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Chaba.5410

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  1. This topic seems like something you go write a ticket to support about and see what happens. When the WvW and PvP potions were taken away, I wrote to them and got refunded the amount of potions that I had contributed to a guild hall that didn't complete the upgrades that required them. Not saying they'll give you any sort of refund, only that support is your best chance at it.
  2. You're not saying anything different from what I wrote. I never intended to claim that everything was the same. Not sure where you're getting that from. I provided evidence of my claim that defense was buffed at some time in the past. Then I acknowledge that the most egregious stuff was fixed. Then I conclude that we still have some of those features. We still have claim buffs. We've had claim buffs for 9 years. Picture a trend chart where 9 years ago there was a spike upwards. Then the trend line starts heading downwards but still hasn't reached the level of 10 years ago. It's a minor detail because it didn't budge the needle away from the overall trend of defense being buffed. It's a minor detail because it says nothing about the big picture - the overall trend of offense/defense balance over an almost decade length of time. It's a minor detail because it gets countered with that change being outnumbered by other changes that trend in a different direction.
  3. Excellent post. Please make this as it's own new thread.
  4. Well if boonballers are not liking it, then that means all the anti-boonballers are supposed to now like it. /sarcasm
  5. Man, how did you get so off-track? Please don't attribute stuff I quote like "limited approach options to structures" to me. Did you just skim quickly through my posts and miss the citations? Took me a hot minute to try to understand why you're talking about EWP as if I specifically mentioned it instead of tactics IN GENERAL. My only point is that defense was buffed in the past (*provided evidence*) and we're still playing with many of those changes despite subsequent nerfs. We still have tactics and improvements today. We still have automated upgrades. We still have guild objective auras. They weren't all nerfed before 2017. We had them in 2015. We had them in 2017. We have them in 2024. Taken on a whole, minor details like the megalaser event or even the recent buff to EWP (notice that no one here is mentioning that either?) doesn't affect overall trends and I certainly won't be pestering others for not mentioning the recent EWP buff. "Oh look guys, there were all these nerfs but this one buff makes up for it!"
  6. Nope. Sounds like rather standard defensive tactics to me. You've never set up any countersiege behind a zerg before? It's done frequently at bay where you can take out enemy siege at the mid inner gate or the inner south wall from the cliffs.
  7. OG alpha New World was the best. The release version is junk. Ran into some old WvW faces there...
  8. Argued for what? That players give kneejerk reactions to changes before even playing them? If you didn't play back then and didn't know anything about how defense was buffed, that's your normal. Everyone was complaining at the time because their normal was changed. Some people quit. Others like myself played with those changes. Over time some of it was nerfed, like hardened gates and dragon banner; more recently invuln walls. This is no different. Some will quit. Others will still play and adjustments will be made in the future if today's changes turn out to be too much. Have you seen the kneejerk reactions to the new inspect feature? Now there's another example of people not liking change before they even tried it.
  9. That don't matter. Their first exposure to WvW at any later time after HoT would mean they never knew anything different, only know how it is with the tactics and auras. Similar effect to playing back then and getting comfortable to the new normal.
  10. The fact of which was intended to support my statement that: "We've been playing WvW for so long with buffs to defense that now we feel it's normal and are afraid of any changes to it. " We still have some of those buffs to defense. And what's changed is the devs are back to making changes after we've been so long used to very little.
  11. Supply trap is the most efficient use of supply for defense and it's always been aggravating when asking people calling out zergs in map chat to use them and they don't. It takes more than one person to be planting them because each player is limited to one of each type of trap at a time. Then they complain about being unable to defend against zergs. /facepalm
  12. Perhaps it's a little offtrack. I included it because the comment points out some of the buffs to defense that were also implemented in Alpine and EBG. Redbl is in such a weird state because it's either queued for some big defense event with people hating to get around in it because they never go there and get lost or it's empty of defending blobs which frees up access to both small groups or zergs who love to ktrain empty maps.
  13. I always try to swipe the leather real quick on the way to a fight too. Bonus when the driver waits for the tail near nodes!
  14. Yea, this is an old bug sadly that seems to hapoen most with SMC. The only way to ensure credit is to be in the ring.
  15. Why "no one" plays Desert BL? Where did all the havoc sized groups go? Defense buffs: https://forum-en.gw2archive.eu/forum/game/wuv/Desert-Borderland-Map/page/1#post6556565 "But its not really designed for small groups or havoc though. The map was designed, in general, to be a defender’s paradise. - increased cost of guild catas (havoc’s primary tool) - structure upgrade speed, auto upgrades - oppressive keep lord mechanics - limited approach options to structures - structures laidout with uncounterable defensive siege placement locations by design - addition of powerful buffs available via guild halls encourage joining and playing with larger guilds (damage reduction, invuln, supply drop, airship, chilling fog, etc etc) - addition of emergency waypoints encourage groups to stay blobbed up as the e-waypoint allows the blob to respond quickly if needed - auto scouting/radar for objectives with no defensive counter option limits the ‘point-blank w/ splash damage’ option for offensive siege placement - strong defensive siege addition in shield gens (which reach and work through walls and gates)" https://forum-en.gw2archive.eu/forum/game/wuv/Desert-Borderland-Map/page/1#post6556519 " nobody wants to go on the offensive on this map with a large, fighty group, and so there’s little to no action, so defenders eventually leave the map leaving it open to ktrainers."
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