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SloRules.3560

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  1. I asked how many proper MMOs were even released, well it was only New World for your information. Under that you have Lost Ark and Albion online which are isometric, but probably had the most work done on them after New World and are actually labeled MMOs. Other than that you have blatant cash grabs. Before these 10 years you have ESO, FFXIV and GW2 with Wildstart probably the biggest game that failed in that time period, although i still wouldn't call it as big as those 3. Other than that you again get mediocrity. Oh yeah Black Desert also has seen success released in 2016 in the west and 2014 in Korea.
  2. How many AAA western MMOs have actually failed in last 10 years?
  3. There was what, 1 AAA western MMO released in last 10 years? It was New World and it was criticized a lot even before launch, yet people still tried it, despite knowing it was kitten. Make a good game and try to retain 10% of the players and you are already probably ahead of GW2.
  4. There's what? 10.000 people that are mad and most of them would jump to new game if it is good. How is that compared to 1.000.000+ players that would try new AAA mmo.
  5. They didn't deny it as they did a few years ago. And given that they are working on another project it's save to assume it just might be GW3. To me it reads, NcSoft person really screwed us up with this now we can't actually deny it, because we are working on it, but can't confirm it because it's years away and it would endanger our current revenue.
  6. But why do you grind? Don't you have fun while playing this game?
  7. I don't really want anything to transfer. Something like HoM is acceptable though. It gives incentive to play GW2 (potentially also GW1, if they add some minor stuff), which is good for money flow. I also never really grinded for anything in this game (well 2 days in silverwastes before HoT for my first legendary) and only thing i'm kinda proud of was winning GvG tournament which is community driven, so i don't need any titles to be transfered.
  8. Even if it was only greenlit and not worked on, how would you explain job postings of last 2 years. Oh ANet is making 2 AAA MMOs and maintaining the third.
  9. Oh i think the graphics on T&L are better than GW2. Actually looked at combat now and yeah, it looks a bit better than months ago, but still, seems very generic somehow. Believe they had a few major design direction changes and it now shows. I also hope GW3 is already in the works with the unannounced project, because i don't see GW2 combating competition more than 5 years down the line. It's just been stagnant for 5 years now which includes 2 expansions with no direction change on the horizon.
  10. I always taught it to be made for Eastern market and haven't really looked at it much. Not even graphics are all that inviting with what to me seems unreal engine default style. Long term games need a bit of unique stylization if you ask me.
  11. GW2 has dedicated playerbase that is not really growing, at least if you look at earnings reports. Might want to set that baseline higher with a new game and run that for 10 or more years. There are many more players that don't play the game than the ones that do and there are also more players that have quit GW2 for one reason or another than what currently play it. We know whatever they are making is also for consoles, no mention of mobile in last 2 years of job postings that i remember, but still a possibility, after all current phones are kitten powerful. I don't know how porting a game from windows to console is done or what is required, but even simple app for android can be a pain to get working on apple, if not done right. There's also pad vs keyboard and mouse thing which could be an issue in GW2. As for improvements, i really don't like boon/condition system, on release it kinda held together i guess, but by the time HoT came around it showed it's weakness already. There's also no single target support (they tried and as far as i'm concerned they failed at it with specter), healing gameplay is basically spam aoe probably point blank heals until no more damage is coming in. Basically they introduced roles that combat system on release wasn't capable of support and is currently kinda tacked on with lacking mechanics that they apparently can't fix. Trait system is barely functional for what it was supposed to be. Like they have to make power, condi and support traits in same traitline or there's endless complaints. Different damage types maybe. Which also ties in with boons. Why is it only might, why not increases damage for melee/physical vs magical or even elemental/fire, dark, holy,... Create a team around the encounter and people you have. Movement and attacking are so fundamental that confusion and torment are constant issues, while in GW1 their implementations worked for most part. Mend huge split in community/communities. Combat design that is still deep, but easier to understand. Reduce/increase number of races or remove voice acting. From GW2Efficiency 75% are playing human, tall human or cabbage, which all use/can use same assets. Narrower profession design, so that you can introduce more professions, but are separated from each other as to not influence one another too much like elite specs, where core skills/traits are affecting all, but broken on only 1. Make it so that you don't need a new character just respec and you are done. Story missions like GW1, where you are taken in an instance on a world map (map that you also use for open world), have it tuned for groups, but also introduce solo mode where your companions are AI, like current Kannach, Rytlock,.... Tie group completions to achievements and introduce hard mode. Achievements that are relevant, not the flood that we have in GW2. Look GW1, this keeps people doing stuff. Doing 100% on world map is boring, Doing 100% of missions with masters reward (see gw1) is kinda rewarding, even better in hard mode. Dodge has to be reworked, it's too fundamental and too strong. It trivializes too many mechanics both in pve and pvp. It narrows the design they can do. WvW, it's great, but noone plays it for what it is anymore. It thrives on combat system that shines in this particular setting. Revitalize pvp population, i'm pretty sure GW2 won't be able to recover this population no matter what it does. Different monetization. Time to create content is really long and we have devs that complained how long things take. I remember multiple times that they are waiting for UI changes and how easy it is to break. I remember people bouncing of the game even some friends of mine, because of floaty combat and well, when i think about it, i never could handle PvE in GW2, where it actually does feel a bit off. Also no ai group synergy, think enemy groups in GW1 where you had healers, frontliners, backliners,... GW2 it's ether a boss or useless. Graphics. Developers often like working on new codebase and will pitch for it. Just some things off of my head. Some are more personal preferences, some are really stuff that can be improved. Anyway, if it disrupts community too much without bringing enough new blood to replace it or if it's technical issue or if it costs too much compared to simply making a new game it can be on the list.
  12. Opinion as someone that has pretty much quit GW2 in 2018/2019. I bought EoD but never finished it as idk, felt meh, haven't purchased Soto and don't intend to. Kinda just lurking around, looking for something to happen to this game or a new ANet game. I log in for 5 minutes maybe to do a loop around LA with beetle once a month or less. I don't get it where are you guys getting the idea that there is no demand for a new MMO, especially from a successfully mmo studio like ANet. Seriously look at MMO releases in last 2 years, even though at least for me they were bad just from looking at videos and right there deciding i'm not even trying them. New world 1 million consecutive players on release, lost ark although i don't see it as such, was mentioned a lot in mmo circles 1.4 million on release, tower of fantasy an anime-ish mmo 250k taken from steam. That's concetive players, probably double in sales if not more. Apparently GW2 sold 2 million copies by first 2 weeks after release just for comparison. NCsoft apparently thinks MMOs are profitable with Thrones and Liberty, so does Riot games and Sony (horizon mmo, developed by NCsoft). I'm guessing they don't expect massive market from the west with T&L, so why not new MMO from NcSoft and thus ANet. While Soto is apparently a success, i don't see much of a peak in q3 earnings report, but i mean, if you deliver living world like content and than make money for it, it's success, because it was free before and honesty it's about time they made this change, although to late for me as i don't intend to pay anything for GW2 anymore as it's gotten stale and i don't think even migration to a new engine or whatever some are considering would change that. The game would still be the same and for a few years now it feels like there's nothing new, even with 2 expansions in this time. A new game is also not made in a year or so, which seems to be how some are imagining things. If you need a new game in 5 years you should already be making it now with continued development of GW2 to secure money flow. We know there's unreal engine 5 project at work with descriptions being stuff like: has to know mmos, console and pc, established ip, major AAA game title, early development, gw combat system iteration, shaping the visual identity of our unannounced AAA game. There was also another leak that Horizon MMO is developed in Korea. What game could possibly fill these descriptions heh? I really do think they are making GW3, but it's 5 years or more away. Thus smaller GW2 expansions as to have window of opportunity every year to redirect people to new project.
  13. What? Are you going to advertise to GW2 players, that already know expansion is coming?
  14. But wvw is not pve, you can't compensate with numbers in a lot of areas.
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