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abram.3081

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  1. I figure it out. I had a trading post extension in my browser. It must have been spamming the site. I only figured it out when it started giving me errors in my browser on other sites. So yeah, lesson learned; be careful what extensions you use. 😬
  2. Hello, I am having some trouble with the GW2 API and some script code I am testing for a project. I am using Google's Apps Script program so I can send item info into a spreadsheet. I ran this code: UrlFetchApp.fetch("https://api.guildwars2.com/v2/items?id=121") It worked a dozen times until recently when I started getting a "Request failed for https://api.guildwars2.com returned code 429. Truncated server response: {"text":"too many requests"} " response. I ran the same code on my phone to check if my IP address was blocked (which seems strange because I thought the app ran in the cloud) and it ran. I ran it multiple time in a row to see if it would get blocked and it still hasn't on my phone but on my PC it's still blocked. I then changed my IP on my modem to see if it would fix it and it worked for like 5 runs before it got blocked again. I don't understand why because I was reading that the rate limit was 600 (per minute?) and I don't think the function sends more than one each time I run it, and I'm only running it between edits. I also should not that entering the URLs into my browser works perfectly fine, which I thought would present the same error if my IP address was indeed being blocked. I have also ran someone else's "importJSON" code I grabbed from a website and it seems to actually work as my spreadsheet refreshes every time I run it even though it uses the same URL fetching function. Can anyone help me with this? I'm really stumped.
  3. I only made this suggestion based on the fact that they use Discord. They already have a 3rd party api accessing their servers, that's the whole point of this forum, no?Also, the time lost in making it can be made up for the amount of potential customers this would open up to. A lot of very popular multiplayer games have built in voice chat and this would be something closer to that without tye server lag associated.
  4. The wiki is on ANet's servers; Discord runs its own. To make this work, Discord would have to offer an API that would allow GW2 tocheck if Discord is installedauthorize a credential check to a Discord accountidentify to which Discord server and which channel the player wished to type ANet would also have to support the interface (and be prepared to troubleshoot issues) and arguably take responsibility for player conduct within those channels. A simplified version this would be if ANet were to allow people to copy/paste Discord invites. That would bypass the need to check whether Discord is installed and the invite itself can specify a channel within a server. However, that seems unlikely for other reasons. Historically, ANet hasn't enabled copy/paste from within the game because it's too easily used to point people to URLs that might violate some part of the Terms of Service. (e.g. Gold Sellers, cheatware, or sites inappropriate for the game's community). It's worth asking, because maybe they've changed their mind about it. I was thinking more along the lines of just opening the invite link in the browser and letting Windows take over from there. I've clicked discord links on web pages and they would open in my Discord app.
  5. I had an idea and was wondering if it would be possible to add a /command to the GW2 in game chat box that would automatically open discord channel links in the way the /wiki command functions. Since Discord is so popular in the GW2 community, I thought this could add a bit more integration and QoL.
  6. Not sure about the power creep being a reason for more work since tweaking things like mob health and or defense/attack shouldn't be that hard to begin with. Also, reusing assets from each new map would make it even easier, unless the maps use incompatible code with multi player the instancing?From a modular perspective, it shouldn't be any harder than creating a new fractal.
  7. I mean 90% of the raids don't really deal dmg if you stand behind the boss or outisde super obvious AoE's, you could argue this change works for the hard ticking AoE's of wrong tile on VG if you get ported, but the fastest way to learn something is to keep repeating till you don't f up. Doing VG training with 30 wipes, but end up killing it at try 31 with noone being ported is WAY more usefull for the trainees than doing it 4times where everyone gets ported by every blue but doesn't get punished for it. The only thing I got annoyed from when I trained 2years ago or more now is the same people wiping us over and over again (was a small guild team), but I rather wipe and get people that know mechanics than easymode trainings that doesn't make people understand that mechanics are punishing. And Tbf what's the point of training easy modes that don't give kp, li or anything. You won't get into exp raids because noone wants someone that did raids where you can kitten up nearly every mechanic, facetank the boss and still get the kill while thinking you're good enough for the normal mode. The step up would still be very big from training on easymode to training on normal mode to spend nearly as much time doing "training easy mode, getting kill, training normal mode, getting kill" as you'd just practice normal mode and get the kill.I'd also argue it's worse mentally to get a kill relatively easy on easymode and then die over and over on normal mode and feel like you start from 0 again, just because it worked on easymode. You are looking at my comment from an experienced person's perspective. I was basing my opinion on the fact that to gain proper experience for raids and without irritating the more elite players (those with higher expectations) an easier mode can be allowed (this is already a concept achieved well in fractals).In my opinion, to bridge the gap there needs to be an intermediary mode that lets people experiment with their play-styles vs the mechanics to understand why certain things won't work well. This is the kind of experience I believe most people outside of the meta were lead to expect of raiding, to challenge their minds in a way that forced them to improve out of design and not rely so heavily on the community and thus ruining immersion.The meta raiding community is consequentially elitist not because of it's own choice but because of it's reason for existing, basically to provide the fastest possible way to clear content in order to maximize rewards (more currency and drop chance rolls). It is my understanding that this very reason is what, contrasted with the fundamental reason more casual raiders play, is causing the ultimate polarity between the player base.This is just my opinion and potential solution the the problem, you can't take it or leave it.
  8. Wouldn't lowering the damage taken be enough? That way you don't die as much and can see how the fight plays out as well as work on improving your own DPS.I think the constant dying and resetting is what makes raiding frustrating for most people, not how hard it is. Everything going on on screen is often a lot to take in and having time to react to danger before being killed is better for learning that just dying over and over again.Also making it a training instance with no regular raid currency drops to keep people from farming it will solve the problem of people not attempting the real raids.
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