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Stallic.2397

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  1. I once had three weavers on the same team. The same team! And they put us against a tempest, Mesmer and thief. The matchmaker couldn't split that up any better?? Coming from a game mode where you barely see Ele in general, and suddenly you have three of the same profession. Just crazy
  2. Since we're talking about water scepter skills, the water auto should apply vulnerability. One stack, ten seconds at least. Up the damage too
  3. Bigger radius please! I've tried it a couple times yesterday and trying to aim a moving, teleporting target is impossible
  4. I've been experimenting an various builds and Ele does face a precision problem. The fury traits don't help since 20% just isn't enough, and its only a 50% frequency rate. I would advocate for more precision but it shouldn't be fresh air only cause fresh air triggers on crit, so if you already have a crit problem, fresh air wont effectively solve it.
  5. Agreed, given the recent change to this skill, it's clear the Devs want cleansing fire to be used more. In pvp, it's just not worth a utility slot. Especially not on its own. Cleansing fire still needs traited cleanses in order for the build to be useful. From the builds I created it's more of a handicap given the utility slot use and taken when only absolutely necessary. The utility skill seems to lack identity. It's an attack with the Burn, but only does 786 damage over 6 sec at baseline. 3 cleanses is pitiful when fighting true condi builds that spit out condi every other second. The only thing this skill is really good at is might generation.
  6. Given the spam of conditions in PvP, cleansing fire still doesn't have enough to take up a utility slot. CD is too long and it only removes 3 conditions Recommendation: Cleansing fire heals for every condition cured. (On top of it's other effects). Preferably 500 heal for each condition.
  7. I'm stealing that response from now on. People spam confuse responses like they can't read the text or something.
  8. An evade on the leap would justify the blast then. Cause at least you guarantee a landing. Since Ele is all about combos you really want to have 100% chance of comboing for a utility skill Plus, since this skill now forces Ele into melee range, like so many changed skills nowadays, the evade is better safety management for such a fragile class. It's a good idea. Side note, I've played Ele for a decade, and it's my main. And I've never used arcane power. Such a waste. I agree Arcane skills should have boon rip
  9. For some reason I can log on to the game with the new password. But it doesn't work on the actual website when I'm trying to buy the expansion
  10. I had to change my password two times and it's not logging me in. I'm in an endless loop of phone codes, password typing and unaccess replies
  11. Melee range and sword is just slow. Incredibly tough to pull off ... But I would still choose that over hammer in pvp 🤣🤣 At least you get two evades
  12. Should be a leap finisher now instead of a blast finisher The latter puts too much responsibility on landing the skill. Also, ele has tons of blasts but not many leaps Leap finishers grant access to auras as well which is very desirable for eles
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