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Zollec.5734

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  1. One of the big problems with ranger is pet passive skills. There shouldn't be a CC on a pet passive skill (smokescale for example). Pet CCs should only be on the player active skill for the pet. There are much less stunbreaks and stability now, so getting set up for a huge burst by scripted content is not healthy. Ive been hit by 10k maul + 6k worldly impact on a build with over 3300 armor post-patch. Thats a full hp bar in most cases, and its often set up by a pet knockdown out of nowhere.The problem with ranger is that it does crazy damage at melee and at range. You cant trade with them at range and if you get close they have the potential to delete your whole hp bar in 2 seconds with barely any tell. I think anet needs to reduce the numbers alot on maul and worldly impact. Give GS the evade on auto attack again and make it a more defensive / moderate dps weapon. It shouldnt be able to decide or swing a fight in 2 seconds.
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