta that frustrates everyone from my autistic daughter who doesn't want to play anymore because of it, to me an experienced raider with 2 sets of legendary armor finished, and she wanted the turtle so badly). Doing something impossible over and over again while hoping for a different result just leads to frustration, anger, and eventually hatred of the game. I'm terribly disappointed with anet locking the turtle behind an impossible open world meta to make a few try-hard players happy (and I'm sure I'm not alone in my disappointment).
  6. How do you sell runs in an open world map you can’t control who joins? Also, how much? I wonder how many raids my raid static would have to sell to buy a run for all our turtles?
  7. Ok - so 2x now with the new (supposedly nerfed) version of the meta - failed 2x times now getting just below 20%. on the boss health. It really doesn't feel any different and doing the greens are confusing the first time (I think they ported this mechanic from the greens in the Dhuum raid mostly and then made it even harder - because in Dhuum you just fly through 5 orbs and you are done). You spend more time dodging waves and running from one end of the platform to teh other than you do actually doing any damage. Overall DPS plummets like a rock as you get below 40% because the mechanics just seem to come faster and the prevent you dps'ing the boss. At this point I am loathing this fight and would rather deal with the RNG of the walls in soulless horror all day than do this. I just want my turtle egg - and then I will never do this awful and painful meta again.
  8. So did it again this morning (Time #19 since it dropped) had 3 commanders, and everything was explained to everyone. Especially about not standing in the greens. Sure enough, I person just had to stand in the green and ruin it for everyone - and about 3/4 of the peopel in the map just left then and there rather than try to finish the fight (knowing it was impossible to finish given the short timer). The whole meta has made the jade sea map outright toxic at this point. There is more than a little anger and grief about a meta that one person can wipe for everyone in open world. One person wiping everybody when you're in an open world map with no control who gets in is madness. This needs to be fixed, or the turtle needs to drop from finishing the story. This meta isn't fun or challenging, it's simply depressing. Especially with peopel taking joy in standing in greens to foil the meta.
  9. Well I managed to get through the meta 2x today. It seemed longer than doing south and north in drizzlewood was originally before they cut the time down. Still no siege turtle egg because the kitten metas keep failing. Too much moving around the platform cutting into dps, boss health is too high, we used the way stations and I saw tons of electro magical blasts going off and it still took too long to break his breakbar. Mind you I want a siege turtle egg, but it’s not worth 2 hours of my day to go into a meta with random people in open world to work on a meta doomed to failure from the start. After such a great story I was left frustrated and disappointed. If your going to lock a mount behind challenging content then by all means reduce it to a raid squad (10 man content) so I can do it with my static. Otherwise, this meta needs updating and the boss and mechanics need a nerf.
  10. It would be very nice and useful to be able to add up to 5 additional guild slots via a gemstore option. I hoping a dev reads this and thinks so too - like build templates expansions, and bank tab expansions. It would also be a way for anet to make more money.
  11. I'm just hoping ANET will say something to acknowledge the issue, and at least let us know they're working on it. Also would love to see them implement a testing server where regular players could jump on to help them with testing things like this before they go live. That way issues that come up in large groups would be seen in time. I'm also hoping to hear some word on the alliance system soon.
  12. So a dev named sentient anomaly had posted that you had to open the chest outside the instance. So for the second mastery point tier for morale breaker we opened the box outside and still no credited mastery point. So that isn’t the fix. Hoping they can give us the mastery points so I can finish maxing my MP’s
  13. Didn't get the mastery for tier 1 on morale breaker - thought I did because it was in the chest but my mastery count didn't change.
  14. Mastery point for cold front is not getting added to my mastery points available. Can you please fix it.
×
×
  • Create New...