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Zsoak.5409

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  1. Thanks! My bad - apparently it was long time ago I crafted a legendary, and completely forgot that's not how it worked.
  2. I cannot progress with my legendary armor, because the Mystic Forge doesn't allow me to combine the materials for any of the following 8 Gifts: Gift of Fangs Gift of Scales Gift of Claws Gift of Bones Gift of Blood Gift of Venom Gift of Totems Gift of Dust I have all the needed materials according to the Wiki (and it isn't my first time crafting legendary armor pieces), but now when I put the collected mats into the Mystic Forge, the 'Forge' button remains gray and it doesn't allow me to combine them.
  3. So Guardian is getting both main and off hand pistol, while Warrior (as the weapon master profession) got only an off hand melee pistol Considering how many times main hand pistol was suggested for Warrior in the past, and the fact that Warriors lack any kind of mid-range options (also pretty lackluster ranged options overall), this must be a joke Just insane
  4. Maybe I'm tired but I don't understand what you don't understand With WoD + Enchantment Collapse both effects triggered every sec, now it will be one WoD + EC tick, then one WoD tick, then again WoD + EC and so on, basically EC won't activate on every 2nd WoD tick
  5. WoD boon removal is on 1 sec ICD, this just makes Enchantment Collapse trigger on every 2nd tick, instead of every thick. Basically making WoD more dead than it already is
  6. I'll probably try glass Zerker Hammer/GS or even Hammer/LB for zergs, classic Strength/Disc build. For roaming/smallscale I was using a bit unorthodox 'brawlery' Cele Zerker build lately, so I'll probably stick to that, but with the new Defense line. Weapon-wise probably LB/X, X being Sword+somethig or even Hammer. Tbh I'm really happy that core bursts are returning on Zerker. I really like LB core burst for pressuring walls and sieges with its large AoE, and I was always missing this while playing LB Zerker.
  7. As far as I remember, since the 2020 Feb patch when they reduced it to 2/3 of its former value, it should be inferior to some other options like Mending. But tbh I was also thinking about trying it once more on Core warr (or even Spellbreaker) after October 4 with the new Defense line. For Berserker though, I'll probably double down on Blood Reckoning x2 with the new trait just for the lols Edit: just saw you mentioned zerging; for zerging I'd take Defiant Stance
  8. Since the last updates banners are not really forced to play anymore. So much in fact, banners are only taken by Quickness support builds now, and not for any DPS build, which tbh I'm perfectly okay with. Although I really want to see both some older (Signets, Shouts, Stances, Physical) and newer (Rage but especially Meditations) utilities being reworked to be more useful.
  9. Almost all the changes (but especially Berserker and Defense changes) look soo good, I cannot believe I'm not dreaming Even some damage back on Earthshaker, wow
  10. I would be really happy if Quickness and Alacrity would function as 'big cooldowns', where you could pop them at burst phases and you would really feel their impact for their duration. Perma-keeping them is just plain bland and boring, resulting in artificial Quickness and Alac roles with the sole purpose of upkeeping these which I found really lazy and boring design. Also everything is balanced around having these 24/7. At this point you could just slap these effects to all classes as baseline and it won't make a difference (besides eliminating these artificial roles).
  11. Remove and rework all 300 sec cooldown traits which are placeholders since years
  12. Yeah it definitely feels better to use now. My only gripe with this skill is, how slow the projectile speed is. I mean sloooow. I can fire it up at max distance while running and I basically arrive to the location when it detonates. It is really hard to actually connect it in WvW when the enemy is moving. Oh, and please Anet at least add the burn effect to competitive modes too, thank you!
  13. Okay so you're considering to add this on a Guardian RANGED weapon. Warriors have been asking for this (being able to move at a slower speed while channeling) for literal YEARS on a MELEE weapon skill which is far more harder to fully land, Hundred Blades. And all we got was another self-root (Dragon Trigger). What about these skills? Any change planned at least?
  14. Anyone found any success yet using the new banners in WvW? Maybe some support build with Tactics and Defense banners for superspeed / stab / barrier / aegis? Or even Strength banner for the ranged Daze, or Discipline banner for ranged immob with leg specialist?
  15. @Josh Davis.7865 Few questions regarding the state of warrior. Is there a chance you'll provide the proposed banner changes ahead of the August 2 release? Should we expect any further changes to address the state of warrior in the August 2 release, or just the banner changes? (To name a few regarding the 2nd question: the entire class feels outdated, a lot of weapon skills (e.g. Sword, Mace, Hammer, even GS) and utility skills (e.g. Physical, Stances, Meditation) as well as entire traitlines (e.g. Arms, Defense) need complete rework (not just number-tuning), and also currently there is a huge performance gap between specs (Bladesworn potential dps way overtuned, CZerk mediocre at best, PZerk gutted, Spb may not even exist). There are a ton of ideas and suggestions available on the warrior forums (e.g. Balance Requests Omnibus and other individual topics).) Thanks!
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