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Lordrosicky.5813

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  1. Long term sustain needs nerfing more. Short term sustain doesn't. So healing skills themselves are generally fine. Prot durations are fine.etc.... But long term "ticking" sustain needs significant nerfs. They need to reduce regeneration durations, reduce further all the traits that provide passive additional healing and increase the cooldown of some mobility skills that allow for excessive kiting with minimal skill required. The worst thing I can say about the current state of the game is that it is very boring. I am sure anet can see how much their pvp population has collapsed since it became kite wars 2 (as was obvious a few weeks into the patch). The reduction in damage was amazing, but the power creep of sustain and mobility was not changed nearly enough. The game is just imbalanced in the other direction now.
  2. You speak so much truth. Unfortunetly this game has about 6 years of terrible decisions to unpick, which is a huge undertaking and not really feasible at all. They need to continue to reduce everything in pvp.Both passive damage traits, passive condi traits, passive cleansing traits, passive boon generation trats and passive healing traits should be further reduced....and significantly. There are still many builds with 3 passive healing/regen traits which just grant way too much sustain for example. They need to start work on another "huge" patch which just nerfs all the passive proc traits in the game for pvp
  3. 5 ATs in a row I have had trolls/leavers and been stuck in queue because of this stupid swiss system lol. Good job killing your own game anet.
  4. People leave after 1 game anyway, so swiss tournaments are a complete fail. ATs will be dead within weeks probably. Amazingly bad decision to add swiss tournaments. 3 tournaments in a row we lost 1 game and my team left. So I just quit doing them now. This would not be a problem with single elim. :)
  5. Lol.It's obvious especially since only unranked 5v5 has been available since patch that third decap +1 bot is definitely the best. Their also ruling 2v2 destroying bunker core necro's, condi revs and fb's with no issues. OP has got to be trolling. Thief is far from a +1 bot if you have good mechanics.
  6. They can easily just nerf life steal and unholy sanctuary and it wont matter much to non-OP builds. Doesnt even need much. Rev is much better than necro in every department anyway The problem is over nerfing. You need to be really careful since in the past they were too easy to kill. You don't want them to be free kill anymore.Yeh I agree. But I think unholy sancturary is a bit of an oversight as there isn't enough counter play. And life steal just needs nerfing like they nerfed all healing. Not bu that much though. Minor nerfs will be enough. Other classes hopefully get nerfed too so necro isn't just trash tier again
  7. They can easily just nerf life steal and unholy sanctuary and it wont matter much to non-OP builds. Doesnt even need much. Rev is much better than necro in every department anyway
  8. If you are going to do balance later in the month then please bare in mind that thief is pretty clearly the best 5v5 class given their mobility, sustain, damage, CC, evades and stealth.
  9. Pretty sure ANet straight up said there’s a massive disparity in performance between top players and the other 95% of the population. The comment was about PvE and raid dps output. But there’s no reason to believe it’s any different in PvP. The game does a kitten poor job of teaching players how to rotate, prioritize or even what’s good choice strategically and what’s a no no. You are 100% right. It's not any different. It was the reason given when DuoQ was restricted in the first place. Top players stacked together represent like maybe 000000.1% of the total active population, give or take. Combine that with a matchmaker that will continuously reach lower and lower to find you a game if it can't find you any competition appropriate to your level, and you have an actual recipe for disaster and abuse. It makes the population issue a self-perpetuating one, because you get people like the op here who come back to the game, or come into the game for the first time and immediately get matched against two of the best players in the game, stacked together on one team. It is nonsensical to think that's anything but a drain and will keep people coming back for more. Like yes; it's true, the root issue and why merging DuoQ with SoloQs doesn't work is because the population is too low, but because Merged queues are unfair and don't work in the current population, the low population issue cannot ever even begin to be remedied.It isn't sustainable, and that should be obvious. Like 80-90% of people SoloQ; and i'm not making that stat up, but for the sake of 10-20% of people, 80-90% of players have to play at a disadvantage. Drain on the population that kills all sense of competition.Yeh it might stop be playing again honestly. In the original solo queue leaderboards (pure solo queue before any expansions) I actually had 3 of the top 4 accounts or something at the end of it. It was a lot of fun because I finally had a level playing field to prove I was the best without going against stacked teams. I obviously don't expect to even get high up now at all as I am a more casual player now (and haven't played for 6 years and even at the end of when I did play I was a casual before). I don't really like grouping up with people and probably will just quit again sooner rather than later if this isn't fixed. I would settle for a new column on the leaderboard showing solo queue % so we can see who is just a duo abuser and who is actually good.
  10. Yeh, I had some issues with the mesmer to be honest. So strange numbers, but in the end the numbers clearly showed it was OP.
  11. Maul: Reduced power coefficient from 1.75 to 1.5.14,3% nerf :) Should have been 30%. It needs to be 1.25 Don't pretend you wouldn't be here making the same exact post if that maul had been 12k instead of 16k XD We got peeps in other threads complaining about sub-10k numbers from WI and Maul, so basically anything you die to should be nerfed and people won't stop crying until no one ever dies. Oh wait we got that post HoT bunker meta, and then people cried that no one died and game was slow and boring so devs wanted to make things "feel dangerous" again and up crept the power since. It's like a friggin yo-yo man XD Yeah i think that too. I wish ppl would make some simple tests with maul, for example, to end once for all these types of thread. Like zerk vs zerk, zerk vs bunker and then bunker vs bunker.To me high numbers are acceptable in a zerk vs zerk situation. A 16k dmg agasint a bunker(ish) with high toughness is not, tho. I do not feel in zerk v. zerk hitting 16k with a single ability is acceptable unless it's on a long cooldown and setup. With 6s of stealth access, it's an outlier for sure. Go from zerk Soulbeast to Engi, Guardian, Revenant, Ele, you'll notice you are doing 33%-66% of the damage output.Agree. 16k for a single ability shouldn't happen when the ranger/thief can stealth first. That is how people quit gw2. Stuff like that with 0 counter play needs to end. It is way better after the patch but still not acceptable at all.
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