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warherox.7943

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  1. Yes there should, as long as the massive quality of life stuff is still gated behind legendaries.
  2. Reverting the game to pre-specialization patch and go from there. That patch alone added so much power creep and it's only increased ever since.
  3. No it wouldn't have to have time gates. Time gates are dumb and shouldn't exist in this game anyway.
  4. Why not take inspiration from GW1? Plenty of combat/balancing that GW1 did way better than GW2 does.
  5. The massive QoL buff shouldn't have been gated behind legendaries, so the more ways we have of getting legendary armor the better. Though I wish Anet would get rid of time gates.
  6. It's only the allied healing. The self heal via regen with full healing gear and Elder's Respite and Dwayna runes is about 552, assuming full Life sigil stacks plus food.
  7. That would be a good change, same with removing Day/Night fish from the fish table during those times. They supposedly increased the Saltwater fish drop rate from nodes with the latest update but I'm not seeing much improvement.
  8. Sounds like ArenaNet didn't go far enough with the damage nerfs they did across the board.
  9. Yeah I agree, gs#2 needs changes. Weapon skill animations should be different so players know what to dodge.
  10. One way would be making the core profession mechanic traitline the core "elite spec", like Guardian's Virtues line.
  11. The core professions need help so they are viable in all game modes without buffing the elite specs.
  12. The quality of life stuff shouldn't be gated behind legendaries.
  13. I agree, quickness and alacrity are broken and should be removed. Will they? I seriously doubt it. But these mechanics and all the other various forms of power creep need to be addressed.
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