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ArmoredVehicle.2849

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  1. Vanilla Wine doesn't have esync/fsync patches which affects performance greatly for this game. What are your system specs and when you say really bad in fractals, how many fps are we taking about here? For smooth gameplay in general you need at least a Wine staging build.
  2. Hey, to answer your questions basically: 1. As far as demand goes I can't really tell how big it is. Lutris/Steamplay have made it very easy to play on Linux. I'd say the project is mature enough to a point where there won't be as frequent releases. I'll still update the Wine base version and components such as DXVK. 2. In my package I disable/enable certain features to maximize game performance (eg: All forms of log outputs which might reduce game performance are disabled. The package is fully portable and keeps all config in its' own folder). My aim is to provide a package that can run on any modern distro. 3. I've modified the Arcdps install scripts last I recall, but everything else is still mostly the same. Should you encounter any issues or wish to make any additions to make my package feel free to chime in πŸ™‚ I understand the project is not on Github, but most of the configuration is in the "bin/user_*" scripts. The rest is basically a self compiled - slightly customized Wine staging build (with some additional patches borrowed from wine-tkg).
  3. Judging by the recent last pages, it appears the pixman library was causing the freezes. I guess I was never able to reproduce it on my end is cause I'm running it on an old system where it isn't affected (libpixman is at 0.34.0). Could anyone confirm if my package works fine with the fixed libpixman? I'm in the process of updating the Wine base package.
  4. Thanks for the checking it out, will add the virtual desktop workaround on main page for the time being. Would you be able to take a screenshot of the errors you're getting?
  5. Does Winesync perform better than Esync or Fsync? I'm asking as it would be nice to include it as part of my regular kernel builds πŸ™‚
  6. Sorry to have to ask again, which edition of Linux Mint 21.2 - Cinnamon, XFCE or MATE? I'll have a test rig up in a few days. πŸ™‚
  7. Which distro are you using? I could try to replicate it. On my end I'm seeing the launcher freezing but if I just switch to a different tty and back to main desktop it would "unfreeze". Freezing issue only occurs if there's lots of files downloading, afterwards seems to work fine.
  8. Hi, thanks for the feedback. That issue unfortunately has been haunting me for a while now. It happened in the past too. If you still have it installed, could you try setting a virtual desktop (you can do this from the wine_settings.sh script) and see if that works around it?
  9. Greetings everyone. It's been a long time coming but I've finally came back to the project with a new (and functional release). No tricks all treats release πŸ˜‹ Changelog: - Rebased package on Wine 8.18-Staging - Package now supports Intel/AMD/Nvidia (no more separate packages) - Updated DXVK to 2.3 - Added VKD3D-Proton 2.10 (in case of future DX12 support) - Removed ArcDPS references to DX9 since it’s no longer supported. The uninstall script will now also remove ArcDPS config folder. In case you're wondering why it took so long for such a new release, the reasons are too many, one of them being the required 'child window patch' which isn't part of upstream Wine. Some of the other reasons are personal life and taking up other projects. For the new Linux people - This package (downloadable on 1st page) aims to let you play GW2 as effortlessly as possible without needing additional software such as Lutris, Steam, Proton...etc. It's very portable, meaning it will not clutter your home folder, instead it keeps everything in it's own folder. There are also handy scripts to install/update/remove arcdps. Let me know if something doesn't work. A lot has changed in the Linux gaming world since the last release, so I may have to adjust to a few things still to accomodate πŸ™‚
  10. If you have a recent enough Mesa (22.x) you should be fine. I'm on an RX 6800 GPU / Mesa 22.3.2, game works fine without issues. πŸ™‚
  11. Hi All, As you might have noticed, quite some time has passed and I haven't updated the packages on the front page. Over the past few months I've tried many times to get the game running on my old distro, always ending in failure. Eventually I stopped trying and moved on to different interests. Today I've taken another stab at it and I've finally managed to get the game up and running. Unfortunately this does not mean I'll be able to release newer packages anytime soon. Though, if anyone wishes to take over the project I would be happy to help. Game appears to be running fine, no crashes whatsoever in the past hour, using setup as follows: - lutris-fshack-7.2-2.9 (Source code: https://github.com/lutris/wine/tree/lutris-fshack-7.2-2.9) - Mesa 22.0.5 - dxvk-async 2.0 (recently released and has a bunch of improvements regarding 32bit applications and memory management)
  12. I still get random crashes with TP. Yesterday played for over 2 hours without issues. This morning however it crashed within half an hour.
  13. Hello, currently testing new package. For the most part everything's working fine with the exception of trading post. Rough estimate, sometime next week πŸ™‚
  14. I was perfectly fine with the way the controls were and while going back to them takes a few seconds, I really don't like the idea that Anet didn't even bother to document in their changelog. Just as they didn't bother to document that the trading post middleware was updated.
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