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Draygo.9473

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  1. to be fair... they did nerf scrapper support
  2. I believe this was an oversight, but you cannot easily convert Jade Heroics to Desert or Proof of Heroics, so its pretty annoying to get the Certificate of Heroics. Current workaround is to buy Notarized Scrolls for Central Tyrian or Maguuma or Desert, and max out the hero points first from those regions then they will convert to the currency you need.
  3. Sure, after all the attackers left and no one is defending :D.
  4. If a zerg cant kill 3 people, that my friend is a skill issue. Capping the objective ends the fight over that objective. By definition that would be moving away from combat.
  5. Having a few siege golems at important camps bought enough time for defenders to arrive and for a fight to actually take place... These changes are just bleh, just ruining scout/roaming/small group play entirely. Lets just remove guards/lords and just let objectives be capped by someone being in the objective circle. And make it as small as possible.
  6. Get a kill while the enemy is inside your objective.
  7. I think people are a bit over their skiis, has there been any confirmation that the GW3 project is even a MMO? When you put the question and Anets statement together, it feels like the answer might very well be no. Question is talking about the IP, Anet is talking about various title projects. Hrm. If you expand the IP into other genre's of games you wont cannibalize your main cash cow.
  8. It means anet can nerf the encounter a bit. Nerfing it while they are racing it would feel bad man.
  9. I saw the twitch viewership, the new people in the streams (non-gw2 gamers), the interviews, the news articles. Yes it was a flash in the pan, but I'm going to believe my own eyes - it did generate buzz. Did that buzz translate into new players and how many of those players stayed, only Anet has those numbers and I made no claim to how small or large it may be. And the point I'm making about HTCM being sellable is that it isn't insanely difficult. Don't get me wrong it is hard but I don't see a problem with having a single hard encounter in an expansion. A single encounter like this is not catering an entire expansion to the 0.1%. Also don't get me wrong, Cerus should be nerfed, it just should not be nerfed now. The original 109M HP might have been a perfect target. I would not mind if anet continued the pattern of having the first encounter CM be relatively easy, and the second encounter in an expansion being relatively hard.
  10. I think an MMO like Guild Wars should seek to cater to more than one archtype of player when possible. Having really challenging content I would feel is a good in the long term. Guild wars has a reputation at this point as a rather casual game. That in itself will bias its playerbase, but it doesnt mean that Anet should only cater to that playerbase and not try to establish players that value difficult content. The fact that HTCM is sellable is a point against your argument though...
  11. The problem with any argument that wants to state "This is what the players want" is arguing something you cannot know. What you are saying is "This is what I think the players want". My personal guess is that anet wants a repeat of the HTCM release. It gave them a lot of buzz, and made people who otherwise don't want to look at guild wars 2 a look. Anet has these metrics and numbers, and HTCM did generate a lot of buzz around the game. If this is their intent, I don't blame anet attempting it again. Eventually this will get figured out like HTCM and more and more people will clear it. Anets goals are probably not just to placate the existing playerbase, but to continually attract new players to the game, and I would assume that would include players that want to be pushed to the limits. Personally I would like more difficulty tiers to these fights, currently we have Story, Strike, and Strike CM tiers. Ultimately though it would mean more dev time and its up to anet to decide if its worth it.
  12. fixing the bug reduces the health, they are increasing it so it is somewhere between the intended max health and the bugged increase. I assume they are doing this cuz it would get killed easily otherwise. After someone gets worlds first I imagine they will nerf it again.
  13. People were complaining that the skyscale was such a grind and a turnoff before the announcment, then all the whining that it will be too easy. Anet just can't win.
  14. its applying a 90% damage reduction in pve, and a 95% damage reduction in pvp. Anet inverted the multiplier :D (oops)
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