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Raizel Silverius.6430

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  1. same experience here, i lost access on the skyscale on the new expansion too.... So I can't play the new expansion anymore(since mostly needs skyscale) until it's fixed i guess
  2. https://ibb.co/dBbT4XM As the title suggests, its unclearable if the objective needs defeating a certain enemy that doestn't exist in the arena
  3. I find the Thunderhead one on CM is kinda annoying since the boss just dash all day long (then do some annoying 2 chain knockdowns wherein the 2nd hit is actually 2 hit - lifting wing/arm then shockwave). The lifting wing/arm one is hard to time since the moment it gets lifted, anything within melee range is instantly knock downed. If u do dodge it, u get hit by the shockwave next unless double dodge. The Block is a bit tricky too since the adds can remove it. I'm guessing stab is the way to go but the damage hurts too. Another thing to point out in Thunderhead is the color of the environment + the AOE circles and fire. If the boss manage to stay in the middle near the forge, you need very very GOOD EYES to differentiate between where is the fire and which is the ORANGE AMBIANCE COLOR. Same goes with the small little destroyer crabs in the sea of adds if it goes hectic. On a different note for the Thunderhead, anyone manage to understood how the dash targetting on the boss work? or is it fully random? My last attempt on running it solo, i manage to make it ping pong on the side pillars. But I kinda can't replicate it anymore since it always charges to anywhere it wants. Haven't tried CM on Snowden so can't really give a thought about it,
  4. This game is laggy to the point that I'm starting to doubt if they even actually care. And it's not an ISP kind of lag too considering this is the only game where I am having constant ping spikes (reaching beyond 4K ping most of the time) and severe delay that even cutting down an elder wood node takes an annoying amount of time much less trying to actually play the game. I'm in for the expansions in all honesty but skipping maintenance on the current version of the game is like saying, "I'm making an expansion so you don't have any rights to complain on how bad the current state is. Either endure it or go away." Quick Edit : This normally occurs around 6:00 PM to 11:00 PM GMT+8. Starting way around October (yes, I am enduring this for that long already)
  5. The amount of thieves I have to rez during Bounties says otherwise... Actually i rezz everyone because i mostly play Engi.. That said my Warrior dies in Tyria maps my other Classes do not.. Even today i was chatting to my guild and they all agreed Warrior needs super help. I find myself in the same situation in open world with my warrior, rezing a good chunk of players that go down. Meanwhile I'm still at full health and tanking the same damage that killed them (and yes I'm full glass). For open world people just don't know how to use warrior traits to their advantage.Why do u guys suffer when you can play as a trailblazer scourge for Open World? XD
  6. The state of warrior right now shows how BAD ANET is on balancing the game.I predict next time, warriors will have all their CC skill increase to 300s and do permanent 0 damage and self stuns cause why not?
  7. This actually happened when they disabled banners from warriors during that banner bug in OW (I still want to think of it as a Lion's Arch Community Effort Art). Why bring a warrior that does like half of a burst of a META DPS class when you can bring another META DPS class in fractals. For Raids, the 200 x 4 stat lost on warrior (100 x 4 for the rest) is too much (Power, Prec, Fero, Condi damage) that some static groups back then actually removed warrior from the line up and just bring another DPS to fill in the gap. Yup! Pretty sure this will happen. Heck some groups already ditched druid for Healbrand and just bring a SLB that bring frost spirit on fractals and raids. Heck some just bring a Tempest Healer / Heal Ren on some occasion while SLB bringing the spirits.
  8. PoF gave warrior full counter. Now its full tickle! Nice Elite Spec :disappointed:LOOK AT MY 6 DAMAGE FROM FULL COUNTER!
  9. Anyone noticed that the instab for 100 did not change for the last 3 days (or 2 if you don't count the release as 1 day)?
  10. If it was true, then guess what - dire/trailblazer wouldnt be the only viable condi gear, viper would be just like it is in PvE. Because you "only need condi dmg". You just actually prove that my narrative is correct with this line to be honest. Why do you bring dire/trailblazer? cause it gives you TANKINESS while bringing DAMAGE (condi). Can you honestly do that on a Power Spec? Being on the same level of Tankiness with dire/trailblazer while being able to do the same damage relative to the Condi damage that needs time brings out? Uh, yes. Have you never seen a Spellbreaker, Dragonhunter, Soulbeast, Ranger, Weaver, Firebrand, Guardian, Warrior, Holosmith, Scrapper or Necromancer? All of which can sustain for an incredibly long time with power builds while also doing exceptional damage? There is a core Ranger build right now that has very high Boon uptime, is nearly immune to Conditions and can do very high damage. There are plenty of Power builds that can sustain just as well, if not better, than many of the available Condition builds. You mean on Marauder build or SOLDIER? cause I'm going on the SOLDIER route of being tanky as comparison for Trailblazer/Dire sets. Also, we did kinda divert quite a bit to my statement that in order for power spec to deal actual damage, they need to use 3 stats (power, precision and ferocity) and for condi, you need condition damage. With this, in what way was my statement incorrect? (since you already agreed that you did prove that said statement was correct)
  11. If it was true, then guess what - dire/trailblazer wouldnt be the only viable condi gear, viper would be just like it is in PvE. Because you "only need condi dmg". You just actually prove that my narrative is correct with this line to be honest. Why do you bring dire/trailblazer? cause it gives you TANKINESS while bringing DAMAGE (condi). Can you honestly do that on a Power Spec? Being on the same level of Tankiness with dire/trailblazer while being able to do the same damage relative to the Condi damage that needs time brings out?
  12. I voted for the condi to be nerfed considering a lot of skills in this game applies 2-3 condition as easy as giving candies away (and oh boy, do they hurt a LOT when it gets applied more). Sure you can cleanse them here and there but between how much a player can apply vs how much a player can cleanse then well, you can imagine which one would lose at the end. If I were to give an opinion on how to balance this without any changes on the current condition mechanic (behavior and/or otherwise), I would request to remove all armor stat combination that gives Toughness and Vitality on top of condition damage. Why you asked? Considering for power spec, you need Power Precision and Ferocity to deal some actual damage while condition only need condition damage (zero expertise is needed for a lot of them considering the duration they have at base is already enough) it kinda does not balance it. OR, we could revert back the old condi behavior? like bleed caps on 25 stacks, burn extends duration instead of intensity (so is poison and confusion). OR, you know, MAKE VITALITY ACTUALLY MATTER IN REDUCING CONDITION DAMAGE? :disappointed: For Stealth, it's a VERY long debate and issue to be honest. If Anet just implement a simple way to break people out of stealth like, i dunno, getting hit? Then there's your counter play.
  13. Been a day. Well, the good thing about this incident is that I get to finish a lot more IRL stuffs (that I was originally planning to do tomorrow). Pretty sure this will take quite a while to get fixed.
  14. I'm suffering from the same thing. Already submitted a ticket. Hopefully gets fixed within the next few hours
  15. I guess NA now has EU's server issue. Yay! (On a more serious note, MY DAILIES!!!!!)
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