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Torzini.1523

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  1. Still broken. 8) Been checking back repeatedly on different days, no movement. Would be awfully nice to be able to get past this barrier holding up my Chuka and Champawat collection.
  2. I changed my mind, I love this meta. It's the perfect time to take an AFK break from the computer for 10 minutes to go to the bathroom, rest your eyes, make some coffee, etc. Then just come back at the last minute and tag a mob or two to get credit (or do that at the beginning, then leave). It's not like anything changes at all if you actually put in more work.
  3. But Boneskinner being bugged isn't something that's past tense, he still likes to take vacations at the tops of tall trees from time to time. I find this pretty entertaining, especially as it scares the crap out of anybody who happens to be AFKing on skyscales at that level, but still. It should probably be looked at lol.
  4. Despite some unignorable setbacks (see especially: the build template and monetization fiasco), I'm having more fun on GW2 than ever. Doing any open world content is very fun with mounts, especially the pseudo-flying ones, griffon and skyscale. Story quality has risen noticeably since the earliest LW seasons, and it remains fun to explore each new zone as it is released. I still keep myself entertained with making legendaries and playing with buddies, as well. In the end, 'worth it' is subjective from user to user, but there is no denying that there is a lot of new content since the old days that is worth at least a look. :)
  5. This is such a ridiculous thing to focus on. Who cares about the UI having a list of dailies to do? This is a terrible change, one that will have me visiting those maps much less than I did before. Don't punish people for wanting to do specific content or for starting content later. Removing rewards like this unnecessarily is never a good thing. As someone that tags and spends a lot of time in those maps, I don't have the desire to go there now. This is a bad move. I disagree, to me the ever-growing list of dailies was getting so long it was a bit ridiculous and it was only getting worse with each new map released. This change may actually give me incentive to jump into an old map once in awhile, without going 'where do I even start on this unwieldy list', and it will help to focus dwindling populations as the old maps grow less popular. It's a tradeoff for sure, and I sympathise, but ultimately one that I think was necessary imo.
  6. The racials is just fluff abilities. If they became stronger, they would lead to people rolling only that race or having it demanded by raids. Anet have been quick to nerf racials if they became too good. Seems good to me then they could actually make all races good in different ways.Yeah.... problem with that is that there will still always be something that is 'best' for a particular situation. I'd rather not have an ESO situation where you have little choice but to be X or Y race as a certain build if you want to actually be competitive. Anet purposely keeps racial skills weak for a reason, and that's so that all races will always, no matter what, be equally good. Agree with it or not, that's their reasoning. And personally, I prefer it that way even if sure, stronger racial toys would be fun. We don't need 'human DHs only' or whatever similar thing would arise. There is already too much of an emphasis on meta already with some people, and this would make it worse.
  7. Hum... I have the strong suspicion that the two qualities are connected. ;) Releases that are a bit slimmer in content, but at the same time quicker to get churned out, if the relatively short time between the prologue and Whispers In The Dark is any indication to go by. And honestly, if this is the case, I am totally okay with it. Personally I think it's worse to twiddle my thumbs for long months where nothing happens at all. We can all see that the Bjora Marches map is physically only half finished. I get the feeling we'll be getting the other half before we know it.
  8. That has happened twice to me today now (once just shortly before this post) on the EU server. The first time I was in a squad, the second time I was not. Both times seemed to be roughly halfway through the 10 minute timer. No warning, just a sudden kick to the login screen.
  9. Compared to the four metas in Grothmar Valley, which all have engaging, fun, and unique/dynamic mechanics, the Bjora Marches meta is just a 10-minute slog with a similarly mindless zerg at the end. And like others have mentioned, there are no actual stakes. You can just sit there and eat popcorn while every single bomb goes off, and every portal will still be sitting at full health by the end. It's brain-numbing, and the length doesn't help. I'mt not sure what happened between this and Grothmar, to be honest, to account for the stark difference in quality (purely talking about the metas, not the maps themselves).
  10. Good lord, people like to complain about everything. Using the Raven shrines to get rid of the effect isn't hard. There's like one literally every ten feet in the area of the meta.
  11. I was DCed a few minutes after I finally made it back into the game. Doesn't appear that the newest build fixed things, at least for me. Hopefully the issue is sorted out soon!
  12. Same situation as the OP, I relogged because of heavy chat delay and the TP not working. Now I haven't been able to log into the game again for the past 20- 30 minutes now. Sad times
  13. Political correctness gone overboard. I'm sorry but if you're offended by anything in a video game you need to step back and get help. I'm sick and tired of every want to be PC warrior screwing with my life and my fun because they spend their time trying to find something to complain about. This game is rated, if you didn't want to see or experience these things then maybe you should have read up about it, and if you're a long time player; shame on you for attention grabbing! Kinda seems like the one person who is offended in this thread is you. Anyway, interesting topic, OP, it's been fun reading through all the answers. I agree with a number of them, especially Joko's Harem (ick) and the Boneyard. For the second one, I seem to remember a bit of very sad ambient dialogue where one of the Discarded Awakened NPCs says something about only wanting to serve Elona. Can't remember the exact words since it's been a while. But I couldn't help but feel sorry for him, since obviously instead of serving Elona in any way, he's been abandoned in a trash heap along with the other 'rejects' who didn't make it. Death won't even be a release for him, or any of them, since they're undead.
  14. I just want to observe that in most MMOs, at least the ones I've played, DPS characters are pretty much always ideally optimised to do as much damage as possible, because that is exactly how they best serve their team. Defence is more of a "git gud" issue than a "stacking stats" issue because all death-causing mechanics are balanced to be completely avoidable (or mitigatable by support characters), and in GW2 this isn't any different. What I'm trying to say is that no DPS worth their salt is going to bother increasing their defence in PVE even if those defences are worth four times more, because the ability to take things down faster is so valuable PLUS you don't need those extra defences anyway if you're simply playing right. So, your argument that everyone is wearing Berserker is a sign of massive imbalance doesn't actually mean anything, because it's not.
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