Jump to content
  • Sign Up

Iozeph.5617

Members
  • Posts

    432
  • Joined

  • Last visited

Iozeph.5617's Achievements

  1. Posted a poll about something similar months ago here's the link: https://en-forum.guildwars2.com/discussion/63903/changing-trait-trees-to-allow-core-lines-to-become-elite-if-placed-in-the-bottom-slot#latest
  2. Don't bother. Find a game and a game mode in it that hasn't been left to rot for the last five years. One that has better profession and population balance and which rewards you better for your loyalty and your time investment.
  3. Stealth has been the most addressed thing so far so lets see what they do about it if something. Why? Is it time for the obligatory, 'Yo dawg, I heard you hate stealth so Ima put you some stealth on top of your stealth on top of even more stealth..." posts to begin? Just pointed out what one of the if not most complaint thing in this post was and has been for years now, so its not just one person but seevral including ones that play the classes that abuse stealth. And seems like everyone that is too used to it and its rewards are afraid that their life will stop being easy.Life would probably be even easier for some if you removed stealth, just not in the way most would figure. They'd either have to remove thieves or exalt other facets of the profession to compensate. This would mean more evade frames, more access to dodge, more applications of blindness per unit time, or ways to make enemies drop target via misdirection etc. And everyone's favourite of course- more damage. Removing stealth just means your fights against thieves are going to be over that much quicker and probably not in your favour. That's what happens when you build an entire profession around such a dodgy mechanic. The mechanic could disappear if Anet wanted but it's far too late to just take the profession away from so many players.
  4. They probably just forgot how rubbish the weapons were and so were trying those kits again in an abortive attempt to throw everything at the wall and see what sticks. It's that unintentional optimism that creeps up on you when you've abandoned something for a long time and then one of your friends -perhaps in an attempt to troll you and make you waste several evenings trying to make something work- tells you, "Oh no. They're awesome again. I saw some players totally dominating with them the other day. You should try it." Sort of goes without saying that these things rarely end well. But if players happen to stick with it- well... The easy bags have to come from somewhere, don't they?
  5. The results of the poll as opposed to the feedback in the following thread are fascinating. I've never seen so many good customers in one place!
  6. It's 2019 and we're still playing a game that promised us the moon but has only gone aggressively downhill since launch while money grubbing us more with every passing year. Perhaps -just perhaps- it's time to consider that we're all losers here.
  7. Well here's a question then for veteran players. Based on the quality and the quantity of content put out within the last few years, do you feel ANet takes its customers for granted?
  8. Much of this this wouldn't be an issue if they allowed an 'opt out' toggle in the game settings. People who opt out go back to using set traits for the respective game modes. Those who still want to use the build templates are free to buy them and everyone's happy. If Anet wants to insist on taking basic functionality away that I have enjoyed for years just to hard sell this skip fire of an addition then that's well and good too. Plenty of games in my back log to get to and this one currently offers nothing more than the same stale content, the same profession imbalance, and the same disparity between time and money invested across the modes it has for years -but now with the added frustration of maintenance mode as the cherry on top. So yeah. Whatever... Keep on doing what you do.
  9. Not trying to put you on the defencive here. I just feel that going after player behaviour is barking up the wrong tree so to speak. Player behaviour is, at best, a symptom of the underlying condition of the game. Treat them as you would any animal in nature. They simply do what they do to get by with the least amount of effort and with the best tools given to them. If one or a few professions become exalted over all the rest through bad design or neglect -players who want to win are going to play those professions -even as they hypocritically whinge and scream and kick about how overpowered they are. The alternative to this isn't to get better. It's to join them and then beat them or just quit the mode/game. Why? Because There's an upper limit where skill is trumped by mechanical advantage and organically superior damage per unit time. It's much easier to fight fire with fire so that's what most people will do, even as they profess to hate it. I'm unable to fault them for this because they're just reacting to the environment provided to them. There's no way for you or I, as players, to force other players to embrace or avoid one style of play over another. The only people who have it even remotely within their power to change this are the people in charge of profession development/balance. If they won't lift a finger to effect better balance then don't expect much to change. That they haven't for years upon years while the population has steadily declined speaks volumes. It's good that they're making a show of caring/listening now, but as things are it might already be too late for this.
  10. Stealth has been the most addressed thing so far so lets see what they do about it if something. Why? Is it time for the obligatory, 'Yo dawg, I heard you hate stealth so Ima put you some stealth on top of your stealth on top of even more stealth..." posts to begin?
  11. Pay to win in guild wars2 is taking your money and subscribing to a much better game where your custom, time, and loyalty is actually reciprocated with better, more regular content updates and balance. Find that better game, subscribe to it, forget this one, and you win.
  12. OOh! OOH! I know! If only there were some way to be able to change our traits and equipment near instantaneously but for an exorbitant fee. One instance, per character, per purchase because we wouldn't want it to get out of hand. That would sort everything that's wrong with this mode! YEAH!
  13. Yes. They're made of paperclips, rubber bands, fur, and insatiable curiosity.
  14. I agree with where your sentiments are coming from but intellectually I have to disagree. In a perfect world your suggestion might fly but we don't live, or play, in a perfect world. More, the environment hasn't necessarily been made toxic. It's ever been toxic in these sorts of game modes -toxic as a baseline because competition's involved. It only that much more so when the people in charge of maintaining balance don't seem to care. And they have to care about doing the job they're paid for because as players, on average, we've proven we don't have the self control to govern ourselves -not when there are zero personal consequences for choosing the path of least resistance -i.e. meta gaming/building. Telling people to play rubbish builds doesn't make the environment less toxic. It doesn't sort the underlying problems of the professions or the mode. It isn't sustainable. It's not attractive to prospective competitive players looking in from the outside to see that a game with nearing thirty professions is skewed toward -at best- a third or less of those for competition's sake. And you could have the best community in the world - it won't be enough to carry things over if the game itself is rotten at the core. Asking people to deliberately handicap themselves won't do anything but make a segment of the population miserable- losing endlessly and needlessly so that other people who won't give them the same consideration get to have a good evening out at their expense. Now I'm altruistic in my own fashion, but I'm not that damned altruistic. I have to draw a line somewhere because my time matters too. I'm playing to have fun, to escape, and that doesn't include having my hands tied before I'm even out of the gate. That's what life and a career is for. As an end user it shouldn't fall to me or anyone else not drawing a paycheck from NCsoft to correct these sorts of failures. And that's just what they are, whether intentional or simply oversights allowed to worsen with time and neglect. Again, people have to a draw line here. They shouldn't have to buck up, sacrifice, and endure a such a frustrating experience because WvW's been allowed to slide into the sorry state it's currently in. Generally speaking- as a message to anyone still reading -play on if you want, have fun if you're able, but don't blame the people who've reached their personal limit for this sort of rubbish.
  15. Let me guess. For the items you have to go to Quiznos. For the poop sandwich you actually have to log in? Is it still toasted?
×
×
  • Create New...