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rrusse.7058

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  1. Like others, did the achievements as required and did not get credit. Can we please make this retroactive at least seeing as playrs are doing things as ncessary but not getting anything for their efforts?
  2. Saw this in rotation for daily for me and I was naive enough to think "Oh...they added this to the daily rotation? Does that mean they fixed this mini-dungeon?" I've been such a fool! Course this wasn't fixed. Same thing with how in the last LW release they had several events as part of a collection that lack any conveyance at all which means you have to use a guide. Looking at you 'Defeat the Purist champion' event chain! How are these events connected? There is nothing there to convey to the player that a champion enemy has spawned in some corner of the map. We're just locking content, whether its dailies or collections behind broken content. Haven't forgotten about the amber elemental either! This will bug out too so you better hope you're on a map where it isn't. Well look at that, its the same map as what were talking about. No wonder players don't do it. They don't know about it or it's bugged like the case is here with this daily. Either remove the dungeon from the rotation or fix it. Pick whichever is easier Arenanet, please.
  3. I was actually the opposite. I had an odd sinking feeling leading up to the launch. Had my reservations before. Watched some of the trailers. Saw some interesting stuff, some of it good, some no so great. Then I played it and I have to say that I am pleasantly surprised and this expansion has revitalized my interest and desire to play. Everything besides relics looks and feels great and I can't wait to play some more.
  4. The biggest issue people are having with the relic system, inlcuding myself is the implementation. It feels especially bad right now because as others have said, we just traded over 100 different runes and their functions for 40 relics. Many of which that have very specific procs which means some will work better than others. The relic system has a lot of potential and it just requires that Arenanet expand the relics available, but we won't be getting that for another 3 months so, feels bad. Until then, we will have to make do with what we have.
  5. Very good point. People tend to imagine games reaching the end of their life cycle is some sort of huge controversy and it all goes up in flames. When more often than not, it's a slow and quiet end where people just disappear from the game. They just stop logging in 1 day here, then another day there. Then not at all. A game stops having a viable population and it put into maintenance mode and then ultimately has the plug pulled. I think we are far from that here as we are all here discussing things one way or the other.
  6. This doesn't make sense. The rewards on offer through AA easily outweigh the 1 gold that was lost from the old dalies. If gold is the end goal, then there are a ton of other methods to getting it and with minimal effort depending on what expansions and LW seasons/maps you own. Laurels alone can be used as a means to make gold if you trade AA for laurels. If and I mean, if we want to complain about rewards being different, we could perhaps talk about EoD vendors for strikes having rewards moved around to SottO vendors.
  7. Having a reward structure that lets players save up, pick and choose the rewards they want and most of those items being things that could have easily been shoehorned into the gemstore is an amazing change and one that I welcome. Not only that, but there is no FOMO being forced into it as items from previous seasons (Are they called seasons? I'm not sure.) can still be earned as you play. These new dailies and weeklies are better but it is not perfect either. The real answer is likely somewhere in between and it is thankfully something Arenanet can tweak and adjust. As I understand it, we no longer get potions to help progress PvP and WvW tracks. So if you happen to pick those, you are not getting less rewards and progress towards those. That never feels great and I hope Arenanet addresses that or at least explains why two other game modes are being made to be less rewarding than before.
  8. Yeah I noticed this as well. This threw me off because the cone means nothing and is just indicative of where the kill zone is. Detection is not clear. Best thing is to wait til they are in the opposite end of the room and try leaving your hiding spot to see if he snaps around suddenly. If he does then get back into the hiding spot obviously.
  9. Maybe they can add these to future seasons/passes to the vault?
  10. Exactly what I was getting at. Some people are saying they want blood and that people "should be fired for their stupidity." Which is insane. No people should not lose their jobs and way of life because they chose to push a game you play down a particular direction. It's fine to have an opinion, but not to attack people and the content of their character because "I don't like it!"
  11. People need to stop having opinions on things about anything right now! Ignore the fact that I am also expressing an opinion! In all seriousness though there are effective ways to express said opinions. Whether you think SottO is good or bad. There is a big difference between saying "This expansion sucks because it sucks!" versus "I don't think relics helps resolve the issue of build diversity right now."
  12. I wanted to share a slightly updated opinion after having played a little bit last night. Yes the first map has a lot of reused assets as we could see from the trailer, but this is not the first time a map has reused assets and it's just a smart way to design. Gyala Delve used a lot of Orr assets as it was literally a frozen sea, Jahai back in Season 4 used a lot of assets as parts of the Mists were pouring into the region. Now we have something similar happening and that's what Fractals always were as well. They've done a nice job being creative with the area we start out in and it is also nice to finally hang around Wizard's Folly for any old school GW players. Relics are as of right now as there are just 40 of them and a lot of them operate with very, very specfic procs is still pretty cheeks. That's not to say that it cannot become something great later as more are added, but it is quite bad right now.
  13. I would imagine they have some relics they are keeping behind the curtain and are tweaking and adjusting for update 2 whenever that is. As it stands currently this more or less provides little to no diversity.
  14. I can't comment on the other aspects as I haven't had the chance to log in and give any of it a fair shake. Based on the trailers I was worried about the new maps being a bunch of reused assets but I guess I will see later. Relics as I am reading seem to be a disaster as this was not communicated effectively. Arenanet said they were going to be making runes function as 1 to 1 with the new relic system and that this would allow for more freedom of design and player customization. Except one small issue. There are 40 relics in the game right now with over 100 runes. So they are planning to release more relics. Fine. When is that exactly? Entire builds no longer have a key function to them and with nothing to replace it with. If this was supposed to be about diversifying builds then they have not done well on that front.
  15. I mean if there was a point that Arenanet got carried away with things that might be considered "furry" or "anime" and "pop culture" then that all happened a long time ago. Heck many of the skills from GW1 were pop culture references. The Special Ops armor works aesthetically given the current setting we are in. Had they released this with the core game and tried to say this was the Special Lion Guard armor set then I would find it out of place. This is an armor set that was made from materials that resulted from a collaboration of Elder Dragons and their magic with human innovation. They have reactors powering massive cities here. At the end of the day, if someone really, really can't stand the armor then they don't have to wear it. They can set other players as simple models or simply not play.
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