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shion.2084

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  1. I just think the spins would look cooler if they didn't end up with you taking knock back shots to the face 🙂
  2. Happy to see some vids of what you do with it! I have a very myopic perspective from the couple of games we played. But how is the build dealing with the thieves out there and their imparing dagger and port spam? Those are a pain for my build... and you don't have things like a block on that bow, or a thunderclap to lock them down, or a thunder charge that tracks stealth.
  3. Yeah I've played you a few matches with this build. I do sincerely admire that you put the effort in to get it to kinda work... I thought (SHORT BOW) it was complete garbage... so even being able to play it reasonably is an accomplishment. The other variant I see with it is the Holo version that uses forge for the mele damage and then the bow to supplement. You're hard to lock down and annoying. The shadowy field thing means I have to spend my time off point and moving all the time to assist my team during the team fights. I think v1 you'll have a hard time contesting a side node. It's kinda one of those builds that synergises with a good team that's going to let you stand back and pew into team fights.... it is likely hard to carry a bad team with it. You have to leave if pressure is on you, so I've taken to scaring you off, not over committing to chasing you and then cleaning up what you were supporting. For eeking out win's with a bad team I prefer something that just spams CC and damage. Ash by the way... so we know each other. *Clairified to indicate that it wasn't your build I thought was garbage but the weapon.
  4. Wait! Please FIRST fix the fact that the hammer spin does nothing in the free for all arena in regards to incoming projectiles... the number of times I get shot in the face cause muscle memory makes me think the spin is going to protect me against projectiles.......
  5. I hate the fact that static discharge without a targetable skill is such a fail. I mean really... where my camera is pointing ? Wtf.
  6. Generally with Warriors its there movement skills that give them the incredible dis-engage they can pull off.
  7. No, I am not the one arguing that it should be treated like a boon... that's the other guy.
  8. I think the point is there are effects that are intended not to be part of the boon structure. What you could argue is that superspeed should be specific to certain classes whose checks and balances mandate it. In general this game's biggest creep in the last couple of years has been mobility. It makes things like a Zerg strategy very viable.
  9. Super speed doesn't make you invulnerable either.... are you sure you're talking about the right boon? And in the same way that one specific trait (reveal) affects stealth you can't use the advantages of superspeed while crippled, chilled, CC'd, etc. There's also ports. And you don't need to guess where a superspeed person is, you can just see them. So I don't see why you'd argue for stealth is ok cause it has all these counters, when in reality it h as much more specific and limited counters than superspeed.
  10. I think you can immob a super speeder or chill them or CC them. All of which make super speed not so super.
  11. I don't know the build... but there's this theif pistol condi build that shoots you from stealth over and over and puts a trap down. I can't figure out how much health it has cause chaining two hits on it is pretty hard when you have to guess where it is after the first hit. Does that condi build run 11k health? It has a stun break for sure because my thunder clap can't lock it down..... Then there's the super endless jump variant..... that's one combines some serious tackiness but can still do damage... I think they are two different builds though. Both quite annoying. However top annoying right now for me is the rev which has seemingly endless evades and blocks good mobility to stick to you.... but hits like a fricken truck.
  12. the problem is if we take lock on, we don't get swiftness. So it sucks to take because it makes us unable to actually run away / catch anything. An engi without mobility is just dead meat. (lock on is on the same trait line as swift kits)
  13. Its been explained before... if you want to keep a high rating you basically have to either play the system (cheese duo's with a low MMR partner), queue dodge, play off hours, or luck out with your matches to hit a high MMR, then play as little as possible. Because at that level with a small population the average MMR of the match will be lower than yours usually. That means a loss is much more costly than the benefits of a win. So 3 wins will not counter 2 losses. So you need to try to play as little as possible. GW2 is basically a game that incetivizes its best players to play the minimum in order to do well. Since I like playing I've quit looking at ranks and I just play my best each game. I use to hit top 50 repeatedly, now I'm like G3 routinely... but I actually get to play and I have more fun and get to see more stupidity. Over all I'm happier not caring about rank.
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