Jump to content
  • Sign Up

MithranArkanere.8957

Members
  • Posts

    1,652
  • Joined

  • Last visited

Recent Profile Visitors

881 profile views

MithranArkanere.8957's Achievements

  1. The only change I noticed is that the checkpoint gates are failing to make the character jump more often than usual.
  2. Magic. Elder dragons can make more elder dragons just by molding magic, regardless of gender. So Glint didn't even need parthenogenesis or even making them into eggs. Glint probably made her kids as eggs instead of adults because it was easier to hide them and preserve them in that form until the situation was right to enact her plan.
  3. If donations to a guild were permanently tied to the player and went back to them if the player gets kicked from the guild (undoing any upgrades that used them), there would be records they could use to revert things, but without that, there is no way to ensure they go back to the original owner, and it would not be fair to give them to some other guild member.
  4. Exactly. They could lose the knockback since it's a tad annothing. It could be just a series of dazes, or just the damage. The point is getting the golem back for RP. Or at least something similar, like a peaceekeeper golem or a blue MK1 golem.
  5. We really need back the RPG value of the summon runes. I can no longer go around with an MK I golem and an MK X mech as an asura. That is considered a stat, and so it's still on runes. https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Traveler
  6. That would only be done in competitive modes. Their ultra-wide screens would still be able to ultra-wide see everyone in PvE for as far as the servers allow. Do you think it would be fair to eliminate the fog of war in StarCraft for those with machines capable of rendering the whole map at the same time? Of course not. Everyone gets to see the same amount of battlefield at the same time. Complaining about things like having the same render distances, view scopes, and fog of war in a competitive mode is really, really absurd.
  7. That doesn't mean you should give up altogether. You absolutely can by implementing the measures that render many of those advantages meaningless. For example, do not render enemies until they are within the visual cone all machines with the minimum specifications can see.
  8. Covering the rest of the neck fur with something like chain mail, or a material similar to what covers the gap between the legs and hips, and adding gaps for the ears or hiding the ears altogether would probably do it for most people.
  9. Boon and condition removal just needs a tweak: when a boon or condition is removed, it can't be reapplied for 2 seconds so they can't be just reapplied right away, ensuring they are guaranteed to have an effect for 2 seconds. This could be shown in the UI by replacing their icons with a grayed-out version, similar to the grayed-out soft CC condition icons enemies with breakbars get. Those 2s could be extended or reduced with certain traits or relics, but never eliminated.
  10. They can catch up after 10 years. There are no more unique rewards and titles past the 10th. It just repeats the 10th bonus rewards.
  11. "Your" game mode isn't "the" game mode. PvE gets more development because it makes more money, but the intention of the devs isn't just forgetting PvP and WvW even if they are kind of forced to. And even if they wanted to focus on PvE only, PvE also gets massive content like world bosses. They can't make something work worse just because someone wants completely unique animation sets as if this was a fighting game where only 2-6 characters appear at a time. The actual minority of players are those who play mostly in instances.
  12. That's not an excuse, that's how game development works. If you want to have a massive mode, you have to make things smaller.
  13. The ones I want back the most are the ones that summon allies for the RP value.
  14. Each god does 'avatars' in a different way: * Dwayna had her 'angel' servants. * Balthazar had Eternals. * Grenth had Reapers. * Melandru had Druids. * Lyssa had her Muse. We don't know the nature of this thing. We can only assume it is some sort of powerful illusion she can use to give 'pre-programmed' responses, but also take over it directly, hence her being the one speaking in the Temple of the Six. * And Kormir was the only one who used a bodily manifestation of herself. In any case, Orr was an inside job. Khilbron's mind was under the influence of Abaddon thrugh one of Abaddon's servants. Razakel was likely no the only agent of Abaddon undermining Orr's defenses to make Khilbrom's twisted mind conclude the Cataclysm was the only way.
×
×
  • Create New...