Jump to content
  • Sign Up

AGamer.3168

Members
  • Posts

    18
  • Joined

  • Last visited

AGamer.3168's Achievements

  1. Wonder if this is somehow related to PvP Que being broken, happened nearly at the same time.
  2. My theory: the janitor tripped the server wire and forgot to plug it back in. Kappa
  3. Yea, guess we'll have to give them a business day or two to get things back up running. I'm sure they'll be aware once they log in, whenever that may be.
  4. Didn't think of Discord, any Anet on Discord that we can poke? Actually, what is the best way to reach an actual person in Anet?
  5. The PvP que is currently broken. No one is allowed in a game as it returns an error: The Game client is unalbe to gain access to the log-in server at this time..
  6. Nevermind, apparently Birthday mail stacked on top of that mail for my other characters as I haven't been on them a while and they were delivered when I logged on them, pushing the mail down. That was just silly. Thanks though.
  7. The mail is character locked, would work if another character could open it. The other two bags are Fractal chests and the bags that used to be in the empty slots. https://imgur.com/a/KNbxyxs
  8. It's the time needed to clear the backlog, I can get more bags but that just means they'll get filled with the loot from chests, mail refuses to withdraw unless the backlog is resolved even if there are open bags.
  9. The top link is a jpg, if clicking it doesn't bring up the item, try this: I've been encumbered for years now, the chests on the side have never been opened, that's why my inventory is full. No matter how much I delete or sell or move, the chests automatically fill it back up. https://imgur.com/a/rDprIET
  10. Sadly, none of that works. It seems as long as there is a backlog, I am not allowed to withdraw. Even if i have an empty slot in the regular inventory (putting something in shared leaves a room open) If another character opened the mail, that would work but I can't forward the mail. Having the ability to drag mail items around would also work, would just move it directly to the shared slots.
  11. I purchased Shared Inventory Slots but am unable to use them from the Mail Menu or drag them into my available Shared Inventory Slots due to being encumbered. I am unable to make room due to the backlog of items being too large. I would prefer the ability to use items from the mail menu for such an occasion. https://i.imgur.com/UbffUni.jpg
  12. This is more or less a message to cmc, I am A Gamer, a dedicated PvPer on Warrior exclusively. I have played since Season 2 PvP and onward, I have seen where the Warrior came from and where it is now, and nothing saddens me more than what happened to the Warrior on Feb 2020 patch and onward. I wanted to display my sorrows and complaints about where the Warrior balance is. The game has many classes, many sub classes, and alot of traits. To balance all that is a daunting task, but I hope I may provide a guideline to where some changes need to be made on the Warrior. Below are my notes on some issues I feel need addressing with a video to summarize and provide a human aspect. I don't spend time on the forums but if you wish to whisper me: AGamer.3168, if you want to find me in person, when I'm online, I am always in the Arena in the PvP Lobby. [Burst] Arcing Slice - Range of 150 is incorrect. It's currently at 130. [Burst] Eviscerate - The animation is timed for 450 range and the current reduced range of 300 stops the movement before the damage calculation is done allowing moving targets to evade. - The 1 might given on a successful hit is negligible, the 5 it previously awarded was a worthwhile amount. [Burst] Flurry - The imob of 2 seconds isn't enough for the 2.75sec attack animation on the target, You're guaranteed to miss 1/3 of the attack. - Low damage, with the high end of 3k if all attacks crit and hit. [Burst] Flaming Flurry - Attacks in a cone pattern, having a chance to miss a standing target. [Burst] Skull Crack - The name of the attack implies lethality, but it crits for 6, remove the stuns, give it damage. In general, physical attacks should do damage. [Burst] Full Counter - There exists a bug where full counter animation bubble appears perpetually. (Not in Video) [Trait] Shield Mastery - 1 sec of might on a block is negligible, return it to 5 sec. [Trait] Lesser Endure Pain & Lesser Balanced Stance - 300 sec cd means they're used only twice in any given match. Reduce it to 60cd. [Trait] Rousing Resilience - Healing of 1,050 per stun break is low. Both amulets giving an extra 500 healing power and that increases it to 1,100. [Trait] Might makes Right - The amulets of an additional 500 healing increase the healing from 85 to 95 per second. [Trait] Adrenal Health - The amulets increase the healing by 15 per second, from 150 to 165. - Amulets should have a higher impact on traits. [Trait] Wounding Precision - The 4% expertise increase increases bleeding damage by 5 per second while burning is increased less than 20 per second, with Rabid Amulet. Needs an increase. [Trait] Bloodlust - The 33% chance to activate it is reduced to luck and chance. Remove the chance, make it 100%. [Trait] Vigorous Shouts - Healing Power increase is only based on base power, not power gained from outside sources such as Might. [Trait] Great Fortitude - Same as Vigorous Shouts [Trait] Warrior's Cunning - 80% of the time it is inactive for the base damage increase. The barrier damage increase of 10% is too low as Tactics isn't a damage trait line. I suggest reworking trait. [Trait] Leg Specialist - 12 sec cd for 1 sec of immob is too high. Reduce it to the same cd as (No Escape). [Trait] Roaring Reveille - An increase of 60 concentration is too low. Change it to +5% of both Vitality and Toughness, that'll make it a tactful trait . [Trait] Loss Aversion - The 50 damage per boon removal is negligible. [Trait] Revenge Counter - The 20% damage increase on full counter is too small. From 67 to 60+20%. [Sigil] Sigil of Misery - Doesn't show change in time on Sword off-hand, (Impale) Video:
  13. Maybe by lobbing them over your head backwards, but not the way it's animated. Those are some fair points, having a fuse time would make the high damage reasonable as they don't explode on contact making it easier to dodge. Having a shorter range would make it a CQC utility and that's fair.
  14. Grenades are OP as it is, dealing high damage, applying three different conditions and having range of 900 makes it a must have in the arsenal. Adding the ability to run away in the opposite direction makes it OP. Lich doesn't have the ability to Claw backwards due to the damage plus mobility, grenades are very similar and should be treated as such.
×
×
  • Create New...