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TheDevice.2751

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  1. Why not a Rifle? Could have used a long range power option.
  2. Blatantly false. Thats why only wars and like mesmers or holos can get away with using zerkers amulet. Reaper can't. Not ever and nobody tries.
  3. Another season of Reaper being sub par. Brings worse damage than a scourge. Brings less damage, less survivability and less boon corrupt than a spell breaker.These guys have no clue what to do with this class. Its a shittier version than just about anything else you can play. Then all the non-reaper players come out defending it every season. Like, you have to be able to not take damage at certain points of a fight for your class to be viable. Its even better if you can not take damage and also deal damage at the same time. That above defines this games pvp as a whole. If you can just completely deny somebody's big damage at every point, then you're fine. Reapers cant. They have to take shit tons of damage at a certain point. You only get 2 dodges, thats it. Once those are spent just throw roll the dice and see what happens because you can't defend yourself past that point. Meanwhile other classes can disengage and reengage at will, block, go invuln, and literally be immune to everything while dealing damage. No wonder this game is getting beat by wow classic at this point.
  4. As you can see.. ANET has 3 long weeks plus some of last season to come up with a solution for holo. Lets see if these three weeks actually matter....
  5. HOLY MOLY. This looks like a necromancer thread. lol WOWNow you Mesmers FINALLY know how it feels to play reaper/core necro. Scourge had a good run though.
  6. Yeah Death Magic has been in dire need of help for the longest time. Its neglected and not very useful overall. People will always find more worth playing blood or something else. However, I still use it. It can be a boost to overall defenses and if played right can be somewhat effective. I think some of the minions themselves should be reworked.Blood fiend needs a visual rework and always has imoShadow fiend should be dropped entirely and replaced by a new minonFlesh Golem R should get a second cast change when picking up GM trait in death where the necro can basically warp inside the golem and play as the golem.Flesh Wurm is pretty good but should really allow for a longer range for the necro to warp back to so there's less buggy and unwanted interactions with terrain.Bone Feind is decent but is also sorta visually unappealing to me (may just be me). Poison should also get more love. Maybe if there's a new expansion w/ new elite, they can specialize in poison. That would be cool.
  7. I play the Terror Minion Poison Hybrid Mancer http://gw2skills.net/editor/?vRAQNBmODZkhG6rBfbg9GHBDl8EShSIOABQDQvip4XB-jJxHQBK7JAAgLCAQ2fAllBAAIt keeps me entertained at least.
  8. Reaper using anything but paladins. (Even then you're still going to get 2-shot by a mes, war, engi, ranger, thief, guard)Any core necro build
  9. Engineers are able to that because it's part of their lore and fits their fantasy. They have like infinite skills and just can do everything so why not? This game really isn't about balance, it's about the devs entertaining themselves through favoritism XD. Holos and scrappers have continuously had it good for quite some time, also since they're one of the few who's been able to deal with mesmers. Ive been saying it for years that mesmers, engineers, and wars are the real classes in this game. Everything else is just fluff.
  10. "so since I 3 shot an ele when the stars aligned.. necros need nerfs" what? So I guess since any glass mesmer, war, thief, or gaurd could do the exact same amount of damage in that time they should all get nerfs too huh?
  11. thats not real immunity to conditions. Those all have have cast times and/or have to land on enemies. If we're blinded or if they evade/block or idk.. have diamond skin.. hows that go again? Nice try though. yet diamond skin and water still outclasses any condi removal on necro since, again, you need a target for half that stuff. Half the time they don't work. flesh worm isnt an evade. it also requires a set-up and so it will hardly every be used twice in a drawn-out fight (because of attrition?) maybe play necro first
  12. just some:low HP: Why do Necros have more HP, good health, can cast long time marks and wells on the move and do their walking aoe of death run? I'll answer this one. Because necro's have something called cooldowns. What they don't have are invulns, blocks, evades or some pseudo-immunity to conditions.By all means, give necros less overall health, but let us get some good invluns, blocks and reflects to compensate. And if you're going to lower our health, lets not have our shroud be depended on how much health we have. Maybe that's the issue. Lets have a nice bulky amount across the board so we can also run zerkers like every other class in the game.
  13. I'm a bit surprised so many have voted for the main hand sword. Seems rather unnecessary considering we have dagger, axe and gs as our melee power options. That's already quite a few. I would suggest a main-hand focus but thats kinda re-using a weapon already offered to us. (maybe a neat vanilla elite spec - if there were to ever be such a thing) I think what might be fairly nice to see is a ranged power option. We have so much emphasis on AOE it becomes a bit tiresome which is why I wouldn't really be interested in another cleaving power option. A rifle or longbow would be the obvious suggestions but I think there are other possibilities. I would like to see a main hand mace act like a long-range power nuker (power version of a scepter). Some cool dark magic blasts. Quick Main-hand Mace Concept [M1] Soul Crack: Does damage to foe and leaves behind a floating black wisp that will detonate on contact with an enemy for extra damage.[M2] Nullcore: Fire a slow moving ball of destructive energy in chosen direction. Deals X damage based on the enemies remaining hp. The ball will detonate black wisps in its path. Reactivate - Detonate orb to deal a third of its damage in an area instead.[M3] Vex Smite: Slam your mace against nearby foe, converting 3 boons into conditions. For every boon converted, gain a stack of swiftness.
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