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Umut.5471

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  1. I really hope that the second tier gets better visuals with some effects and animations.
  2. I am disappointed with this as well. I expected animated stuff, I wouldn't even use these without transmutation or an outfit. Looks so generic. I was looking for some visual trophy as well after all that Kryptis rift and meta grind. They definitely need rework.
  3. Jade Tech Offensive/Defensive Charge buffs should persist on home and guild hall instances. I understand that they get cleared on mission instances and dungeons etc. but they aren't usable in home or guild hall instances so there's no reason to clear them. Going to those instances clears your buffs and makes you go back to Cantha and restack them. Maybe make stacking them or getting battery charges easier as well.
  4. Skyscale fireball indicator needs rework to be more visible.
  5. We should have storage for Relics (maybe also Runes, and Sigils). With SOTO expansion, we are getting rewarded many unique relics and they all waste a slot. They are designed like collectibles but take valuable item slots in inventory.
  6. There should be Jade Tech Offensive/Defensive Protocol nodes on the map since it's a part of Cantha.
  7. Hmm I didn't know necro even got to PvE meta. I wrote that because when I stopped playing for a while, necromancers were being bullied in Raids. They were saying don't play necro, play a meta DPS class etc. But then I would recommend separating instanced content and open-world PvE to balance things. Epidemic should work like it used to in open world while being nerfed in other content.
  8. I returned after a long break, they just killed my beloved necro 😞 Epidemic was the only fun of me in open-world PvE. Was this nerf really needed? I mean we already played like that for 9+ years and it wasn't breaking anything in PvE. 50% duration nerf already killed it... Shroud damage nerfs are also another problem. Necro wasn't meta at all in PvE, why do you keep nerfing necro?
  9. Hello, As you know, we are going through a season of global economic difficulties. I live in Turkey and I'm feeling that with 10x multiplier. I have been playing this game since its release, yet it became difficult to buy the new expansion or gem store items. Can you please offer regional pricing for countries with bad economies? Almost 90% of the games on steam does this, maybe you can offer this with steam release as well. (Though it may not affect old players who play the standalone version)
  10. Can we have Primal Spirit jackal skin back please? It's been long time since its last sale.
  11. I did this as well but it's not limited to these people. More and more people started doing this.A simple mechanic addition can prevent this without hurting anyone. Like I suggested in the first post, a mob or triggered event can clear or teleportAFKers staying at event spawn areas for a prolonged time.
  12. Masteries should bring global benefits on all maps IMO. I personally don't like the concept of map-specific or region-specific masteries.For example, it would be very fun to have Bloodstone Fen's glider attacks on other maps.
  13. I like the story, but there should be an option to skip dialogs and walks faster. When I'm playing the same story for the second time for achievements or unlocking it on other characters I need the ability to skip stuff. Some missions allow this, some don't.
  14. These guys are afk-farming the supply caravan event by staying at this spot everyday. As I observed some of them are using bots/macros to automate the autoattack, some of them just use necro minions.Thus, when the event mobs spawn on them, they hit some of them and get participation from every Vloxen mine supply caravan by doing nothing.I have hidden their names by hiding the UI because it may be against forum rules. My suggestion: These events are very open to this kind of abuse, a powerful legendary mob can spawn around and attack&kill people who stay in the same spot for prolonged periods then disappear.
  15. I'm writing from the perspective of a PvE Necromancer.Staff is actually a mediocre weapon for some PvE builds. I'm using a Viper hybrid CDPS/condition transfer build and the 4th skill allows me to do about the same DPS compared to a Greatsword. I sometimes change my Greatsword with Staff depending on range, I made presets for them.It's not good enough tho, auto-attack projectile needs to have a better velocity. The staff had some bleeding stack nerfs in the past, they should be reverted at least for PvE aspect. I personally don't care about DPS in open world because Necro has other perks like tankiness and survivability. If you don't die or go into downed state, you deal more damage eventually and solo most of the group events. Same for fractals. But if you wanna join Raids, then you can't satisfy perfectionist people there. There should be a Raw DPS build/option for Necromancers comparable to other classes to be useful in Raids. (ofc. by sacrificing something) We had Epidemic Necros in raids but they instantly got nerfed.
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