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ArmoredVehicle.2849's Achievements
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Hey, to answer your questions basically: 1. As far as demand goes I can't really tell how big it is. Lutris/Steamplay have made it very easy to play on Linux. I'd say the project is mature enough to a point where there won't be as frequent releases. I'll still update the Wine base version and components such as DXVK. 2. In my package I disable/enable certain features to maximize game performance (eg: All forms of log outputs which might reduce game performance are disabled. The package is fully portable and keeps all config in its' own folder). My aim is to provide a package that can run on any modern distro. 3. I've modified the Arcdps install scripts last I recall, but everything else is still mostly the same. Should you encounter any issues or wish to make any additions to make my package feel free to chime in π I understand the project is not on Github, but most of the configuration is in the "bin/user_*" scripts. The rest is basically a self compiled - slightly customized Wine staging build (with some additional patches borrowed from wine-tkg).
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Judging by the recent last pages, it appears the pixman library was causing the freezes. I guess I was never able to reproduce it on my end is cause I'm running it on an old system where it isn't affected (libpixman is at 0.34.0). Could anyone confirm if my package works fine with the fixed libpixman? I'm in the process of updating the Wine base package.
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Greetings everyone. It's been a long time coming but I've finally came back to the project with a new (and functional release). No tricks all treats release π Changelog: - Rebased package on Wine 8.18-Staging - Package now supports Intel/AMD/Nvidia (no more separate packages) - Updated DXVK to 2.3 - Added VKD3D-Proton 2.10 (in case of future DX12 support) - Removed ArcDPS references to DX9 since itβs no longer supported. The uninstall script will now also remove ArcDPS config folder. In case you're wondering why it took so long for such a new release, the reasons are too many, one of them being the required 'child window patch' which isn't part of upstream Wine. Some of the other reasons are personal life and taking up other projects. For the new Linux people - This package (downloadable on 1st page) aims to let you play GW2 as effortlessly as possible without needing additional software such as Lutris, Steam, Proton...etc. It's very portable, meaning it will not clutter your home folder, instead it keeps everything in it's own folder. There are also handy scripts to install/update/remove arcdps. Let me know if something doesn't work. A lot has changed in the Linux gaming world since the last release, so I may have to adjust to a few things still to accomodate π
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Hi All, As you might have noticed, quite some time has passed and I haven't updated the packages on the front page. Over the past few months I've tried many times to get the game running on my old distro, always ending in failure. Eventually I stopped trying and moved on to different interests. Today I've taken another stab at it and I've finally managed to get the game up and running. Unfortunately this does not mean I'll be able to release newer packages anytime soon. Though, if anyone wishes to take over the project I would be happy to help. Game appears to be running fine, no crashes whatsoever in the past hour, using setup as follows: - lutris-fshack-7.2-2.9 (Source code: https://github.com/lutris/wine/tree/lutris-fshack-7.2-2.9) - Mesa 22.0.5 - dxvk-async 2.0 (recently released and has a bunch of improvements regarding 32bit applications and memory management)
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Strafing shifted from QE to AD
ArmoredVehicle.2849 replied to Ovalkvadratcylinder.9365's topic in Guild Wars 2 Discussion
I was perfectly fine with the way the controls were and while going back to them takes a few seconds, I really don't like the idea that Anet didn't even bother to document in their changelog. Just as they didn't bother to document that the trading post middleware was updated.