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Drastic.8920

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  1. Add logic in which you cannot swap core skills as your current character class.
  2. @"thepolishman.2348" , just a quick note... you can set the ground targeting to max range per skill so you don't have to guess. General Options tabCombat/Movement sectionTick "Lock Ground Target at Maximum Skill Range" Should help with the LF situation
  3. My biggest gripe about Soulbeast is Dolyak stance being additive instead of multiplicative unlike every other damage reduction modifier. Combine that with Soulbeasts high protection uptime, that's 9s (when traited, 6s when not) of 66% straight damage reduction when it should be ~44% for nearly 1/3 of its CD.
  4. I wouldn't be surprised if Anet did this: template character boundhave template slots as a gem item (probably 2k)max per character 5
  5. How do you even get close on staff ele though? Aren't those stationary avoidable fields? Also you had 3 people, i'm talking solo. Probably signet of fire with fire trait and a rune that extends burning duration. 3 stacks of burn and then staff fire 3 for over 6-7s and that is just one player. If they were 3, they can get 12 stacks. Just my guess though.
  6. If skirmishes are 8 hours, I wonder how much that would affect PPT servers vs PPK servers. It would probably be minimal.
  7. Glass cannon elem (full zerk with scholar runes). One mistake on my end and it's GG.
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