Thank you for the constructive feedback Teratus. I overlooked the Hornet's Sting recharge on Monarch's Leap, not that I use Hornet's Sting an awful lot (and I don't think a lot of people would be able to hit with it anyway in high level play (at least beneficially)). I too never understood the Monarch's Leap after the Hornet's Sting design choice, but it's one that I've grown quite used to over the years. I still think it's a shame that Serpent's Strike is now hidden behind Monarch's Leap, as I would argue it's the best skill out of the three. In fact, I would be so bold as to say that most would prefer [2] to be Monarch's Leap, [3] to be Serpent's Strike and Hornet's Sting to be deleted from the game, lol. For skill preservation though, the current combination seems to be the only one that fits well, other than the prior. For those that are arguing that it now has more mobility, you are simply wrong. Ooc (or without hitting targets, which btw slow you down) the cooldowns are longer, which fundamentally decreases mobility. In a combat scenario, sure it may be higher, but only if you land a hit with Hornet's Sting (which is typically a death sentence if you try it on high skill players). I point these flaws out because I understand the weapon intimately over many years of gameplay both in PvE and PvP. Thanks for stating the obvious about the ping problem being on my end. If you don't understand my point about ping effecting fundamental combat design choices, then you're beyond hope. I'm a ranger main, and also a single character player (I don't like making alts), so telling me to play a different class is certainly not constructive mate. Discussing a skill design change is not whining. And if it is, what does the forum exist for other than whining then?