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Cynz.9437

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  1. The problem was there for years now. You get more info and much earlier (sometimes weeks) on reddit/twitter from devs than here. There are also consequences for criticizing it 😐
  2. Fishing mastery allows player to gain fishing stacks (fishing party catches) that increase fishing power. Which is nice and helps getting rare fish or in some maps make it bit easier to fish (urgh Orr maps). The problem is, that often maps close and thus the stacks are lost. Unless player managed to "copy" it from someone (which is not always possible, especially when everyone is booted from map or map is just not popular for fishing, again see Orr) it takes again nearly an hour to get 99 stacks again which is kind of punishing for no good reason. Suggestion: volunteer's blessing (10 min buff player gets for switching to more populated map) should also increase fishing power to make up for lost fishing stacks.
  3. There is no ICD on those things. Oh dear. No way it stays like this. No stealth on steal still hurts.
  4. Pretty sure this thread was regarding high end pve content. I don't see how useful stealth (even group stealth) is in raids....
  5. To be fair, i was verbally harassed and tbagged on thief by other players (especially warriors) more than i ever was harassed by thief players. By huge margin too. So who has the griefing and cocky attitude here. Thief goes in match, helps teammates as much as they can, steals beasts for the team, scout for their server in wvw, tap gates for their commander, donate sieg and all they get is attitude like yours.
  6. Same. That is why (given that they probably sold enough of xpac) i hoped they would focus more on addressing core issues than just new specs. Atm i have more fun fishing than pvp'ing xD
  7. I expected more from "big rework". It just screams "buy xpac or don't play" all over again for me 😕
  8. Thief has same health pool as guard and got none of the buffs guards can provide to the group. Also, guards got a lot of mobility this expansion (which was supposed to be trade mark of thieves) w/o so called trade off. Anet threw the whole idea of class identity out of window with every expansion. Forget it. I agree with OP, we won't have more diversity in supports unless those points are addressed.
  9. As predicted, dp/DE butchered by the looks of it (numbers on changes would be interesting to see, i fear it would be like 0.5 sec protection; removal of stealth on steal is huge nerf to damage and survival), specter is still laughable as support, total joke in pve (in comparison) as well. Mandatory trickery not addressed, acro/deadly arts not touched as well as many other issues. I actually hoped that stealth skills will be changed because they are just so outdated given all the mechanics that were added with expansions. Just think about how much effort you need to put for backstab (gain stealth, get in melee (potentially die in process), behind target!!! for measy 3k? damage). That is the "big rework"? I feel like they make changes just to please other players but don't care how it would affect thief players.
  10. I felt the same. Everyone gets alac/quickness... we get some more SA synergy with specter!!! (people still won't want specter as support, let's face it, because the spec itself has huge problems and just falls behind every other class by huge margin), some stealth and yea... that's it. Silence about acro is... troubling. I fear they just wanted to kill d/p, DE that is all.
  11. In pve it is. It gets all the candy. At some point most viable raiding strategy was to bring as many mes as possible.
  12. Scepter is viable in pve.... as dps LOL. They totally failed it as support spec. I agree with everything OP posted. Other classes do it better without needing any targeting. Single target support is not even rewarding - you would think it would eh.
  13. Yeah and every other class should have only 1 attack.
  14. Change GW2 UI to support... well support and specter healing being single target.
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